Percussion - Shaker - Maschine mikro User Manual

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Element
SCALE Section
Velocity
10.6.3
Percussion – Shaker
The Shaker is a versatile electronic shaker/maraca engine.
The parameters described below are presented as they appear in the Control area (Arrange
view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix
view). See
↑9.4, The Plug-in Strip
Main Page
Element
MAIN Section
Engine
Tune
Filter
Grain
Description
Adjusts the velocity response of the drum. Available values range from
-100.0 % to 100.0 % (default value). At zero (mid course), the drum is played
at full velocity, no matter how hard you hit the keys (or pads). From that mid
position, by turning the knob to the right you increase the positive velocity re-
sponse and make the drum more and more sensitive to the velocities at which
you hit the keys/pads. From the mid position, turning the knob to the left as
the inverse effect: the harder you hit the key/pad, the softer the resulting drum
sound will be.
for more information on this.
Description
Selects the engine used in the Percussion Plug-in. If you change this setting,
please refer to
↑10.5.3, Tom –
Adjusts the center frequency of the filter applied to the noise source, which will
define the pitch of the drum played by the middle C, measured as a percent-
age. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For
more details see
↑10.1.5, Pitch Range, Tuning, and MIDI
Adjusts the bandwidth of the filter applied to the noise source, measured as a
percentage. Higher settings result in a wider filter. Lower settings result in a
narrower filter, measured as a percentage. Available values range from 0.0 to
100.0 % (default: 70.0 %).
Adjusts the timbre of the noise source, measured as a percentage. Higher set-
tings emulate the grainy sound of a real shaker. Available values range from
0.0 to 100.0 % (default: 50.0 %). Furthermore the
signed to velocity: lower velocity shakes are more grainy.
Floor.
Grain
MASCHINE MIKRO - Manual - 464
Using the Drumsynths
The Percussions
Notes.
parameter is as-

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