Rhythm Group; Overview; About Rhythm Patterns; Global Parameters - Korg KRONOS SGX-2 Parameter Manual

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KARMA GE guide

Rhythm Group

Overview

The Rhythm Group controls the rhythmic characteristics of
the Generated Effect. It can also have an influence on when
"Auto Bend" pitch bending effects (set up on the Bend
Group) are generated.

About Rhythm Patterns

Rhythm Patterns control the timing with which notes will be
generated. A value derived from a Rhythm Pattern is the size
of the step between each generated note. Choices can be
made from "Random Pools" (p.1058) of values as described
in detail later on. Furthermore, values can be tied to each
other; the ties can be absolute or random.
Rhythm Patterns may be multiplied by the "Rhythm
Multiplier," which gives them many more variations, in
addition to providing easy ways to experiment with fractal

Global Parameters

The Global Parameters section contains parameters that
relate to shifting the overall timing of the notes that are
generated. The Humanize parameter allows subtle
randomizations of timing, while the other four Swing-related
RT Parameters deal with adding a "swing" or "hip-hop" feel
to the rhythms.
The four Swing-related RT parameters will not be available
if Swing On/Off is set to "Off."
Humanize
Sets a range in milliseconds within which each note/cluster
may be randomly shifted in time. For example, if set to 10
ms, then each cluster or note as it is generated has a
possibility of a random offset in time of between 0 to 10 ms.
This affects all of the notes in the cluster at the same time.
This can be used to impart a more "human," less machine-
like precision to generated notes. This can also be used to
totally destroy the timing!
Swing Note Value
0: 32th note
2: 8th note
1: 16th note
3: 4th note
Selects the base note value to be used in calculating swing.
For example, if you want to add a swing feel to a steady
string of 16th notes, you would select a 1: 16th note.
Straight 8th notes would exhibit no change with this setting,
since they do not swing in such a feel unless they are
syncopated. On the other hand, if you swing 16th notes with
a 2: 8th note Swing Note selected, the 16th notes are swung
in an 8th note feel. While this is not necessarily natural
"swing," interesting shiftings of timings can be produced.
Note that the setting of this parameter can be modified by the
"Swing Use Multiplier" parameter, explained below.
1056
and poly-rhythmic effects. A Rhythm Pattern of {8th, 16th,
16th} with a "Rhythm Multiplier" (p.1059) of 200% will
play {Quarter, 8th, 8th}.
A Rhythm Pattern will loop as long as note generation
continues. It normally will not reset to the beginning of the
Pattern unless a new Trigger is received, or the Phase Pattern
has been configured to restart it at the beginning of certain
Phases. This means that a four step Rhythm Pattern can be
looping while an eight step Velocity Pattern and a twelve
step Cluster Pattern are also independently looping, for
example.
Swing %
Sets the percentage of swing/hip-hop feeling to be applied.
0% = no swing, 50% = triplets, while 100% pushes the
swung notes all the way to the next value of half the note
length set by the "Swing Note Value" (p.1056). For example,
if swinging straight 1: 16th notes, 100% would push the
swung notes to 32nds. 200% would push the swung notes all
the way to the next 16th. Negative values push the swung
notes the other direction. Note that triplet rhythm values may
[0...255 (ms)]
not be affected by swing, depending on internal settings of
the GE.
Triplets may or may not be swung depending on the setting
of the "Swing Triplets" parameter below.
Swing % 0~100,101,102
0...100: 0...+100%
101: 200%
102: –200%
[0...3]
This special variation of the Swing % parameter allows only
the most useful settings to be applied as a GE RT Parameter,
for assigning to a Real-Time Control. A setting of 0...100
corresponds to 0...100% swing factor, while a value of 101
selects +200%, and a value of 102 selects -200%. Using this
ensures that the most useful settings will be available over
the widest range of the assigned control, while allowing the
useful +/-200% values to still be selected.
Swing Use Multiplier
0: Off
1: Ind-Independently
The "Rhythm Multiplier" (explained later on in this chapter)
causes the values in the Rhythm Pattern to be increased or
decreased by a percentage. The "Swing Use Multiplier"
[-200...200 (%)]
[0...100, 101, 102]
[0...3]
2: P1-Phase1
3: P2-Phase2

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