High End Systems DL.3 User Manual page 357

Digital light with collage generatorâ„¢ software
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Parameter
Cartoon Edge. Mod1 = Edge Color, Mod2 = Contrast,
Mod3 = Edge detection sensitivity
Color DeConverge. Mod1 = Moves red up,
Mod2 = Moves green down and right, Mod3 = Moves
blue down and left
Horizontal Mirror, Mod1 = mirror center, Mod2 and
Mod3 not used
RGB Swap to BGR. Mod1 = red, Mod2 = green,
Mod3 = blue
RGB Swap to RBG. Mod1 = red, Mod2 = green,
Mod3 = blue
RGB Swap to GRB. Mod1 = red, Mod2 = green,
Mod3 = blue
Colorize Gray Scale maps pixel intensity to color.
Mod1 = Color Scheme selection, Mod2 = Zero intensity
point in color scheme, Mod3 = Fading
Intensity key turns pixels of selected intensity
transparent: Mod1 = Color Scheme, Mod2 = Intensity
bandwidth, Mod3 = Transparency level
Raindrop effect. Mod1 = size/speed, Mod2 = position,
and Mod3 = raindrop rate.
Global
Effect Mode
RGB Scale. Mod1 = scale red, Mod2 = scale green,
Mod3 = scale blue. Maximum of Mod1, Mod2 and Mod3
1, 2, 3, 4 & 5
sets overall color range
Tiling on. Mod1 = x-axis tile scale, Mod2 = y-axis tile
scaler, Mod3 = space between lines
Color to Alpha. Mod1 = red to alpha, Mod2 = green to
alpha, Mod3 = blue to alpha
Color to Alpha, Inverted. Mod1 = cyan to alpha,
Mod2 = magenta to alpha, Mod3 = yellow to alpha
Texture Mixing. Mod1 = Source media file,
Mod2 = Source effect level, Mod3 = Crossfade from
original to source texture
Image Scale and Rotate. Mod1 = scales image,
Mod2 = rotation angle, Mod3 = rotation speed
Film Roll. Mod1 = horizontal roll speed, Mod2 = vertical
roll speed, Mod3 = Image scale
Pixelate. Mod1 = Amount of pixelation,
Mod2 = horizontal scale, Mod3 = vertical scale
Faux LED. Mod1 = "LED" size, Mod2 = spacing, Mod
3 = color peaking
Faux Tile. Mod1 = Tile size, Mod2 = spacing,
Mod3 = color peaking
DL.3 Digital Light User Manual
Description
APPENDIX A
DMX Protocol
DMX Value
Default
Dec.
%
Dec. %
38
39
40
41
42
43
44
45
46
NA
0
47
48
49
50
51
52
53
54
55
56
0
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