Ge Mode = Real-Time Parameters - Korg KRONOS SGX-2 Parameter Manual

Table of Contents

Advertisement

Start %
Specifies the start point of the bend in the overall bend
window (set by the "Length" parameter). The value is a
percentage of the overall bend window. For example, if 0%,
the bend will start as soon as the note begins to play; other
values will cause a certain "delay" before the start of the
bend.
End %
Specifies the end point of the bend in the overall bend
window (set by the "Length" parameter). The value is a
percentage of the overall bend window. For example, if
100%, the bend will extend all the way to the end of the
bend window; other values will cause the bend to reach the
destination pitch and "hang there" for a period of time.
Width %
Specifies the width of the "hammer" when the 1: Hammer
or 2: Hammer Bend shape is selected. This controls the
amount of bend at each end of the hammer (the "back-and-
forth" bend). For example, 0% creates a triangle wave
shape, and 100% creates a square wave shape, with other
values somewhere in between. Width also controls the length
of the final bend when the Hammer Bend shape is selected.
For more information, see "Using Auto-Bend" on
page 1103.
Has no effect when 0: Bend is selected in the "Shape"
parameter.
Drum Bend Mode
0: Generated
1: Arpeggiated
Selects one of two different bending techniques for Drum
GEs: "Generated" according to the parameters on this
Group, or "Arpeggiated" using the current Note Series
settings.

GE Mode = Real-Time Parameters

If the "GE Type" is 3: Real-Time, the following parameters
will also be available.
Key Mode (RT)
0: Down
1: Up
Selects whether the bend will be initiated when the keys are
pressed (MIDI note-ons are received) or when the keys are
released (MIDI note-offs are received).
0: Down
The bend window specified by the "Length" (p.1090) setting
starts immediately upon receiving a note according to the
settings of the parameters.
1: Up
The bend window is not started until the input source note is
released. Note that for this kind of bend effect to be audible,
you must either be using a synth program with a long
release, or set the "Rel. Delay Length (RT)" parameter
below to something other than 0: Off.
Bend Group GE Mode = Real-Time Parameters
[0...100 (%)]
Note: If the "GE Type" (p.1045) is 2: Generated-Drum, the
"Drum Bend Mode" parameter specifies one of two different
bending effects:
0: Generated-generate shape for each note
Causes bending to be generated for each drum note the same
as with any other "GE Type." All of the parameters
described above operate as described.
[0...100 (%)]
1: Arpeggiated-use Note Series for stepped bends
Disables most of the other bend parameters, and instead uses
the pitches of the notes in the Note Series to generate
stepped "pitch bend sequences." The riff or arpeggio that
would normally be being produced if the "GE Type" was 0:
Generated-Riff is still being generated internally, even
though the Drum Pattern(s) are being played. This internal
riff or arpeggio can be applied to the resulting drum rhythms
[0...100 (%)]
as Pitch Bend values. The Index Pattern controls the order of
the pitch bend values, which are selected from within the
Note Series, just as if the "GE Type" was 0: Generated-
Riff. This results in "Wave-Sequencing" effects and other
unique sounds.
Not available when "GE Type" is not 2: Generated-
Drum.
Bend Range
Sets the overall bending range of the whole GE. This also
affects pitch bend envelopes, CC-A/CC-B if generating pitch
bend, etc. Note that this must be set to 12 for the semitone-
related bend parameters described above to actually be
[0, 1]
semitones.
Direction (RT)
0: From
[0, 1]
Selects whether the pitch is bent from the note to the
destination (1: To) or from the destination to the note (0:
From.) This most often relates to which Bend Shape is
selected.
0: From
The bend starts at a pitch offset equal to the Amount setting,
and ends at the current pitch (i.e. Joystick center). For
example, if "Amount" = –12 and "Shape" = 0: Bend, it
would be the same as starting a note with the Joystick all the
way in the pitch down position, and then moving it to the
center.
1: To
The bend starts at the current pitch (i.e. Joystick center), and
ends at a pitch offset equal to the Amount setting. For
example, if "Amount" = -12 and "Shape" = 0: Bend, it
would be the same as starting a note with the Joystick in the
center position, and then moving it all the way to the pitch
down position.
For more information on practical uses for this, see "Next
Note/Previous Note Bends" on page 1103.
[0...24 (semitones)]
1: To
[0, 1]
1091

Advertisement

Table of Contents
loading

Table of Contents