Particle System; Particle System 1 - High End Systems DL.3 User Manual

Digital light with collage generator™ software
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CHAPTER 13
Effect Mode Options Descriptions

Particle System

Three Particle System effects operate together to create a particle pattern effect. By using all
three effects, you can, in effect, apply nine modifier adjustments.
NOTE: You must use the Particle System 1 effect. Then you can add Particle System 2
and Particle System 3 for additional Modifier support to the initial effect.

Particle System 1

Effect Mode parameter DMX value = 95
This option provides the baseline effect.
Modifier 1: Determines emitter pattern that will shape the particle effect. Multiple emitter
patterns are available and more will be added in subsequent releases. All DMX values after the
last pattern variation default to the first emitter pattern (Random Within Rectangle).
DMX value
Modifier 1 Action
0
RandomWithinRectangle
1
RandomOnRectangle
2
RandomOnRectangleInward
3
RandomOnRectangleOutward
4
RandomInCircle
5
RandomOnCircleInward,
6
RandomOnCircleOutward,
7
RandomAtTop,
8
RandomAtRight,
9
RandomAtBottom,
10
RandomAtLeft,
11
RandomAtTopAndRight,
12
RandomAtRightAndBottom,
13
RandomAtBottomAndLeft,
14
RandomAtLeftAndTop
15
RandomAtTopRightBottomLeft
16
SequentialTopToBottom
Modifier 2: Adjusts the trailing of each particle as it moves across the image from 0 = smallest
trail to 255 (100%) = longest.
216
Object Effect
DMX value
Modifier 1 Action
17
SequentialRightToLeft
18
SequentialBottomToTop
19
SequentialLeftToRight
20
SequentialClockwise
21
RandomTopLeftRadial
22
RandomTopRightRadial
23
RandomBottomRightRadial
24
RandomBottomLeftRadial
25
RandomTopLeftRightRadial
26
RandomBottomRightLeftRadial
27
RandomFourCorners
28
RandomStaticInsideRectangle
29
RandomStaticOutsideRectangle
30
RandomStaticOnRectangle
31
RandomStaticInsideCircle
32
RandomStaticOutsideCircle
33
RandomStaticOnCircle
DL.3 Digital Light User Manual
Global Effect

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