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Summary of Contents for Maschine mikro

  • Page 1 Manual...
  • Page 2 Document authored by: Nicolas Sidi, David Gover, Gustav Santo Tomas Software version: 2.0 (09/2013) Hardware version: MASCHINE MIKRO MK1 Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.
  • Page 3 Contact Germany Native Instruments GmbH Schlesische Str. 29-30 D-10997 Berlin Germany www.native-instruments.de Native Instruments North America, Inc. 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 www.native-instruments.com Japan Native Instruments KK YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan www.native-instruments.co.jp ©...
  • Page 4: Table Of Contents

    Table of Contents Table of Contents Welcome to MASCHINE! .................... 18 Where to Start? ........................... 19 What’s New in MASCHINE 2.0? ....................21 Manual Conventions ........................25 Basic Concepts ......................27 Names and Concepts You Should Know ..................27 Adjusting the MASCHINE User Interface ..................29 2.2.1...
  • Page 5 2.6.2 Audio and MIDI Settings – Routing Page ..............75 2.6.3 Audio and MIDI Settings – MIDI Page ................ 76 Integrating MASCHINE into Your MIDI Setup ................78 2.7.1 Connecting External MIDI Equipment ................ 78 2.7.2 Sync to External MIDI Clock ..................78 2.7.3...
  • Page 6 Navigating to Recent Locations ................. 119 3.5.5 Using the Result List ....................120 3.5.6 Importing Files to the MASCHINE Library ..............123 Locating Missing Samples ......................124 Using Quick Browse ........................126 Managing Sounds, Groups, and Your Project ............... 129 Overview of the Sounds, Groups, and Master ................
  • Page 7 Adjusting Your Pads ........................173 5.1.1 The Pad View ......................173 5.1.2 Choosing a Pad Mode ....................175 5.1.2.1 Choosing a Pad Mode on the MASCHINE MIKRO MK1 Controller ....175 5.1.3 Adjusting the Base Key ....................178 5.1.4 Using Choke Groups ....................179 5.1.5 Using Link Groups .....................
  • Page 8 Page 6: Velocity / Modwheel ..................223 Using Native Instruments and External Plug-ins ................ 225 6.3.1 Opening/Closing Plug-in Windows ................225 6.3.2 Using the VST/AU Plug-in Parameters ............... 228 6.3.3 Setting Up Your Own Parameter Pages ..............230 MASCHINE MIKRO - Manual - 8...
  • Page 9 7.4.2 Creating Events/Notes ....................271 7.4.3 Selecting Events/Notes ....................272 7.4.4 Editing Selected Events/Notes ................... 275 7.4.5 Deleting Events/Notes ....................278 7.4.6 Cut, Copy, and Paste Events/Notes ................281 7.4.7 Quantizing Events/Notes ................... 284 MASCHINE MIKRO - Manual - 9...
  • Page 10 Configuring the Main Output of Sounds and Groups ..........331 8.1.3 Setting Up Auxiliary Outputs for Sounds and Groups ..........336 8.1.4 Configuring the Master and Cue Outputs of MASCHINE ..........340 Using MIDI Control and Host Automation ..................345 8.2.1 Triggering Sounds via MIDI Notes ................346...
  • Page 11 Undocking a Plug-in Panel (Native Instruments and External Plug-ins only) .... 402 10 Using the Drumsynths ....................406 10.1 Drumsynths – General Handling ....................407 10.1.1 Engines: Many Different Drums per Drumsynth ............407 MASCHINE MIKRO - Manual - 11...
  • Page 12 10.4 The Hi-hats ..........................443 10.4.1 Hi-hat – Silver ......................445 10.4.2 Hi-hat – Circuit ......................447 10.4.3 Hi-hat – Memory ......................448 10.4.4 Creating a Pattern with Closed and Open Hi-hats ............. 450 MASCHINE MIKRO - Manual - 12...
  • Page 13 Using the Side-Chain Input ..................477 11.2 Applying Effects to External Audio ....................479 11.2.1 Step 1: Configure MASCHINE Audio Inputs ..............480 11.2.2 Step 2: Set Up a Sound to Receive the External Input ..........482 11.2.3 Step 3: Load an Effect to Process an Input ..............484 11.3...
  • Page 14 Distortion Effects ........................542 12.6.1 Distortion ........................542 12.6.2 Lofi ..........................544 12.6.3 Saturator ........................546 13 Creating a Song Using Scenes ................... 550 13.1 Arranger Basics .......................... 550 13.1.1 Arranger Overview ..................... 552 MASCHINE MIKRO - Manual - 14...
  • Page 15 Managing Scenes ........................564 13.2.1 Scene Management Overview ..................564 13.2.2 Selecting Scenes and Scene Banks ................567 13.2.2.1 Selecting Scenes and Scene Banks on the MASCHINE MIKRO Controller ..570 13.2.3 Creating Scenes ......................571 13.2.4 Deleting Scenes ......................575 13.2.5...
  • Page 16 14.5.7 Adjusting the Zone Settings ..................658 15 Troubleshooting – Getting Help .................. 665 15.1 Troubleshooting .......................... 665 15.1.1 The MASCHINE Software Won’t Start ................665 15.1.2 Latency Issues ......................665 15.1.3 The MASCHINE Software Crashes ................666 15.1.4 Updates ........................666 15.2...
  • Page 17 Set Up Your Own Multi-effect Groups and Automate Them ........671 16.3 Special Tricks ..........................671 16.3.1 Changing Pattern Length for Variation ..............671 16.3.2 Load Long Audio Files and Play with the Start Point ..........672 17 Glossary ........................673 Index ........................684 MASCHINE MIKRO - Manual - 17...
  • Page 18: Welcome To Maschine

    However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.
  • Page 19: Where To Start

    The Setup Guide will guide you through the software and hardware installation of MASCHINE, from the very beginning to the first sound coming through your speakers. First read the Setup Guide. Then proceed with this MASCHINE Getting Started to get more fa- miliar with MASCHINE.
  • Page 20 After reading the Setup Guide and following its instructions, your MASCHINE should be up and running. The next step is to read the MASCHINE Getting Started. This gives you a practi- cal approach to MASCHINE via a set of tutorials covering easy and more advanced tasks in or- der to help you familiarize yourself with MASCHINE.
  • Page 21: What's New In Maschine 2.0

    Now providing full multi-core support, it reaches a new milestone in audio quality while using less CPU power than its predecessor. ▪ Completely re-designed GUI: The user interface of the MASCHINE software has been re-de- signed to improve workflow efficiency while retaining the MASCHINE feel.
  • Page 22 Browser, the metronome signal, as well as your recordings and the Slice previews in the Sample Editor are also sent to the Cue bus. Of course, the Cue channel can be controlled via the new Mixer like any other channel of MASCHINE. See section ↑9.2.6, Using the Cue Bus.
  • Page 23 MIDI output of the respective Sounds. They will also be exported together with the Pattern via MIDI drag-and-drop export. See section ↑7.6, Creating MIDI Tracks from Scratch in MASCHINE. ▪ MIDI file import: You can now import your MIDI files to Patterns in MASCHINE. See sec- tion ↑7.8.3, Importing MIDI to Patterns.
  • Page 24 Most of the workflows on the hardware controller have been refined for more efficiency and flexibility. Many of the new features in the MASCHINE software are also available from the controller. We cannot list here all the hardware improvements but only mention the most visi- ble changes: ▪...
  • Page 25: Manual Conventions

    ▪ Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) is printed in blue. Whenever you see this formatting applied, you will find the same text ap- pearing somewhere on the screen. ▪ Text appearing on displays of the MASCHINE controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.
  • Page 26 → Naming Convention Throughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer. The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA- SCHINE software and hardware.
  • Page 27: Basic Concepts

    MASCHINE Project structure. Sound Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads.
  • Page 28 Pattern Editor, you can see events for all Sounds slots (Group view) or for the selected Sound slot only (Keyboard view). Events are described in more detail in chapter ↑7, Working with Patterns. MASCHINE MIKRO - Manual - 28...
  • Page 29: Adjusting The Maschine User Interface

    Plug-ins. Effect MASCHINE comes with many different effects in the form of Internal Plug-ins. You may also use Native Instruments or third-party VST/AU effect plug-ins. Each Sound, each Group, and the Master can hold any number of effects that will be applied as insert effects. The flexible routing system also allows you to create send effects, multi-effects, and side-chains.
  • Page 30: Showing/Hiding The Browser

    Click the Browser button (with the magnifier symbol) in the Header to show and hide the ► Browser. You can also select Browser from the View menu in the Application Menu Bar or from the View submenu in the MASCHINE menu. MASCHINE MIKRO - Manual - 30...
  • Page 31: Switching Between Arrange View And Mix View

    Mix view. You can also select Arranger or Mixer from the View menu in the Application Menu Bar or from the View submenu in the MASCHINE menu. The Mix View button. You can also switch between Arrange view and Mix view from your computer keyboard via the [Tab] key.
  • Page 32: Minimizing The Mixer

    2.2.4 Minimizing the Mixer When MASCHINE is in Mix view, you can minimize/maximize the Mixer in the top part of the MASCHINE window: Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ►...
  • Page 33: Common Operations

    + pad to show/hide the Control Lane. ► Common Operations This sections introduces a few very common operations in MASCHINE you will encounter in numerous situations. 2.3.1 Setting the Focus on a Group or a Sound To display the content and parameters of a particular Sound or Group, you first need to put it in focus.
  • Page 34 ↑4.1.3, Selecting Multiple Sounds or Groups for more on this. We show here how to put Sounds and Groups in focus when the MASCHINE software is in Arrange view (default view). For instructions on putting Sounds and Groups in focus in Mix view, please refer to chapter ↑9.2.3, Selecting Channel...
  • Page 35 You can also select multiple Groups at once to apply changes to all of them. See section ↑4.1.3, Selecting Multiple Sounds or Groups for more information. Setting the Focus on a Sound To put a Sound in focus: MASCHINE MIKRO - Manual - 35...
  • Page 36 The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of that Group. Click the desired Sound slot in the Sound List of the Pattern Editor: The focused Sound slot is highlighted. → MASCHINE MIKRO - Manual - 36...
  • Page 37 You can also select multiple Sounds at once to apply changes to all of them. See section ↑4.1.3, Selecting Multiple Sounds or Groups for more information. 2.3.1.1 Setting the Focus on a Group or a Sound on the MASCHINE MIKRO Controller Setting the Focus on a Group If necessary, press GROUP + the Left or Right Arrow button below the display to switch to the Group bank containing that Group.
  • Page 38: Switching Between The Master, Group, And Sound Level

    (the Muddy Matt Sound in the picture above), and the rest of the Control area displays the Plug-in parameters and Channel properties of the Master, the focused Group or the focused Sound, respectively. MASCHINE MIKRO - Manual - 38...
  • Page 39: Navigating Channel Properties, Plug-Ins, And Parameter Pages In The Control Area

    Basic Concepts Common Operations 2.3.2.1 Switching Between the Master, Group, and Sound Level on the MASCHINE MIKRO MK1 Controller On your controller: Press the MAIN button once or twice (it must be unlit) to enter Control mode. Press (MASTER), (GROUP) or...
  • Page 40 Channel properties. The selected button is highlighted and the parameters of the selected Channel properties → appear in the Parameter area (the right and biggest part of the Control area). MASCHINE MIKRO - Manual - 40...
  • Page 41 In the software the names of the available pages are displayed at the top of the Parameter area. The name of the page currently displayed is highlighted. Click the desired page name at the top of the Parameter area to show the corresponding ► Parameter page. MASCHINE MIKRO - Manual - 41...
  • Page 42 Click the left or right arrow to access additional pages. ► Adjusting the Parameters In the Parameter area, each parameter includes a control element and a label. Following types of control elements are available: MASCHINE MIKRO - Manual - 42...
  • Page 43: Navigating Channel Properties, Plug-Ins, And Parameter Pages On The Maschine Mikro Controller

    Navigating Channel Properties, Plug-ins, and Parameter Pages on the MASCHINE MIKRO Controller On the MASCHINE MIKRO controller in Control mode you can use the buttons below and above the display along with the Control encoder on its right to navigate through the parame-...
  • Page 44 ↑2.3.1, Setting the Focus on a Group or a Sound above). Press (MASTER), (GROUP) or (SOUND) to display the Plug-ins and Channel properties of the Master, the focused Group or the focused Sound, respectively. MASCHINE MIKRO - Manual - 44...
  • Page 45 + Left/Right Arrow button to switch to another Parameter page of the selected Channel properties or Plug-in. When you release you see the selected Parameter page of the selected Channel prop- erties or Plug-in in the display: MASCHINE MIKRO - Manual - 45...
  • Page 46: Undo/Redo

    Note: If you save your Project, you will no longer be able to undo or redo any actions per- formed before saving! MASCHINE 2.0 provides two different undo/redo features, each of them being suited for spe- cific situations: ▪ Step Undo allows you to cancel your last single action.
  • Page 47 Mac OS X). To re-execute your last action (Step Redo), press [Ctrl]+ [Shift]+ [Y] ([Cmd]+ [Shift]+ [Y] on Mac OS X). You can also select Undo Step and Redo Step from the Edit menu in the Application Menu Bar or from the Edit submenu in the MASCHINE menu. The commands in the Edit...
  • Page 48: Pinning A Mode On Your Controller

    But in some situations you might want to release the mode button of a temporary mode with- out leaving that mode, e.g., to free your hand and tweak other controls more easily. For this purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like perma- nent modes.
  • Page 49: Using Two Or More Hardware Controllers

    (i.e. as a MIDI controller) at the same time as the other controller(s). See the Controller Ed- itor Manual for more information on MIDI mode. You can choose which controller you want to use with the MASCHINE software. This can be done both from your controller and in the software.
  • Page 50: Stand-Alone And Plug-In Mode

    Basic Concepts Stand-Alone and Plug-in Mode Click the Controller menu (left) or the Controller submenu in the MASCHINE menu (right) and select the controller you want to use (Windows depicted). Hardware On the controller you want to use with the MASCHINE software, do the following: ▪...
  • Page 51: Differences Between Stand-Alone And Plug-In Mode

    MASCHINE, nor modify the tempo or the time signature of your Project within the MASCHINE plug-in itself — these are synchonized to your host’s own transport functions and tempo settings.
  • Page 52: Switching Instances

    Multiple Plug-in Instances When you are using MASCHINE as a plug-in within a host application, you can open multiple MASCHINE instances. Actually, you can load as many instances of MASCHINE as your com- puter and your host application can handle CPU-wise. In contrast to the stand-alone applica- tion, they are always synced to the host.
  • Page 53: Controlling Various Instances With Different Controllers

    ↑2.4.2, Switching Instances. ▪ When you start a new instance of the MASCHINE software, it connects to one of the MA- SCHINE controllers according to following precedence rules: ◦ Rule 1: The MASCHINE STUDIO controller focus has priority over the MK2 controllers (MASCHINE MK2 and MASCHINE MIKRO MK2), which themselves take priority over legacy controllers (MASCHINE and MASCHINE MIKRO).
  • Page 54: Preferences

    Basic Concepts Preferences In the Device menu in the top left corner of the Controller Editor window, select the entry corresponding to your controller in order to edit its MIDI assignments of your MASCHINE STUDIO Controller. In the Templates page on the right, click the desired MIDI Template to load it.
  • Page 55: Preferences - General Page

    ↑2.5.6, Preferences – Colors Page. 2.5.1 Preferences – General Page General page holds a few global settings. To display the General page click the General tab on the left of the Preferences panel. ► MASCHINE MIKRO - Manual - 55...
  • Page 56 Startup Reload Last Project If this option is checked, the last Project you worked on will automatically load the next time you start MASCHINE. Recording Audio Prefer Project Folder If this checkbox is marked, the Samples you record will be put in a subdir- ectory of the folder where your Project is saved.
  • Page 57: Preferences - Default Page

    An easy way to do that is to play a 4/4 kick drum pattern or a metronome sound on both MASCHINE and the external MIDI Master and mix them together moving the slider until they are played at exactly the same time.
  • Page 58 Click the fields to select other files. Click the little crosses on the right of the fields to remove the custom audio files and use the de- fault metronome sounds instead. Pattern Length MASCHINE MIKRO - Manual - 58...
  • Page 59: Preferences - Library Page

    Template Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a tem- plate, this can be from the MASCHINE Library or you can create a file, for example with your preferred instruments and effects loaded into the Plug- in slots.
  • Page 60 The Preferences panel – the Library page’s Factory pane. Factory pane shows all factory libraries available. These includes the MASCHINE Factory Library, libraries imported from other NI products, as well as installed MASCHINE EXPAN- SIONS. These libraries will appear in the Factory view of the Browser’s Library pane.
  • Page 61 Rescan button to rescan that library. User Pane To display the User pane, click the User button at the top of the Library page. ► The Preferences panel – the Library page’s User pane. MASCHINE MIKRO - Manual - 61...
  • Page 62 Project (e.g., Samples) are stored in different locations on each computer: Simply define the same alias for these locations on each computer, and MASCHINE will re- place the path saved on the first computer with the path set to the same alias on the second computer in order to retrieve the files on this second computer, therefore avoiding the possibil- ity of missing Samples.
  • Page 63 ◦ If Samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. By adding a folder to the user content of your MASCHINE Library, you make their files availa- ble in the Browser’s...
  • Page 64: Preferences - Plug-Ins Page

    (from the various Plug-in menus in the software and from the Plug-in Browser on your control- ler). If, for example, you do not use certain VST plug-ins in MASCHINE, it could be useful to disable them so that they do not overload the list of available Plug-ins.
  • Page 65 Basic Concepts Preferences The Preferences panel – the Plug-ins page’s Manager pane. MASCHINE MIKRO - Manual - 65...
  • Page 66 VST/AU 64-bit plug-ins, when MASCHINE is running in 64-bit mode. On the left of each plug-in in the list, a checkbox allows you to enable/disable this plug-in in MASCHINE. When a plug-in is disabled, it will not be available for loading in MASCHINE.
  • Page 67 Use NI Audio Units checkbox, all Native Instruments’ AU plug-ins are enabled in the list above and are available for loading in MASCHINE. In order to distin- guish them from the VST versions, Plug-in entries in the Native Instruments submenu of...
  • Page 68 Element Description Plug-in column Lists all plug-in directories used in MASCHINE. Click the folder icon on the left of an entry to change the path of that plug-in directory. button Click to add plug-in directories.
  • Page 69: Preferences - Hardware Page

    2.5.5 Preferences – Hardware Page Hardware page enables you to customize how the pads react to your playing, and the brightness/contrast of the MASCHINE MIKRO controller display. To display the Hardware page click the Hardware...
  • Page 70 Sensitivity Use the Sensitivity slider to adjust how sensitive the pads respond to your touch. This sets the minimum threshold at which the MASCHINE MIKRO controller will register a “hit.” Velocity Scaling Velocity Scaling determines how your playing is translated into velocity val-...
  • Page 71: Preferences - Colors Page

    Preferences – Colors Page Colors page enables you to choose default colors for your Scenes, Groups, and Sounds. To display the Colors page click the Colors tab on the left of the Preferences panel. ► MASCHINE MIKRO - Manual - 71...
  • Page 72 Selects a default color for your Groups. In the menu you can choose the desired color from the 16-color palette. The color selected as default is highlighted in the menu. If you select Auto (default setting) each Group will have a different default color. MASCHINE MIKRO - Manual - 72...
  • Page 73: Audio And Midi Settings

    When MASCHINE is running as a stand-alone application, the Audio and MIDI Settings panel allows you to configure the audio and MIDI hardware device(s) to use with MASCHINE along with the audio routing between your audio device and MASCHINE. To open the Audio and MIDI Settings panel, select the Audio and MIDI Settings…...
  • Page 74: Audio And Midi Settings - Audio Page

    Basic Concepts Audio and MIDI Settings When MASCHINE is running as a plug-in in a host application, its audio and MIDI configu- ration is managed by the host, and the Audio and MIDI Settings panel is not available. See section ↑2.4, Stand-Alone and Plug-in Mode...
  • Page 75: Audio And Midi Settings - Routing Page

    ASIO driver. 2.6.2 Audio and MIDI Settings – Routing Page Routing page allows you to configure the connections between the virtual inputs/outputs of MASCHINE and the physical inputs/outputs of your audio interface. MASCHINE MIKRO - Manual - 75...
  • Page 76: Audio And Midi Settings - Midi Page

    Inputs By clicking Inputs, you can define which inputs on your audio interface should be used for the four stereo inputs of MASCHINE. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the available Inputs.
  • Page 77 By adjusting the Clock Offset value you can set an amount of latency to be compensated (in milliseconds). MASCHINE will then send MIDI Clock events ahead of time as defined. MASCHINE MIKRO - Manual - 77...
  • Page 78: Integrating Maschine Into Your Midi Setup

    Clock by any device that is capable of sending MIDI Clock. This could be hardware such as a drum machine, another groovebox or sequencer, or even another software sequencer. If you use MASCHINE as a plug-in, it is automatically synced to the host application so you don’t have to activate external MIDI sync! See section ↑2.4, Stand-Alone and Plug-in Mode...
  • Page 79: Send Midi Clock

    2.7.3 Send MIDI Clock If MASCHINE is running as a stand-alone application, it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groovebox, or even another software sequencer.
  • Page 80 ↑2.6.2, Audio and MIDI Settings – Routing Page for more information. If you want MASCHINE to send other MIDI messages than MIDI Clock, in particular if you want to control other MIDI-capable devices via the notes played in MASCHINE, please refer to section ↑8.2.4, Sending MIDI from...
  • Page 81: Browser

    Sounds, Plug-in presets, and Samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the MASCHINE software has some advantages over the hardware in this case, such as a very big screen and a QWERTY-keyboard, we will start with the software first.
  • Page 82: Browsing The Library Vs. Browsing Your Hard Disks

    Library organizes your files in a musically relevant way. Which Files are Included in the MASCHINE Library? The files included in the MASCHINE Library are all MASCHINE-relevant files found in the fold- ers whose paths are listed in the...
  • Page 83: Searching And Loading Files From The Library

    ↑3.5, Loading and Importing Files from Your File System. Searching and Loading Files from the Library The Browser’s LIBRARY pane allows you to search for any file in the MASCHINE Library. To display the LIBRARY pane, click the LIBRARY tab in the top left corner of the Brows- ►...
  • Page 84 SCHINE. From the left to right the file types are Project, Group, Sound, Instrument preset, Ef- fect preset, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Result list (8). See section ↑3.2.2, Selecting a File Type. MASCHINE MIKRO - Manual - 84...
  • Page 85 List. (9) Control bar: At the bottom of the Browser, the Control bar provides a few useful tools when browsing the MASCHINE Library, some of them depending on your selection in the File Type selector (2): ▪ For all file types except Project, click the Autoload button at the far left of the Control bar to automatically load the selected file in order to hear it in context with the rest of your Project while it is playing.
  • Page 86 Result list (8). The above steps are described in detail in the following sections. 3.2.1.1 Browsing the Library on the MASCHINE MIKRO Controller To enter or leave the Browser press BROWSE. ►...
  • Page 87: Selecting A File Type

    This makes it a much easier to access them using the hardware. 3.2.2 Selecting a File Type The File Type selector shows six icons representing the different file types of MASCHINE: The File Type selector. (1) Project: (.mxprj) (2) Groups: (.mxgrp) (3) Sounds: (.mxsnd)
  • Page 88: Choosing Between Factory And User Content

    Click the NI icon to search the factory content, or click the User icon to search the user ► content. 3.2.3.1 Choosing the Factory or User Content on the MASCHINE MIKRO Controller On your controller in Browse mode: Press to select the FILTER page.
  • Page 89 The closed Product selector without any Instrument selected. Selecting a Product or a Product Category Click the Product selector to open it. ► The Product selector opens up and shows you the following: → The opened Product selector (for Instrument presets). MASCHINE MIKRO - Manual - 89...
  • Page 90 PLETE family is installed on your computer but you haven’t saved any user presets for it in MASCHINE yet, its product icon will not be available in the Product selector when the user content is selected in the Content selector. Similarly, if you haven’t updated a particular Native Instruments effect/instrument, the icon for that product might not be available in the Product selector when the factory content is selected in the Content selector —...
  • Page 91 Bank menu appears under the closed Product selector: The Bank menu showing All Banks for REAKTOR Effects. This Bank menu allows you to select a particular bank of files for the selected product (MA- SCHINE in the picture above). MASCHINE MIKRO - Manual - 91...
  • Page 92 Products and Banks for User Content When you save your own MASCHINE files, they are automatically assigned to products, banks, and sub-banks as follows: MASCHINE MIKRO - Manual - 92...
  • Page 93 ▪ When you save Instrument or Effect presets: ◦ Presets for Internal Plug-ins: The product is set to Maschine, while the bank is set to the particular Internal Plug-in for which the preset has been saved (e.g., Sampler, Kick, Flanger, etc.).
  • Page 94: Selecting Type And Mode Tags

    The tag filter that appears under the Product selector allows you to search for files according to particular characteristics, effect type, sonic character, etc. TYPES and MODES filters for the Massive Threat bank of the MASSIVE Plug-in. MASCHINE MIKRO - Manual - 94...
  • Page 95 ▪ The hierarchical structure means that the sets of sub-tags are specific to each tag of the level above. Example: Imagine that you are looking for a shaker Sample from the MASCHINE factory library: ▪ You have already selected the...
  • Page 96 Acous- tag below the tag will be automatically selected as well. This allows you to quickly find various Samples (even for different instruments) with simi- lar characteristics — here, an acoustic sound. MASCHINE MIKRO - Manual - 96...
  • Page 97 The Result list will include all files satisfying at least one of the selected tags. → 3.2.5.1 Selecting Type and Mode Tags on the MASCHINE MIKRO Controller On your controller in Browse mode: Press to select the FILTER page.
  • Page 98 Control encoder to select a Sub-Type of the selected Sub-Type. Turn the Control encoder at full left to remove any particular selection (i.e. to select all Sub-Types of the selected Sub-Type). MASCHINE MIKRO - Manual - 98...
  • Page 99: Performing A Text Search

    On the right of the Search field, click the Reset button (showing a little cross) to reset both text search and tag search. The Product selection is not affected. 3.2.7 Using the Result List The Result list shows all the files that match your query: MASCHINE MIKRO - Manual - 99...
  • Page 100 Browser Searching and Loading Files from the Library The Result list showing kicks from the MASCHINE Library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items.
  • Page 101 Double-clicking one of the matches will load the respective file. Depending on what file type you have selected, the file will be loaded to different locations within MASCHINE: ▪ If it is a Project it will load all associated files replacing all files currently in memory. If your current Project contains unsaved changes a dialog will appear asking you if you want to save them.
  • Page 102 Loading Multiple Files at Once via Drag and Drop Once you have selected multiple files from the Result list (see description above), you can drag and drop them to the relevant locations in MASCHINE. By doing this, please keep in mind the following: ▪...
  • Page 103 A warning dialog opens to inform you that the file will be not only removed from the MA- SCHINE Library but also deleted from your hard disk. Click to confirm the deletion (or Cancel to keep the file). MASCHINE MIKRO - Manual - 103...
  • Page 104 Browser Searching and Loading Files from the Library The file is deleted from the MASCHINE Library and from your hard disk. → When browsing factory content, the Delete entry is not available in the context menu. Navigating to the Files in Your Operating System...
  • Page 105: Additional Browsing Tools

    Group or Sound slot or into the selected Plug-in slot, replacing any content currently in that location. This allows you to listen to this item in context with the rest of your Project while it is playing. MASCHINE MIKRO - Manual - 105...
  • Page 106: Pre-Listening To Your Samples

    With a Pattern playing, browse through your Library with Autoload activated and listen to Sounds and Samples you normally would not use in that context. 3.3.1.1 Autoload on the MASCHINE MIKRO Controller On your controller in Browse mode: Press to select the LIST page.
  • Page 107 ► Samples you are pre-listening to. The Prehear signal is sent to the Cue bus of MASCHINE. This allows you to pre-listen to Sam- ples on a distinct output pair (e.g., in your headphones) without affecting MASCHINE’s main output! For more information on the Cue bus, see section ↑9.2.6, Using the Cue...
  • Page 108: Loading Groups With Their Patterns

    Browser Additional Browsing Tools The Prehear signal is sent to the Cue bus of MASCHINE. For more information on the Cue bus, see section ↑9.2.6, Using the Cue Bus. 3.3.3 Loading Groups with their Patterns Every Group from the factory library includes a set of Patterns that illustrate possible uses of that Group.
  • Page 109: Displaying File Information

    Editing the Files’ Tags and Properties The Attribute Editor allows you to assign or edit tags and properties to your MASCHINE files to make it easier to find them later when browsing the MASCHINE Library in the...
  • Page 110 ↑3.2, Searching and Loading Files from the Library for more information on the LIBRARY pane. ▪ When importing folders to the MASCHINE Library from the Browser’s FILES pane, click- IMPORT at the bottom right of the Browser automatically opens the Attribute Editor so you can tag the files being imported.
  • Page 111: The Bank Page

    (from top to bottom) the product, bank, and sub-bank(s) of the se- lected file(s). If any of these attributes are not set the corresponding fields read empty…. You cannot modify the attributes shown in the BANK page — they are automatically assigned by MASCHINE. MASCHINE MIKRO - Manual - 111...
  • Page 112: The Types And Modes

    FILES pane to import new files, the MODES page is always available, however it will be taken into account only if Instrument or Effect presets are imported. The MODES page shows only one column: MASCHINE MIKRO - Manual - 112...
  • Page 113 Be as precise as possible when tagging your files in order to be able to find what you are looking for later. Unassigning Tags Click the check mark right of the desired tag to unassign this tag from the selected files. ► The check mark disappears. → MASCHINE MIKRO - Manual - 113...
  • Page 114: The Properties Page

    The PROPERTIES Page PROPERTIES page is only available when opening the Attribute Editor from the LIBRARY pane. The PROPERTIES page of the Attribute Editor. PROPERTIES page displays three additional attributes of the selected files: MASCHINE MIKRO - Manual - 114...
  • Page 115: Loading And Importing Files From Your File System

    MASCHINE Library. To display the FILES pane, click the FILES tab in the top left corner of the Browser. ► 3.5.1 Overview of the FILES Pane FILES pane contains following elements: MASCHINE MIKRO - Manual - 115...
  • Page 116 Result list (5). See section ↑3.5.2, Using Favorites. (3) Location bar: Displays the selected path. The Location bar provides various tools to quickly navigate your file system. See section ↑3.5.3, Using the Location Bar. MASCHINE MIKRO - Manual - 116...
  • Page 117: Using Favorites

    See section ↑3.5.4, Navigating to Recent Locations. (5) Result list: The Result list displays the content (files and folders) of the folder loaded in the Location bar (3). Only MASCHINE-compatible files are displayed. See section ↑3.5.5, Using the Result List.
  • Page 118: Using The Location Bar

    3.5.3 Using the Location Bar The Location bar shows and lets you modify the selected path. At any time the Result list will display the content of the path shown here. The Location bar. MASCHINE MIKRO - Manual - 118...
  • Page 119: Navigating To Recent Locations

    3.5.4 Navigating to Recent Locations The Recent Locations button shows a clock icon at the right of the Location bar: The Recent Location button. MASCHINE MIKRO - Manual - 119...
  • Page 120: Using The Result List

    Browser Loading and Importing Files from Your File System The last 10 locations you have visited are stored by MASCHINE and available here: Click the Recent Location button and select any recently visited location from the list. ► This location is loaded in the Location bar and its content displayed in the Result list.
  • Page 121 ► these files and all files in-between. To select distant files in the list, do the following: Hold [Ctrl] ([Cmd] on Mac OS X) and click all the files you want to select. ► MASCHINE MIKRO - Manual - 121...
  • Page 122 Find in Explorer / Find in Finder Opens an Explorer/Finder window pointing to the selected folder. Sort by Name Sorts the Result list according to the item names. Sort by Date Sorts the Result list according to the item dates. MASCHINE MIKRO - Manual - 122...
  • Page 123: Importing Files To The Maschine Library

    3.5.6 Importing Files to the MASCHINE Library Apart from the huge MASCHINE factory library, you might want to use your own samples or any MASCHINE files you received from other users. As described previously, you can load them di- rectly from the FILES pane.
  • Page 124: Locating Missing Samples

    Locating Missing Samples If you are loading a MASCHINE Project and one or more referenced Sample(s) cannot be found for any reason, a dialog in which you can locate the missing Samples will appear. MASCHINE MIKRO - Manual - 124...
  • Page 125 Sample. Navigate to the desired Sample in your file system and click Open. Consequently, your Project uses the newly selected Sample in place of the missing one. If other Samples are missing, MASCHINE tries to trace their path starting from the path you just indicated.
  • Page 126: Using Quick Browse

    The same commands also appear in the context menu of the parent Group in the Group List, as well as in the in the File submenu of the MASCHINE menu (in the MASCHINE Header): ▪ In the context menu of the parent Group, these commands will affect all Sounds with missing Samples in that Group.
  • Page 127 Samples (given that the MASCHINE Library already has several hundreds of kick Samples, this may take a considerable amount of time). With Quick Browse you can restore the query with just one click.
  • Page 128 “comes from.” For example, if you have loaded a file via drag and drop from your desk- top or any other location on your computer, Quick Browse will display the FILES pane pointing to that location. MASCHINE MIKRO - Manual - 128...
  • Page 129: Managing Sounds, Groups, And Your Project

    Group at a time. In the software, in Arrange view Group are dis- played in the column at the left of the Arranger: the Group List (2). A MASCHINE Project can have any number of Groups, which are organized in banks of eight Groups each. Each...
  • Page 130: The Sound, Group, And Master Channels

    From a routing point of view, each Sound, each Group, and the Master represents a distinct channel in MASCHINE. The channels of the 16 Sounds in a Group are mixed together and sent to the Group channel, where their sum will be processed by the Group’s Plug-ins, if any. Simi- larly, the channels of all Groups in your Project are mixed together and sent to the Master channel, where their sum will be processed by the Master’s Plug-ins, if any.
  • Page 131: Similarities And Differences In Handling Sounds And Groups

    Sounds), depending on how you prefer to play your Sounds from your pads. You cannot create Sound slots, but instead you can load/unload Sounds to/from the 16 existing Sound slots in each Group. MASCHINE MIKRO - Manual - 131...
  • Page 132: Selecting Multiple Sounds Or Groups

    4.1.3 Selecting Multiple Sounds or Groups In MASCHINE you can select multiple Sounds or multiple Groups at once. This notably allows you to change a parameter value for all selected Sounds/Groups at a time! To achieve this, MASCHINE distinguishes the “focus” from the “selection”: ▪...
  • Page 133 What Is Affected by the Multiple Selection, and How? When multiple Sounds or multiple Groups are selected, any change in the following settings of the focused Sound/Group will be mirrored in the other selected Sounds/Groups, respectively: MASCHINE MIKRO - Manual - 133...
  • Page 134 Sound/Group. Selecting Multiple Sounds/Groups in the Software To select multiple Sounds or multiple Groups in the MASCHINE software, simply use the com- mon keyboard shortcuts of your operating system: in the Sound List or the Pad view for Sounds, and in the Group List for Groups.
  • Page 135 Deselect all objects except the focused one, which are selected in the list cannot be deselected. The shortcuts mentioned in the table above are valid in following areas of the MASCHINE win- dow: ▪ To select multiple Groups, use these shortcuts in the Group List.
  • Page 136 Group, or pressing the pad of a selected Sound, sets the focus to that Group/Sound without changing the current Group/Sound selection. The pad stays fully lit. ▪ When MULTI is enabled on): MASCHINE MIKRO - Manual - 136...
  • Page 137: Managing Sounds

    Sound slots that puts emphasis on their relationship with the pads on your controller. The Pad view. The Pad view can be shown by activating the Pad View button above the Sound List: MASCHINE MIKRO - Manual - 137...
  • Page 138: Loading Sounds

    You can load a readymade Sound from the Browser or from your operating system. The Sound can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Sound you have created yourself and saved for later use.
  • Page 139: Pre-Listening To Sounds

    Loading Sounds on Your Controller On your controller, use the Browser to load Sounds: ▪ You can browse your MASCHINE Library for the desired Sound. For more information on how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library.
  • Page 140: Renaming Sound Slots

    Managing Sounds 4.2.2.1 Prelistening to Sounds on the MASCHINE MIKRO Controller On your controller, pre-listening to Sounds actually is the default behavior: In Control mode, when you press a pad you both trigger its Sound and bring it into focus at once. Hence, you don’t need to enable anything, pre-listening to Sounds in the focused Group is working out of...
  • Page 141: Changing The Sound's Color

    Modify the name of the Sound slot via your computer keyboard. Press [Enter] on your computer keyboard to confirm. If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug-in window to confirm the name you have entered.
  • Page 142: Saving Sounds

    Select the desired color in the Palette. You can also choose to set the Sound back to the default color corresponding to its position in the list by selecting Default in the Color Pa- lette. The pads of the MASCHINE STUDIO, MASCHINE MK2, and MASCHINE MIKRO MK2 → controllers mirror the Sound colors you have selected.
  • Page 143 Sound with your modified version, or if there is no original version of your Sound (i.e. you built it from scratch), you can save it as a new Sound file: MASCHINE MIKRO - Manual - 143...
  • Page 144: Copying And Pasting Sounds

    You can copy and paste Sounds across Sound slots (and thereby across pads) and Groups in your Project. In the software, Sounds are copied without their note content in the Pattern. To include the note content in the copying operation, use DUPLICATE on your controller (see below)! MASCHINE MIKRO - Manual - 144...
  • Page 145 Sound slots: the source Sound stays in the clipboard, ready for the next use! 4.2.6.1 Duplicating Sounds on the MASCHINE MIKRO MK1 Controller On your controller in Control mode, do the following to copy a Sound from one pad to another: Press and hold DUPLICATE.
  • Page 146: Moving Sounds

    While holding the mouse button, drag your mouse toward the desired location in the Sound List or in the Pad view. As the mouse cursor moves an insertion line appears at the potential places where you can drop the Sound slot(s). MASCHINE MIKRO - Manual - 146...
  • Page 147: Resetting Sound Slots

    (on Mac OS X: [Ctrl]-click) the Sound slot and choose Reset from the context menu. The content of the Sound slot is removed and the Sound slot is reset to its default set- → tings and name. MASCHINE MIKRO - Manual - 147...
  • Page 148: Managing Groups

    The Sound is removed from the pad and the pad turns off. → Managing Groups This section describes the global editing functions available for Groups. Group Menu Many of the functions described in the following sections are available in the following two context menus: MASCHINE MIKRO - Manual - 148...
  • Page 149: Creating Groups

    Both context menus are equivalent: Use either menu as you see fit. 4.3.1 Creating Groups Creating a Group will add a new empty Group at the end of the Group List. You can then fill this Group with the Sounds of your choice. MASCHINE MIKRO - Manual - 149...
  • Page 150 Automatic Group Bank Management In MASCHINE Group banks are managed automatically, so that you don’t have to create or de- lete them manually. Group are always adjacent in the Group List: you cannot have any gap in the Group List — nor in any Group bank. When you create a new Group, the following happens: ▪...
  • Page 151: Loading Groups

    You can load a readymade Group from the Browser or from your operating system. The Group can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Group you have created yourself and saved for later use.
  • Page 152: Renaming Groups

    Loading Groups on Your Controller On your controller, use the Browser to load Groups: ▪ You can browse your MASCHINE Library for the desired Group. For more information on how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library.
  • Page 153: Changing The Group's Color

    Modify the name of the Group. Press [Enter] on your computer keyboard to confirm. If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug-in window to confirm the name you have entered.
  • Page 154: Saving Groups

    Default in the Color Pa- lette. The Group buttons of the MASCHINE STUDIO and MASCHINE MK2 controllers, and the → pads of the MASCHINE MIKRO MK2 controller (when you hold the...
  • Page 155 Group with your modified version, or if there is no original version of your Group (i.e. you built it from scratch), you can save it as a new Group file: MASCHINE MIKRO - Manual - 155...
  • Page 156: Copying And Pasting Groups

    In the software, Groups are copied without their Clips in the Arranger. To include the Clips in the copying operation, use DUPLICATE on your controller (see below)! To copy and paste Groups in the software: MASCHINE MIKRO - Manual - 156...
  • Page 157 Group with the copied one. If you want to paste the Group without affecting the existing Groups, first click the “+” under the last Group to create a new empty Group and paste the Group there. MASCHINE MIKRO - Manual - 157...
  • Page 158 Groups: the source Group stays in the clipboard, ready for the next use! 4.3.6.1 Duplicating Groups on the MASCHINE MIKRO MK1 Controller On your controller in Control mode, do the following to copy a Group to another: Press and hold DUPLICATE.
  • Page 159: Moving Groups

    4.3.8 Deleting Groups Deleting a Group will remove it from the Group List. You can select multiple Groups to delete them all at once! See ↑4.1.3, Selecting Multiple Sounds or Groups for more information. MASCHINE MIKRO - Manual - 159...
  • Page 160: Exporting Maschine Objects And Audio

    If the last Group bank is empty after the Groups have been shifted, the bank is deleted. Deleting a Group. 4.3.8.1 Deleting a Group on the MASCHINE MIKRO Controller On your controller in Control mode, do the following to delete a Group: To delete a Group, hold...
  • Page 161: Saving A Group With Its Samples

    Right-click (on Mac OS X: [Ctrl]-click) the Group in the Group List left of the Arranger and select Save with Samples… from the context menu: You will be presented with the Save Group with Samples panel: MASCHINE MIKRO - Manual - 161...
  • Page 162: Saving A Project With Its Samples

    Sometimes it is useful to have the ability to save all Samples used in your Project outside of the MASCHINE Library. If you want to take a Project to another studio or if you want to backup a production with all the related files, this comes in handy.
  • Page 163 Click the folder icon on the right to select another name and/or path. Delete Unused Files Enable this checkbox to delete unused files, thereby minimizing the amount of audio data to be exported. MASCHINE MIKRO - Manual - 163...
  • Page 164: Exporting Audio

    ↑13.3.1, Select- ing a Loop Range to know how to do this. Choose Export Audio… from the File menu or from the File submenu in the MASCHINE menu. You will be presented with the Export Audio panel (see picture below).
  • Page 165 Export Audio panel allows you to choose the source(s) to be exported and the destination of the exported audio file(s). The Export page of the Export Audio panel. Following parameters are available: MASCHINE MIKRO - Manual - 165...
  • Page 166 To change the destination folder, click the field and select the desired folder in the navigation dialog that opens. Export Audio Panel – Options Page Options page of the Export Audio panel allows you to adjust various settings for the export process. MASCHINE MIKRO - Manual - 166...
  • Page 167 Following parameters are available: Element Description Options Normalize If this option is checked, the resulting audio file(s) will be normalized, i.e. the ex- ported audio will be brought to the highest possible level without clipping (0 dBFS). MASCHINE MIKRO - Manual - 167...
  • Page 168 16 Bit is the bit depth of the audio CD format. 24 Bit is well suited for mastering. 32 Bit float is the bit depth used internally by MASCHINE’s audio processing en- gine. Choose this setting if you plan to further process the exported audio using oth- er high-end digital audio devices or applications that support this bit depth —...
  • Page 169: Importing Third-Party File Formats

    Importing Third-Party File Formats 4.5.1 Loading REX Files into Sound Slots MASCHINE supports REX (ReCycle) files to be loaded. REX files are loops that are already sliced and mapped to MIDI notes. Only REX2 files are currently supported. The Samples are loaded into the Sound slot. A new Pattern is created in that Group and →...
  • Page 170: Importing Mpc Programs To Groups

    Importing Third-Party File Formats 4.5.2 Importing MPC Programs to Groups MASCHINE allows you to import Drum program files (.PGM and .AKP) from the Akai MPC ser- ies to Groups. Supported models include the MPC4000, MPC3000, MPC2000, MPC500, MPC1000 and the MPC2500.
  • Page 171 − − Choke Group Importing MPC Program Files To import an MPC Program file, open the Browser in the MASCHINE software and click FILES tab. Navigate to the MPC Program file you want to import and double-click it. You will be prompted with the...
  • Page 172 Select this if you only want to import a single Bank. Use the drop-down menu to the right to select which Bank you want to import. The list below shows you a preview of the sounds in the selected MPC Bank. MASCHINE MIKRO - Manual - 172...
  • Page 173: Playing On Your Controller

    Patterns. Adjusting Your Pads MASCHINE provides you with numerous features to finely tailor the way the pads of your con- troller react to your playing: ▪ Choose a pad mode that best fit your playing needs: ↑5.1.1, The Pad...
  • Page 174 Pad view and in the Control area for all of them simultaneously. For more information on multiple selection, see section ↑4.1.3, Selecting Multiple Sounds or Groups. Under the grid of pads, you find following parameters: MASCHINE MIKRO - Manual - 174...
  • Page 175: Choosing A Pad Mode

    5.1.2.1 Choosing a Pad Mode on the MASCHINE MIKRO MK1 Controller Changing the behavior of the pads is done in Pad Mode: To enter Pad Mode, press and hold MODE.
  • Page 176 Here you can adjust the exact velocity value used in the Fixed Velocity mode 6/6: FIX VEL (see above). Using the Keyboard Mode Select a Sound by pressing the pad it is assigned to. MASCHINE MIKRO - Manual - 176...
  • Page 177 ↑2.6.2, Audio and MIDI Settings – Routing Page to get to know how to set these up). By default the connected MIDI input device will always play the selected Sound without the need to enter Keyboard mode. MASCHINE MIKRO - Manual - 177...
  • Page 178: Adjusting The Base Key

    ↑4.1.3, Selecting Multiple Sounds or Groups to know how to do this. By default the base key of every Sound slot is C3 (i.e. middle C in the MASCHINE convention). To change the base key of the selected pad(s) / Sound slot(s) in the software: Click the Pad View button above the Sound List in the Pattern Editor to show the Pad view for the focused Group.
  • Page 179: Using Choke Groups

    Repeat the steps above to assign other pads to the same Choke group. The Hi-hat is an ideal candidate for making use of Choke groups! See ↑10.4.3, Hi-hat – Memory for more details! MASCHINE MIKRO - Manual - 179...
  • Page 180: Using Link Groups

    Playing on Your Controller Adjusting Your Pads 5.1.4.1 Using Choke Groups on the MASCHINE MIKRO MK1 Controller To assign the selected pad(s) / Sound slot(s) to a Choke group and set its/their Choke mode on your controller: Hold the PAD MODE...
  • Page 181: Playing Tools

    Playing Tools On top of the various pad settings described in the previous section (see ↑5.1, Adjusting Your Pads), MASCHINE also offers you a series of intuitive playing tools particularly useful when playing live: MASCHINE MIKRO - Manual - 181...
  • Page 182: Note Repeat

    ▪ Note Repeat is also interesting to use with tonal Sounds and you can access it from Key- board mode to create synthesizer-like arpeggios. 5.2.1.1 Using Note Repeat on the MASCHINE MIKRO MK1 Controller Note Repeat is a hardware-only feature. Press and hold NOTE REPEAT to enter Note Repeat mode.
  • Page 183 (slower, two notes in the duration of three original notes). Under the F1–F3 buttons, triplet values are indicated by a “T” and dotted values by a “D” next to the note value. MASCHINE MIKRO - Manual - 183...
  • Page 184: Mute And Solo

    To momentarily mute all audio from all Sounds and Groups at once, please refer to section ↑5.2.3, Choke All Notes. Soloing a Sound To solo a Sound, right-click (on Mac OS X: [Ctrl]-click) the number on the left side of the ► Sound slot in the Pattern Editor. MASCHINE MIKRO - Manual - 184...
  • Page 185 To unsolo a Group, right-click (on Mac OS X: [Ctrl]-click) the Group index again. ► Muting a Sound To mute a Sound, click the number on the left side of the Sound slot in the Pattern Edi- ► tor. MASCHINE MIKRO - Manual - 185...
  • Page 186 To mute a Group, click the Group index (letter + number) on the left side of the Group in ► the Arranger: Muting a Group. To unmute the Group, click the Group index again. ► 5.2.2.1 Mute and Solo on the MASCHINE MIKRO Controller Mute and solo work in the same way: MASCHINE MIKRO - Manual - 186...
  • Page 187 Solo mode. You can also pin this mode to make it perma- nent (see section 2.3.5.4↑2.3.5.1, Pinning a Mode on the MASCHINE MIKRO MK1 Con- troller). Solo Sounds by pressing their pads, and solo Groups of the current Group bank by press- GROUP followed by the desired pads 9–16.
  • Page 188: Choke All Notes

    Instead, all audio voices currently playing are instantaneously killed. The killed voi- ces cannot be reactivated and are freed up for subsequent notes according to the polypho- ny setting. Voices triggered by subsequent notes will play normally. MASCHINE MIKRO - Manual - 188...
  • Page 189: Groove

    Please refer to section ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter Pa- ges in the Control Area to know how to display and navigate sets of Channel properties. The Groove properties for a Sound in the software. MASCHINE MIKRO - Manual - 189...
  • Page 190 The following picture shows you how this rhythm would sound with the following settings: ▪ Top: Amount 0.0 % (no groove). ▪ Middle: Amount 100.0 % Invert off. ▪ Bottom: Amount 100.0 % Invert enabled. MASCHINE MIKRO - Manual - 190...
  • Page 191: Level, Tempo, Tune, And Groove Shortcuts On Your Controller

    5.2.5.1 Shortcuts on the MASCHINE MIKRO MK1 Controller You can quickly alter the output level, the tempo, and the groove of the Master as well as the output level, the tune, and the groove of any Group or Sound via the...
  • Page 192 Main mode (the button must be lit). Press (VOLUME). To change the output level of the Master (i.e. the overall output level of MASCHINE), sim- ply turn the Control encoder. To change the output level of a Group, hold the...
  • Page 193 Main mode (the button must be lit). Press (SWING). To change the groove of the Master (i.e. the overall output level of MASCHINE), simply turn the Control encoder. To change the groove of a Group, hold the GROUP button, press the pad 9–16...
  • Page 194 Main mode. Press and turn the Control encoder to adjust the value in finer increments. At the Master level, the shortcut controls the Tempo parameter in the Header. The Tempo parameter in the software’s Header. MASCHINE MIKRO - Manual - 194...
  • Page 195 Drumsynth Plug-in. For more details on the TUNE parameter, please refer to section ↑6.2.1, Page 1: Voice Settings / Engine for the Sampler and section ↑10.1.5, Pitch Range, Tuning, and MIDI Notes for the Drumsynths. MASCHINE MIKRO - Manual - 195...
  • Page 196: Working With Plug-Ins

    Plug-in Overview Working with Plug-ins Plug-ins are the building blocks of all sound in MASCHINE. They can be used at all three lev- els of the MASCHINE audio routing system: in Sounds, in Groups, and in the Master. In MASCHINE versions prior to 2.0, Internal Plug-ins were called Modules.
  • Page 197 Sounds, Groups, and the Master can each hold any number of Plug-ins. These are stacked up in the Plug-in List, on the left of the Control area. To show the Plug-in List, click the little Plug-in icon at the far left of the Control area: ► MASCHINE MIKRO - Manual - 197...
  • Page 198 ▪ Instruments: These Plug-ins generate sound. Instrument Plug-ins can only be loaded in the first Plug-in slot of Sounds. Following Plug-ins are available: ◦ Sampler: Included with MASCHINE, the Sampler Plug-in allows the selected Sound to play back Samples. This is the most common sound source, as adding a Sample to the Sound slot will automatically load the Sampler in the first Plug-in slot of the Sound.
  • Page 199: First Plug-In Slot Of Sounds: Choosing The Sound's Role

    Plug-ins can be loaded in any Plug-in slot. Following Plug-ins are available: ◦ Internal Effects: These are the Effect Plug-ins included with MASCHINE. To read every details about each of the MASCHINE internal effects, and how to use them, please refer to chapter ↑8, Audio Routing, Remote Control, and Macro Controls...
  • Page 200: Loading, Removing, And Replacing A Plug-In

    The Control area will now show the content (Channel properties or Plug-ins) of the Sound we have just selected. At the far left of the Control area, click the little plug icon to display the Plug-ins. This displays the Plug-in List on the left of the Control area: MASCHINE MIKRO - Manual - 200...
  • Page 201 Browser to load a particular preset for a Plug-in. In particular, this can come in handy to insert a new Plug-in between two existing Plug-ins of the Plug-in List. Please refer to chapter ↑3.2, Searching and Loading Files from the Library for more information. MASCHINE MIKRO - Manual - 201...
  • Page 202 This will notably allow you to remove the loaded Plug-in from the slot: To remove the Plug-in currently loaded in a slot, open its Plug-in menu and select None ► at the top of the menu. MASCHINE MIKRO - Manual - 202...
  • Page 203 Description Plug-ins Presets submenu (only when a Lists all VST/AU presets made available to MASCHINE by the VST/AU plug- Native Instruments or External in. This allows you to use your favorite presets of the VST/AU plug-in direct- Plug-in is loaded) ly inside MASCHINE.
  • Page 204 ↑10, Us- ing the Drumsynths. All MASCHINE Internal Effects Effect Plug-ins included with MASCHINE. Their entries are split into vari- ous categories (dynamics, filtering, modulation, reverb, etc.). See chapter ↑10.6.3, Percussion – Shaker for more details on their usage, and chapter ↑12, Effect Reference...
  • Page 205 ↑6.1.7, Moving Plug-ins ↑6.1.9, Saving and Recalling Plug-in Presets, respectively. 6.1.3.1 Loading, Removing, and Replacing a Plug-in on the MASCHINE MIKRO MK1 Controller On the MASCHINE MIKRO controller, do the following: Press ENTER to enter Control mode. Select the Sound, Group or the Master where you want to load, remove or replace a Plug- in (see section ↑2.3.1, Setting the Focus on a Group or a...
  • Page 206 To replace a Plug-in, simply select its slot and load a new Plug-in as described above. ► You can also recall the search query that was used to find the Plug-in preset currently loa- ded in the Plug-in slot (see section ↑3.7, Using Quick Browse for more information). MASCHINE MIKRO - Manual - 206...
  • Page 207: Adjusting The Plug-In Parameters

    If you want to bypass a Plug-in of a Sound, click the Group of its parent Group in the Ar- ranger, click the desired Sound slot on the left of the Pattern Editor, and click the SOUND tab in the top left corner of the Control area. MASCHINE MIKRO - Manual - 207...
  • Page 208 In most cases the first Plug-in slot contains an Instrument Plug-in (e.g., a Sampler). Be careful: bypassing the slot will mute the whole Sound! 6.1.5.1 Bypassing a Plug-in Slot on the MASCHINE MIKRO Controller First select the desired Sound, Group, or the Master, and access the desired Plug-in slot: Press the CONTROL button to enter Control mode.
  • Page 209: Using Side-Chain

    Some Plug-ins provide side-chaining. This allows you to control their influence on the audio via another audio signal sent to their secondary, side-chain input. This extra routing feature is de- scribed in details in section ↑11.1.3, Using the Side-Chain Input. MASCHINE MIKRO - Manual - 209...
  • Page 210: Moving Plug-Ins

    6.1.7 Moving Plug-ins MASCHINE allows you to move Plug-ins across the Plug-in List and across Sounds and Groups. Moving Plug-ins Within the Plug-in List To move a Plug-in in the Plug-in List, click its name and drag your mouse vertically.
  • Page 211: Alternative: The Plug-In Strip

    Plug-in to another slot! 6.1.8 Alternative: the Plug-in Strip You can also manipulate your Plug-ins via the Plug-in Strip in the Mix view of MASCHINE. You will find all details on this feature in section ↑9.4, The Plug-in Strip.
  • Page 212 “Instrument” or “Effect” category in the File Type selector of the Browser’s BRARY pane. Furthermore, user presets will be available when selecting the User content in the Content selector of the Browser’s LIBRARY pane. MASCHINE MIKRO - Manual - 212...
  • Page 213: The Sampler Plug-In

    SCHINE Internal Plug-ins. Furthermore, any Native Instruments product installed on your com- puter will have its own factory library already imported into the MASCHINE Browser so that you can browse and load its presets directly from MASCHINE, ready for loading.
  • Page 214: Page 1: Voice Settings / Engine

    To display a particular Parameter page in the software, click its label at the top of the ► Control area. 6.2.1 Page 1: Voice Settings / Engine Sampler parameters – page 1 of 6: VOICE SETTINGS and ENGINE on the controller. MASCHINE MIKRO - Manual - 214...
  • Page 215: Pitch / Envelope

    Low-Mid, i.e. low-mid-pass filtering), S1200 HM (for High-Mid, i.e. mid-high- pass filtering), and S1200 High (for High, i.e. high-pass filtering). 6.2.2 Page 2: Pitch / Envelope Sampler parameters – page 2 of 6: PITCH / GATE AMPLITUDE ENVELOPE on the controller. MASCHINE MIKRO - Manual - 215...
  • Page 216 Sample will be played backwards. Type Selects from three different types of amplitude envelopes. See below for more information. AMPLITUDE ENVELOPE AMPLITUDE ENVELOPE section allows you to tailor your Sample in terms of its loudness over time. MASCHINE MIKRO - Manual - 216...
  • Page 217 Hold parameter. AHD mode is ideal for “fire and forget” behavior, whereby you would like to have the sound trigger for a certain amount of time regardless of how long you hold the pad down. MASCHINE MIKRO - Manual - 217...
  • Page 218: Fx / Filter

    ▪ ADSR: Typically, the ADSR envelope is used for longer, sustained Samples that require complex dynamic control. Unlike many other hardware devices, the pads on MASCHINE are sensitive not only to be- ing hit, but also to being held — so using the ADSR envelope, you can make the pads be- have like a MIDI keyboard and sustain a note only for as long as it is held down.
  • Page 219 Using the arrows or clicking the type currently displayed, you can choose from different filter type set- tings: Off, LP2, BP2, HP2, and EQ. Each type results in different parameters to the right of it: MASCHINE MIKRO - Manual - 219...
  • Page 220: Modulation

    MODULATION ENVELOPE DESTINATION on the controller. Sampler parameters – page 4 of 6: MODULATION ENVELOPE and DESTINATION on the controller. Sampler parameters – page 4 of 6: MODULATION ENVELOPE and DESTINATION in the software. MASCHINE MIKRO - Manual - 220...
  • Page 221 FX / Filter page (page 3). parameter on the Audio page of the Sound’s Output properties (see ↑8.1.2, Configuring the Main Output of Sounds and Groups for more information). MASCHINE MIKRO - Manual - 221...
  • Page 222: Lfo

    Tri (Triangle), Rect (Rectangle), Saw, and Random. Speed Controls the rate of the LFO measured in hertz (Hz). If you choose to synchronize Speed by activating Sync, it will show note values instead of hertz. MASCHINE MIKRO - Manual - 222...
  • Page 223: Velocity / Modwheel

    Sound’s Output properties (see ↑8.1.2, Configuring the Main Output of Sounds and Groups for more information). 6.2.6 Page 6: Velocity / Modwheel Sampler parameters – page 6 of 6: VELOCITY DESTINATION and MODWHEEL DESTINATION on the controller. MASCHINE MIKRO - Manual - 223...
  • Page 224 Volume This allows you to modulate the volume, which is what velocity normally is used for. MODWHEEL DESTINATION Here you can determine how incoming MIDI data sent by the Modulation Wheel affects various parameters. MASCHINE MIKRO - Manual - 224...
  • Page 225: Using Native Instruments And External Plug-Ins

    Configuring the Main Output of Sounds and Groups for more information). Using Native Instruments and External Plug-ins MASCHINE allows you to load VST/AU plug-ins from Native Instruments (Native Instruments Plug-ins) or any third-party manufacturer (External Plug-ins) and to use them like the MA- SCHINE Internal Plug-ins.
  • Page 226 Plug- in it will also open in a floating window. MASCHINE showing the user interfaces of a few Native Instruments Plug-ins (MONARK, PASSIVE EQ, GUITAR RIG, and FM8).
  • Page 227 MASCHINE will always show the open floating windows of the focused Sound, Group or Master when selected. When you set the focus to another Sound, Group or the Master, all open float- ing windows disappear, possibly replaced by those for Native Instruments and/or External Plug- ins loaded in the newly focused Sound/Group/Master.
  • Page 228: Using The Vst/Au Plug-In Parameters

    Control area and on your controller in Control mode — exactly like Internal Plug-ins. Having the Plug-in parameters on Parameter pages in MASCHINE has the following benefits: MASCHINE MIKRO - Manual - 228...
  • Page 229 Plug-in. For example in the MASSIVE Plug-in, the eight Macro Controls of MASSIVE will be grouped into a single Parame- ter page, the main parameters for Oscillator 1 will be grouped into another Parameter page, etc. MASCHINE MIKRO - Manual - 229...
  • Page 230: Setting Up Your Own Parameter

    Parameter pages. Note that parameters of Native Instruments and External Plug-ins are systematically as- signed to knobs (not to switches nor selectors) in MASCHINE — this is also true in the MA- SCHINE software.
  • Page 231 Control area above: The Control area with the Pages pane active in the Assignment area underneath. (1) Delete Page button (“x” symbol): Click the little “x” after a page name to delete this Parame- ter page. MASCHINE MIKRO - Manual - 231...
  • Page 232 (4) Focus frame: Indicates the knob being assigned. Click any knob to edit its assignment. (5) Parameter Label fields: Double-click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the cor- responding parameters.
  • Page 233: Using Vst/Au Plug-In Presets

    For some of your Native Instruments or third-party VST/AU plug-ins, you might already have a set of factory or user presets (or patches, programs, etc.) that you like to use. MASCHINE lets you directly load these presets and save them as Plug-in presets within MASCHINE. Saving...
  • Page 234 VST/AU instrument or effect) using the method described above, you can save it as a Plug-in preset in MASCHINE via the Save As… or Save As Default… com- MASCHINE MIKRO - Manual - 234...
  • Page 235: Multiple-Output Plug-Ins And Multitimbral Plug-Ins

    Audio page of the Input proper- ties for these Sounds). This can be used to build advanced routings in MASCHINE. For more information on configuring audio inputs for Sounds, please refer to section ↑8.1.1, Sending External Audio to Sounds.
  • Page 236: Working With Patterns

    Group or any of its Sounds. The Pattern belongs to that Group and is saved together with the Group. In each Group you can have an unlimited number of Pat- terns. Patterns are grouped into Pattern banks containing up to 16 Patterns each. MASCHINE MIKRO - Manual - 236...
  • Page 237: Pattern Editor Overview

    ↑12.6.3, 7.1.1 Pattern Editor Overview The Pattern Editor is the all-in-one Pattern editing tool of the MASCHINE software. This overview of the Pattern Editor introduces you its main parts and control elements. The Pattern Editor (Group view depicted). (1) Group View button: Click this button to switch to Group view. See section ↑7.1.5, Group...
  • Page 238 (10) MIDI and Audio Dragger: The MIDI Dragger and the Audio Dragger allow you to conveniently drag and drop MIDI or audio from your Patterns to your desktop or host software, respectively. See section ↑7.8.1, Exporting Audio from Patterns ↑7.8.2, Exporting MIDI from Patterns for more information. MASCHINE MIKRO - Manual - 238...
  • Page 239 ▪ The Select mode allows you to select and edit the desired events: ↑7.4.3, Selecting Events/Notes ↑7.4.4, Editing Selected Events/Notes. ▪ The Grid mode lets you adjust the Step Grid: ↑7.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE MIKRO - Manual - 239...
  • Page 240: Navigating The Event Area

    ▪ Similarly, click the right handle (3) of the scroll bar, hold the mouse button, and drag your mouse horizontally to zoom in or out of the Event area while keeping the left border of the display at a fixed position in the Pattern. MASCHINE MIKRO - Manual - 240...
  • Page 241 Arranger above — see section ↑13.1.2, Navigating the Arranger. 7.1.2.1 Navigating the Event Area from the MASCHINE MIKRO MK1 Controller Use the View mode of your controller to navigate the Pattern Editor in the software: From Control mode, press and hold VIEW to enter Navigate mode.
  • Page 242 Working with Patterns Pattern Basics Shortcuts for navigating the Pattern Editor from the MASCHINE MIKRO controller in View mode. Action Shortcut Scroll Pattern left Press pad Scroll Pattern right Press pad Zoom in (Pattern Editor) Press pad Zoom out (Pattern Editor)
  • Page 243: Following The Playback Position In The Pattern

    To follow the playhead position in the Event area during playback, click the Follow button ► in the MASCHINE Header. The Follow button lights up in the MASCHINE Header. The Event area will now switch to → the next Pattern portion (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed.
  • Page 244 If the Pattern Grid is set to (i.e. disabled) or Quick, the playhead position is retained relative to the current bar. For more information on the Pattern Grid, see section ↑7.1.6, Adjusting the Pattern Grid and the Pattern Length. MASCHINE MIKRO - Manual - 244...
  • Page 245: Group View And Keyboard View

    Click the Group View button (showing little rows) on the left of the Pattern Editor to ► switch it to Group view: In Group view each row of the Event area represents a different Sound slot. MASCHINE MIKRO - Manual - 245...
  • Page 246 The Event area now only shows notes for the selected Sound. By adding or editing notes, → you can choose their pitch in semitones depending on where you place them on the verti- cal axis, the lowest note being the lowest row. MASCHINE MIKRO - Manual - 246...
  • Page 247 Event area. Octaves are indicated by a number on each C key: e.g., the middle C, which is noted C3 in the MASCHINE convention, will read “3.” Click any note on the piano roll to trigger the selected Sound at that particular pitch.
  • Page 248: Adjusting The Pattern Grid And The Pattern Length

    This handy mode allows you to quickly select from the most common Pattern Lengths. For other uses of the Pattern Grid (adjusting the playback position and the Loop Range), one-bar divisions are used instead. MASCHINE MIKRO - Manual - 248...
  • Page 249 Pattern next time you extend it. Events beyond the Pattern’s end can be edited in the software. However, you cannot edit them from the controller. See section ↑7.4, Editing Events for more information on editing events. MASCHINE MIKRO - Manual - 249...
  • Page 250 (Pattern Grid). Turn the Control encoder to adjust the resolution of the Pattern Grid. Method 2: Using the Grid mode In Grid mode you can adjust the various grids used in MASCHINE, including the Pattern Grid resolution: Press and hold GRID to enter Grid mode.
  • Page 251: Adjusting The Step Grid And The Nudge Grid

    In the Pattern Editor, the Step Grid is indicated by the gray vertical lines in the Event area: The vertical lines represent the Step Grid in the Event area. MASCHINE MIKRO - Manual - 251...
  • Page 252 The default value is 1/16th note. The Nudge Grid In addition to the Step Grid described above, a secondary grid specifically controls the timings at which existing events/notes can be nudged in the Pattern: the Nudge Grid. MASCHINE MIKRO - Manual - 252...
  • Page 253 To adjust the Nudge Grid, right-click ([Ctrl]-click on Mac OS X) on the background of the ► Event area, select Nudge Grid in the menu, and choose a resolution from the values avail- able in the submenu: Step, Step/2, Step/4, Step/8, and Step/16: MASCHINE MIKRO - Manual - 253...
  • Page 254 The Nudge Grid is not indicated in the Event area of the Pattern Editor. 7.1.7.1 Adjusting the Step Grid and the Nudge Grid on the MASCHINE MIKRO Controller You can enable/disable the Step Grid and adjust the Step Grid and Nudge Grid resolution from your controller.
  • Page 255: Recording Patterns In Real Time

    The new Nudge Grid resolution is directly in use — provided that the Step Grid is ena- → bled (see above). Recording Patterns in Real Time This section describes the various ways, features, and aids available on your controller to re- cord Patterns as you play them in real time: MASCHINE MIKRO - Manual - 255...
  • Page 256: Recording Your Patterns Live

    ↑7.2.3, Using the Metronome. ▪ You can also start the recording with a count-in: ↑7.2.4, Recording with Count-in. ▪ While recording you can let MASCHINE automatically quantize what you play on the pads: ↑7.2.5, Quantizing while Recording. 7.2.1 Recording Your Patterns Live In Control mode your controller provides many tools to live record Patterns for the focused Group.
  • Page 257 Project). ▪ When you stop the sequencer (by pressing the lit PLAY button). ▪ When you jump to another location in the Project (see section ↑7.1.4, Jumping to Another Playback Position in the Pattern). MASCHINE MIKRO - Manual - 257...
  • Page 258 When you get ready to record, you can also use the Record Prepare mode on your controller to quickly create a new Pattern with the desired length and directly start the recording! See sec- tion ↑7.2.2, The Record Prepare Mode for more on this. MASCHINE MIKRO - Manual - 258...
  • Page 259: The Record Prepare Mode

    You can also use the Record Prepare mode to adjust the length of an existing Pattern. 7.2.2.1 The Record Prepare Mode on the MASCHINE MIKRO Controller With disabled, press and hold to enter Record Prepare mode.
  • Page 260: Using The Metronome

    Project! This can be useful to record unusual rhythms in a Pattern. Reminder: the time sig- nature of your Project is defined in the MASCHINE Header (MASCHINE in stand-alone mode) or by your host application (MASCHINE running as a plug-in).
  • Page 261: Recording With Count-In

    Live). The metronome turns off if it was off before the Count-in, otherwise it stays on. You can adjust the metronome’s volume, time signature, and downbeat/upbeat sounds. See section ↑7.2.3, Using the Metronome for more information. MASCHINE MIKRO - Manual - 261...
  • Page 262 General Page for more details on the Count-in and metronome settings available in the Prefer- ences panel. 7.2.4.1 Using the Count-in on the MASCHINE MIKRO Controller On your controller: Press SHIFT to start the Count-in and record in Overdub mode. ►...
  • Page 263: Quantizing While Recording

    You can also quantize recorded notes at any time. See section ↑7.4.7, Quantizing Events/ Notes for more information. 7.2.5.1 Using Input Quantize on the MASCHINE MIKRO Controller Press SHIFT GRID to show the record settings. MASCHINE MIKRO - Manual - 263...
  • Page 264: Recording Patterns With The Step Sequencer

    On your controller the step sequencer is available via the Step mode. The Step mode allows you to program the steps to be played by the focused Sound in the current Group. 7.3.1.1 Entering Step Mode on Your MASCHINE MIKRO MK1 Controller Press SHIFT NOTE REPEAT to switch your controller to Step mode.
  • Page 265 Fixed Velocity option (see below). ▪ The event length is set to one step (hence, it depends on the current Step Grid settings). ▪ Obviously, the event position is defined by the pad you hit. MASCHINE MIKRO - Manual - 265...
  • Page 266 Otherwise you can manually switch to the previous/next steps: Press the Left/Right Arrow buttons to manually switch to the previous/next 16 steps both ► on your pads and on the right display. MASCHINE MIKRO - Manual - 266...
  • Page 267: Editing Events In Step Mode

    In Step mode you can quickly adjust the parameters of events on particular steps. 7.3.2.1 Editing Events in Step Mode on the MASCHINE MIKRO Controller On your controller in Step mode, each event you create is automatically selected (and the pre- vious selection is dropped).
  • Page 268: Editing Events

    7.4.1 Editing Events with the Mouse: an Overview In the software you can choose from three Mouse Edit modes. Each of them provide different mouse actions in the Event area. The Edit Mode selector. MASCHINE MIKRO - Manual - 268...
  • Page 269 (see ↑7.4.2, Creating Events/Notes for details) Double-click in Event area’s background Creates note Deleting Notes (see ↑7.4.5, Deleting Events/Notes for details) Double-click note Delete selected notes Right-click (Mac OS X: [Ctrl]-click) Delete selected notes MASCHINE MIKRO - Manual - 269...
  • Page 270 * When editing, mouse actions can be performed on any of the selected notes — they will ap- ply to all selected notes. Mouse in Paint Mode With Paint mode enabled, the mouse works like a paint-brush tool: MASCHINE MIKRO - Manual - 270...
  • Page 271: Creating Events/Notes

    Sound is focused. In Keyboard view you can create events at all keys (pitches) for the focused Sound — you need to set the focus to another Sound in order to create events for that Sound. MASCHINE MIKRO - Manual - 271...
  • Page 272: Selecting Events/Notes

    7.4.3 Selecting Events/Notes MASCHINE provides you many ways to select events/notes in your Pattern. This notably allows you to precisely define which events your next edits will be applied to. In the software you can select events with your mouse only if Select mode is selected in the Edit Mode selector: Click the cursor icon on the left to select events with your mouse.
  • Page 273 If the Pattern Editor is in Keyboard view this will select all events at all pitches for the focused Sound. 7.4.3.1 Selecting Events/Notes on the MASCHINE MIKRO Controller Using your controller you can select particular events from the selected Pattern. This will allow you to edit them without affecting the other events.
  • Page 274 Sound to the selection. The pad turns fully lit to indicate that all its events are selected. You can press any additional dimmed pad to add its events to the selection. Pressing a dimmed pad additionally switches the focus to the corresponding Sound. MASCHINE MIKRO - Manual - 274...
  • Page 275: Editing Selected Events/Notes

    Step Grid (see quantizing rules below). Drag left/right note border Moves the start/end of selected notes according to the Step Grid, thereby resizing the notes (see quantizing rules below). MASCHINE MIKRO - Manual - 275...
  • Page 276 MASCHINE also provides an exhaustive set of keyboard shortcuts to edit your events! For a detailed list please refer to the Hardware Control Reference document available in the Help menu of MASCHINE’s Application Menu Bar and in the Help submenu of the MASCHINE...
  • Page 277 Press [Alt] + the left/right cursor key on your computer keyboard to nudge the selected ► notes by one Nudge Grid division. If no event is selected, all events in the Pattern will be affected. See the hardware section below for more information on the Nudge command. MASCHINE MIKRO - Manual - 277...
  • Page 278: Deleting Events/Notes

    Working with Patterns Editing Events 7.4.4.1 Editing Selected Events/Notes on the MASCHINE MIKRO Controller Nudge Events and Notes Nudging allows you to shift selected events by the Nudge Grid resolution (the events’ offsets relative to the Nudge Grid are preserved).
  • Page 279 ► and move the cursor to quickly delete series of events. 7.4.5.1 Deleting Events/Notes on the MASCHINE MIKRO Controller Your controller provides you with several tools to delete notes/events from the current Pattern. Quick Erasing Events or Notes The quickest and easiest way to delete events is the following:...
  • Page 280 This might take some time getting used to, especially when the tempo is very fast, but you can always use undo/redo (SHIFT + pad 1, SHIFT + pad 2) to get back to where you were before. MASCHINE MIKRO - Manual - 280...
  • Page 281: Cut, Copy, And Paste Events/Notes

    To paste the events, press [Ctrl] + [V] ([Cmd] + [V] on Mac OS X). You can also right-click ([Ctrl]-click on Mac OS X) the desired location in the background of the Event area and select Paste from the context menu. MASCHINE MIKRO - Manual - 281...
  • Page 282 In Group view the events copied from the topmost Sound in the Sound List are pasted onto the focused Sound, and the other events will retain their vertical position relative to these topmost events. MASCHINE MIKRO - Manual - 282...
  • Page 283 Group view and Keyboard view). You can also copy events from one Pattern to another: to do this, copy the selected events, select the Pattern you want to copy them to and then paste them. MASCHINE MIKRO - Manual - 283...
  • Page 284: Quantizing Events/Notes

    Grid. This allows a tighter rhythm while retaining a human feel. In addition, if you record notes from a MIDI keyboard or using the pads, and create unwanted double notes where you don’t want them; MASCHINE automatically detects and removes these double notes while quantizing.
  • Page 285: Doubling A Pattern

    Keep in mind that doubling a Pattern twice results in a Pattern that is four times as long. Recording and Editing Modulation One of the really cool features of MASCHINE is the ability to modulate nearly all MASCHINE parameters both on the controller and in the software in a very easy way.
  • Page 286 Absolute (defines a new value re- rameters only) non-modulated value) gardless of the non-automated val- This section describes how to use modulation in MASCHINE — for more information on us- ing automation, please refer to section ↑8.2.2, Controlling Parameters via MIDI and Host Automation.
  • Page 287: Which Parameters Can Be Modulated

    MIDI page. At the Sound and Group level the same parameters can be automated and modulated. For more information on automation please refer to section ↑8.2.2, Controlling Parameters via MIDI and Host Automation. MASCHINE MIKRO - Manual - 287...
  • Page 288: Recording Modulation

    You can further edit the modulation track from there — see section ↑7.5.3, Cre- ating and Editing Modulation in the Control Lane. Removing Modulation You can also use the outer ring to remove the entire modulation for the knob: MASCHINE MIKRO - Manual - 288...
  • Page 289: Creating And Editing Modulation In The Control Lane

    You can also create and edit modulation tracks directly in the Control Lane. See section ↑7.2.2, The Record Prepare Mode for more information. 7.5.2.1 Recording Modulation on the MASCHINE MIKRO MK1 Controller To modulate a parameter with the controller: Press ENTER to enter Control mode.
  • Page 290 (see below). If the list is too small to display all entries at once, a verti- cal scroll bar appears on the right to navigate the list. ▪ The right and biggest part shows the modulation track for the particular parameter selected in the Modulator List on the left: MASCHINE MIKRO - Manual - 290...
  • Page 291 The Edit Mode selector. All actions in the Control Lane are quantized according to the Step Grid. For more information on the Step Grid, please refer to section ↑7.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE MIKRO - Manual - 291...
  • Page 292 To create a new modulation track for a parameter of a Sound, click the desired Sound in the Sound List (left of the Pattern Editor) and click the SOUND tab in the Control area. MASCHINE MIKRO - Manual - 292...
  • Page 293 Patterns for that track. When you load a Plug-in in a channel (Sound or Group) parameters that can be modulated will automatically show up in the menu of available parameters when this channel is fo- cused. MASCHINE MIKRO - Manual - 293...
  • Page 294: Creating Midi Tracks From Scratch In Maschine

    Patterns. The parameter is not modulated anymore. Creating MIDI Tracks from Scratch in MASCHINE Within MASCHINE you can create MIDI tracks from scratch for any Sound of your Project. MA- SCHINE’s MIDI automation tracks can have two purposes:...
  • Page 295 Working with Patterns Creating MIDI Tracks from Scratch in MASCHINE ▪ When playback is on, the content of these tracks is sent in real time as MIDI data via the MIDI output of the Sound (if enabled). Configuring the MIDI output of Sounds is done in MIDI page of the Sound’s Output properties —...
  • Page 296: Managing Patterns

    The MIDI track and its entry in the list of MIDI controls are removed from the MIDI pane. → Managing Patterns This section describes how to organize your Patterns, Pattern slots, and Pattern banks. MASCHINE MIKRO - Manual - 296...
  • Page 297: The Pattern Manager And Pattern Mode

    To open the Pattern Manager, click the Pattern Manager button (a down-pointing arrow) ► at the left of the name of the selected Pattern. The Pattern Manager appears underneath. → Use the Pattern Manager to manage your Patterns. MASCHINE MIKRO - Manual - 297...
  • Page 298 To close the Pattern Manager, click anywhere outside it. ► 7.7.1.1 The Pattern Mode on Your MASCHINE MIKRO MK1 Controller The Pattern mode is where you select and manage your Patterns. To enter Pattern mode on your controller, press PATTERN (you can pin it by pressing ►...
  • Page 299: Selecting Patterns And Pattern Banks

    Manager displays the Pattern slots in that bank. Select the desired Pattern by clicking its name in the list on the left or by clicking its cell in the selected pad grid on the right. MASCHINE MIKRO - Manual - 299...
  • Page 300 This way your arrangement will not be modified. 7.7.2.1 Selecting Patterns and Pattern Banks on the MASCHINE MIKRO Controller Selecting a Pattern Bank To select a Pattern located in a Pattern bank other than the selected one, you need to select...
  • Page 301: Creating Patterns

    Pattern. The selected Pattern bank is surrounded by a white border, and the left part of the Pat- tern Manager displays the Pattern slots in that bank. MASCHINE MIKRO - Manual - 301...
  • Page 302 You don’t need to explicitly create a new empty Pattern before filling it with events: If no Pattern is selected, as soon as you record events a new Pattern will be created for them! See section ↑7.4.2, Creating Events/Notes for more information on creating events. MASCHINE MIKRO - Manual - 302...
  • Page 303: Deleting Patterns

    Delete from the context menu: The Pattern is deleted. → If the Pattern was referenced by Clips in the Arranger, these Clips will be removed as well! 7.7.4.1 Deleting Patterns on the MASCHINE MIKRO Controller Press and hold PATTERN to enter Pattern mode. Press SHIFT + Left/Right Arrow to select the desired Pattern bank.
  • Page 304: Creating And Deleting Pattern Banks

    Click the “+” symbol under the last pad grid on the right to create another Pattern bank. A new empty Pattern bank is created and its pad grid appears in place of the “+” symbol. → MASCHINE MIKRO - Manual - 304...
  • Page 305 Clips will be removed as well! 7.7.5.1 Creating Pattern Banks on the MASCHINE MIKRO Controller If the last Pattern bank contains at least one Pattern (even empty), you can create an addition- al Pattern bank after that last bank. To do this:...
  • Page 306: Naming Patterns

    The selected Pattern bank is surrounded by a white border and its Patterns appear in the list on the left. On the right of the Pattern slot, click the little pen icon: You can also right-click ([Ctrl]-click on Mac OS X) the Pattern slot or the corresponding MASCHINE MIKRO - Manual - 306...
  • Page 307 → new Pattern name. If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug-in window to confirm the name you have entered.
  • Page 308: Changing The Pattern's Color

    Default at the bottom of the Color Palette. The Pattern slot takes the new color you select. In the Arranger all Clips referencing this → Pattern will also mirror the selected color. By default Patterns inherit the color of their Group. MASCHINE MIKRO - Manual - 308...
  • Page 309: Duplicating, Copying, And Pasting Patterns

    Working with Patterns Managing Patterns 7.7.8 Duplicating, Copying, and Pasting Patterns MASCHINE provides different ways of copying/pasting Patterns. Duplicating a Pattern To duplicate a Pattern: Open the Pattern Manager (see ↑7.7.1, The Pattern Manager and Pattern Mode). If necessary, select the Pattern bank containing the desired Pattern by clicking its pad grid on the right.
  • Page 310 If events are selected in the Pattern, the copy/paste operation will apply to these events on- ly! See ↑7.4.4, Editing Selected Events/Notes for more on this. 7.7.8.1 Duplicating, Copying, and Pasting Patterns on the MASCHINE MIKRO Controller Your controller provides different ways of copying/pasting Patterns. Duplicating a Pattern To duplicate a Pattern: Press and hold PATTERN to enter Pattern mode.
  • Page 311: Moving Patterns

    You can reorder Patterns via drag and drop in the software. It can be helpful to organize your Patterns more conveniently (e.g., to bring together variations of the same rhythm). To move Patterns: Open the Pattern Manager (see ↑7.7.1, The Pattern Manager and Pattern Mode). MASCHINE MIKRO - Manual - 311...
  • Page 312: Importing/Exporting Audio And Midi To/From Patterns

    You can also drag a Pattern from the pad grid onto the Pad List, and inversely! Importing/Exporting Audio and MIDI to/from Patterns In the Pattern Editor you can quickly export MIDI and audio from Patterns and import MIDI to Patterns via drag and drop. MASCHINE MIKRO - Manual - 312...
  • Page 313: Exporting Audio From Patterns

    Solo) — otherwise the exported audio file will be silent! Alternatively you can let the Pattern Editor in Group view and solo this Sound. In the top right corner of the Pattern Editor, click and hold the Audio Dragger icon: MASCHINE MIKRO - Manual - 313...
  • Page 314: Exporting Midi From Patterns

    You can now drag the exported audio file to your desktop, into an audio channel of your → host application, or even to another Sound or Group in MASCHINE! If you drop the audio file onto a Group, it will be loaded into the first empty Sound slot of this Group.
  • Page 315 The MIDI file is exported to the selected location. → You can even drag the MIDI Dragger icon onto another Sound or Group in MASCHINE! In this case the MIDI file will be directly imported into a Pattern of the selected Group ac- cording to the rules described in section ↑7.8.3, Importing MIDI to...
  • Page 316: Importing Midi To Patterns

    7.8.3 Importing MIDI to Patterns You can import MIDI files (extension “.mid”) to Patterns. This allows you to use in MASCHINE MIDI files prepared with another application. This function is only available in the software. Importing MIDI data into a Pattern that already contains data (note, modulation tracks, and MIDI tracks) will replace that data.
  • Page 317 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE MIKRO - Manual - 317...
  • Page 318 Event area to import it to the Group! MIDI to Group – import rules: When you import a MIDI file into a Group, MASCHINE assumes that the MIDI file contains data for different instruments (e.g., a drum kit), and the import will be performed accordingly.
  • Page 319 ◦ For each Sound, MIDI notes will be imported at the default root note C3 — this en- sures that the imported MIDI data will correctly trigger all MASCHINE factory kits. ◦ The MIDI CC data will be copied to all Sounds for which MIDI notes have been impor- ted.
  • Page 320 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE MIKRO - Manual - 320...
  • Page 321 This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi- tor underneath. Select the Pattern in which you want to import the MIDI file. Set the focus to the desired Sound by clicking it in the Sound List (left of the Pattern Editor). MASCHINE MIKRO - Manual - 321...
  • Page 322 MIDI to Sound – import rules: When you import a MIDI file into a Sound via its context menu, MASCHINE assumes that the MIDI file contains data for one single instrument (e.g., a bass or a lead synthesizer), and the import will be performed accordingly. Your MIDI file will be impor- ted as follows: ▪...
  • Page 323 MIDI file to that Group — see above for a detailed description. To import multiple MIDI files to a Sound: Select multiple MIDI files in your operating system or in the FILES pane of the Browser. MASCHINE MIKRO - Manual - 323...
  • Page 324 Alternatively, if you have selected the MIDI files in the FILES pane of the Browser, simply press [Enter] on your computer keyboard to import the multiple selection to the focused Sound! MASCHINE MIKRO - Manual - 324...
  • Page 325: Audio Routing, Remote Control, And Macro Controls

    This chapter describes a few important topics and features of MASCHINE’s routing and assign- ment system. Understanding these will be of great help in numerous MASCHINE workflows: ▪ We will explain how MASCHINE’s audio routing works and how to take advantage of its flexibility: ↑8.1, Audio Routing in...
  • Page 326 ▪ At the top level, the Master has its own channel, which sums the channels of all Groups and ends up at the main output of MASCHINE. The output of the Master’s channel is sent to your amplification system (in stand-alone mode) or to your host application (in plug-in mode).
  • Page 327: Sending External Audio To Sounds

    Each Sound can be configured to receive external audio signals. You may use audio signals from the following sources: ▪ Outside MASCHINE (from your audio interface if MASCHINE is used in stand-alone mode, or from your host if MASCHINE is used in plug-in mode).
  • Page 328 ↑2.6.1, Audio and MIDI Settings – Audio Page). Gain Adjust the gain of the incoming signal. If MASCHINE is running as a plug-in, the external stereo inputs Ext. 1–4 available in the Source selector of the MAIN section will correspond to virtual inputs in your host. This al- lows you to send mixer channels from your DAW to individual Sounds within MASCHINE, for example.
  • Page 329 Audio. Configuring External Inputs for Sounds in Mix View You can also easily send external audio to Sounds in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view:...
  • Page 330 At the top of the channel strip of the Sound you want to configure, click the first field under the Sound name and select the desired external input in the menu. This is equivalent to setting the Source parameter described above. MASCHINE MIKRO - Manual - 330...
  • Page 331: Configuring The Main Output Of Sounds And Groups

    The equivalent page for the Master will be described in section ↑8.1.4, Configuring the Master and Cue Outputs of MASCHINE. The Audio page of the Output properties (here for a Sound) in the software. MASCHINE MIKRO - Manual - 331...
  • Page 332 Aux 1 and Aux 2 outputs are muted as well — but they are not sent to the Cue bus (see ↑8.1.3, Setting Up Auxiliary Outputs for Sounds and Groups below). Level Adjust the overall volume level of the channel. MASCHINE MIKRO - Manual - 332...
  • Page 333 See section ↑5.2.2, Mute and Solo for more information. If MASCHINE is running as a plug-in, the external stereo outputs Ext. 1–16 available in the Dest. selector of the MAIN section will correspond to virtual outputs in your host.
  • Page 334 Configuring the Main Outputs of Sounds and Groups in Mix View You can also easily configure the outputs of your Sounds and Groups in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix...
  • Page 335 To adjust the level, panoramic position or Cue state of a channel, use the channel’s fader, balance control (above the fader) or headphone button (below the fader), respectively. This is equivalent to setting the Level, Pan, and parameters described above, respec- tively. MASCHINE MIKRO - Manual - 335...
  • Page 336: Setting Up Auxiliary Outputs For Sounds And Groups

    The auxiliary outputs of a Sound/Group are configured on the page of the Output proper- ties. There is no page in the Output properties of the Master. MASCHINE MIKRO - Manual - 336...
  • Page 337 MAIN section on the Audio page are applied. If Order is set to Post (default setting), the Level settings of the main output also affect the signals sent to the auxiliary outputs. MASCHINE MIKRO - Manual - 337...
  • Page 338 Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE If MASCHINE is running as a plug-in, the external stereo outputs Ext. 1–16 available in the Dest. selectors of the AUX 1 AUX 2 section will correspond to virtual outputs in your host.
  • Page 339 This is equivalent to setting the Dest. parameter described above. Adjust the level for that auxiliary output via the little knob at the right of the menu. This is equivalent to setting the Level parameter described above. MASCHINE MIKRO - Manual - 339...
  • Page 340: Configuring The Master And Cue Outputs Of Maschine

    Configuring the Master and Cue Outputs of MASCHINE All channels routed to the Master are mixed together and processed by the Plug-ins loaded in the Master, if any. The result is then sent to the Master output (that is, MASCHINE’s main out- put).
  • Page 341 Level Adjust the level of the Cue output. Define the panoramic position of the Cue output in the stereo field. If MASCHINE is running as a plug-in, the external stereo outputs Ext. 1–16 available in the Output selector of the...
  • Page 342 Audio Routing in MASCHINE Configuring the Master and Cue Outputs in Mix View You can also easily configure the Master and Cue outputs of MASCHINE in the Mixer. Both share the same channel strip at the far right of the Mixer.
  • Page 343 This is equivalent to setting the Output parameter in the MAIN section (see above). In this Master/Cue channel strip, do the following to configure the output of the Cue channel: MASCHINE MIKRO - Manual - 343...
  • Page 344 To select another destination for the Cue output, click the first area under the level meter and select the desired destination in the menu. This is equivalent to setting the Output parameter in the MAIN section (see above). MASCHINE MIKRO - Manual - 344...
  • Page 345: Using Midi Control And Host Automation

    External Plug-ins loaded at the Sound level. This is described in section ↑8.2.3, Selecting VST/AU Plug-in Presets via MIDI Program Change. When MASCHINE is running as a plug-in in a host, you can also trigger your Scenes using MIDI notes or MIDI Program Change messages. Please refer to section ↑13.4, Triggering Scenes via MIDI (MASCHINE Plug-in Only) for more information on this.
  • Page 346: Triggering Sounds Via Midi Notes

    Using MIDI Control and Host Automation Outgoing MIDI You can also sending MIDI data from Sounds. For example, when MASCHINE is running as a plug-in in a host environment, this allows you to record your performance on the pads as a MIDI pattern in your host application.
  • Page 347 MIDI to Patterns for more information. ▪ MIDI automation (i.e. controlling MASCHINE parameters via MIDI) is not affected by the settings described here. For more information on MIDI automation, please refer to section ↑8.2.2, Controlling Parameters via MIDI and Host Automation.
  • Page 348 Enables the MIDI note input for the selected Sound/Group (disabled by de- fault). Please refer to your host documentation to know how to route MIDI sig- nals to your MASCHINE plug-in. Note that when Active is disabled for both a Sound and its parent Group, if the Sound is focused it will receive MIDI notes sent by the host (default behavior for Sounds).
  • Page 349 Using MIDI Control and Host Automation If MASCHINE is running as a plug-in in a host and you have configured your Scenes to be triggered via MIDI notes, the Scene trigger has priority over any Sound trigger set to the same MIDI channel.
  • Page 350 This is equivalent to setting the Source parameter described above. If MASCHINE is running as a plug-in you see a MIDI IN button instead. Click it to enable the MIDI input from the host. This is equivalent to enabling the Active button described above.
  • Page 351: Controlling Parameters Via Midi And Host Automation

    Click the little field on its left to select a MIDI channel. This is equivalent to the Channel parameter described above. For more information on how to trigger MASCHINE 2 sounds via MIDI Notes in a host Se- quencer refer to this Knowledge Base Article: http://www.native-instruments.com/knowl- edge/questions/1780/ 8.2.2...
  • Page 352 Absolute (defines a new value re- rameters only) non-modulated value) gardless of the non-automated val- This section describes how to use automation in MASCHINE — for more information on using modulation, please refer to section ↑7.5, Recording and Editing Modulation.
  • Page 353 ▪ Host tab: Click the Host tab to assign automation IDs to automatable parameters if MA- SCHINE is running as a plug-in. You can then remote control and automate MASCHINE parameters from your host application. MASCHINE MIKRO - Manual - 353...
  • Page 354 Pattern Length or the color of a Scene). In the software in Mix view, this means that all automatable parameters are found in some Parameter page of the Control area. In order to be automatable, parameters of Plug-ins and Channel properties have to meet one single requirement: MASCHINE MIKRO - Manual - 354...
  • Page 355 ↑8.3, Creating Custom Sets of Parameters with the Macro Controls. Assigning Host Automation IDs to Parameters (MASCHINE as Plug-in) Click the down-pointing arrow in the bottom left corner of the Control area to open the Assignment area underneath. MASCHINE MIKRO - Manual - 355...
  • Page 356 Removing an automation ID is also straightforward: Click the non-empty Assignment field under any assigned parameter to remove the auto- ► mation ID currently assigned to that parameter. MASCHINE MIKRO - Manual - 356...
  • Page 357 Assigning MIDI Controls to Parameters Assigning a MIDI control to a parameter in MASCHINE is done via an intuitive Learn mode: Click the down-pointing arrow in the bottom left corner of the Control area to open the Assignment area underneath.
  • Page 358 Assignment field again or press [Esc] on your computer key- board. You cannot assign the same MIDI control to more than one parameter in MASCHINE: If a MIDI control is already assigned to a parameter, when you assign it to another parameter its first assignment is automatically deleted.
  • Page 359: Selecting Vst/Au Plug-In Presets Via Midi Program Change

    For example, in MASSIVE, ABSYNTH 5, and FM8, you need to enable the Program List and fill it with the desired patches in order to make them available to MASCHINE and be able to switch between them via MIDI Program Change messages.
  • Page 360: Sending Midi From Sounds

    Sending MIDI from Sounds Sounds can be set to output MIDI notes and automation data to the outside world, allowing you to control any MIDI-capable application and/or external MIDI gear from MASCHINE’s se- quencer. With its MIDI output enabled, a Sound will send: ▪...
  • Page 361 ↑2.6.2, Audio and MIDI Settings – Routing Page). If MASCHINE is running as a plug-in in a host application, the entries for the enabled MIDI output ports are None (MIDI output disabled, default setting) and Host. If Host is selected, MASCHINE will forward the MIDI data from the Sound to the host application.
  • Page 362 Configuring MIDI Output for Sounds in Mix View You can also easily configure the MIDI output of your Sounds in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix...
  • Page 363 At the bottom of the channel strip of the Sound you want to configure, click the bigger field left and select the desired MIDI port in the menu. This is equivalent to setting the Dest. parameter described above. MASCHINE MIKRO - Manual - 363...
  • Page 364: Creating Custom Sets Of Parameters With The Macro Controls

    MASCHINE 1.x owners: In MASCHINE 1.x Macro Controls were additionally used to auto- mate MASCHINE parameters via MIDI or host automation. This is not the case in MA- SCHINE 2.0 anymore: automation and Macro Controls now are totally independent. Now...
  • Page 365: Macro Control Overview

    ▪ For the Master: You can assign the Macro Controls to any parameters found in the proper- ties or Plug-ins of any channel in your Project. The Macro properties (even of a different channel) are not available as targets for any Mac- ro Control. MASCHINE MIKRO - Manual - 365...
  • Page 366: Assigning Macro Controls

    Pages pane of the Assignment area when the Macro properties are selected. The procedure is similar to the procedure used when assigning param- eters of VST/AU plug-ins to Parameter pages in MASCHINE (see section ↑6.3.3, Setting Up Your Own Parameter Pages).
  • Page 367 (2) Add Page button (“+” symbol): Click the little “+” after the last page label to append a new page. By default, pages are labeled “Page 1,” “Page 2,” etc. You can change page labels by defining sections within your pages via the Section Label fields (3). MASCHINE MIKRO - Manual - 367...
  • Page 368 Target selector below (4). (6) Parameter Label fields: Double-click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the cor- responding parameters.
  • Page 369 Items to the left of the selected item (i.e. at a higher level) stay untouched, while items → on its right (i.e. at a lower level) are reset. MASCHINE MIKRO - Manual - 369...
  • Page 370: Controlling Your Mix

    Clips in the Arranger to build a complete song. The Mix view is the other main view of MASCHINE. Instead of focusing on the time-dependent aspects of your Project, it gives you quick access to the level and routing settings of all your Sounds, Groups, and the Master.
  • Page 371: Mix View Elements

    Arrange view and the Mix view in the MA- ► SCHINE software. 9.1.2 Mix View Elements When you switch the MASCHINE software to Mix view, the Arranger, the Control area, and the Pattern Editor are replaced with the following three elements: MASCHINE MIKRO - Manual - 371...
  • Page 372 (3) Plug-in Strip: At the bottom, the Plug-in Strip displays the series of Plug-ins loaded in the focused channel (Sound, Group, or Master). You can directly adjust the parameters of each Plug-in in its own interface. See section ↑9.4, The Plug-in Strip for a detailed description. MASCHINE MIKRO - Manual - 372...
  • Page 373: The Mixer

    ▪ Which of the Sound or Group level is selected for display: ↑9.2.1, Displaying Groups vs. Displaying Sounds. ▪ Whether the Mixer is minimized or not, and which sections are enabled for display: ↑9.2.2, Adjusting the Mixer Layout. MASCHINE MIKRO - Manual - 373...
  • Page 374: Displaying Groups Vs. Displaying Sounds

    ▪ Sound level: The Mixer shows channel strips for all Sound slots in the focused Group. Both display modes are described in the following paragraphs. If the MASCHINE window is too small to display all channel strips, a horizontal scroll bar ap- pears at the bottom of the Mixer to navigate to the hidden channels.
  • Page 375 Sound slot (or of the parent Group at the far right) is highlighted. Switching the Mixer between Group and Sound Level At any time you can switch between the display modes: MASCHINE MIKRO - Manual - 375...
  • Page 376: Adjusting The Mixer Layout

    Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ► tails in the Mixer. Minimizing/maximizing the Mixer. When the Mixer is minimized, the channel strips will shrink to their headers: MASCHINE MIKRO - Manual - 376...
  • Page 377 For a detailed description of the settings available in the channel strips, see section ↑9.2.5, Adjusting Settings in the Channel Strips below. 9.2.2.1 Minimizing the Mixer on the MASCHINE MIKRO MK1 Controller Press VIEW + pad to show/hide the channel details in the Mixer.
  • Page 378: Selecting Channel Strips

    9.2.3 Selecting Channel Strips Since the Mix view is just another way of displaying and accessing MASCHINE channels, se- lection and focus work similarly in the Mixer as in the Arrange view: ▪ To set the focus to a particular channel (Sound or Group), click the background of its...
  • Page 379 Open the channel’s context menu and select Copy or Paste. See section ↑4.2.6, Copying and Pasting Sounds ↑4.3.6, Copying and Pasting Groups. Resetting Sound channels Open the Sound channel’s context menu and select Reset. See section ↑4.2.8, Resetting Sound Slots. MASCHINE MIKRO - Manual - 379...
  • Page 380: Adjusting Settings In The Channel Strips

    ▪ If the Mixer currently shows all Groups, the rightmost strip represents the Master (or Cue) channel. ▪ If the Mixer currently shows the Sounds of the focused Group, the rightmost strip repre- sents that Group. MASCHINE MIKRO - Manual - 380...
  • Page 381 Mixer — see section ↑9.2.2, Adjusting the Mix- er Layout for more information. A complete channel strip in the Mixer (Sound on the left, Group and Master on the right). MASCHINE MIKRO - Manual - 381...
  • Page 382 ▪ Click a Plug-in name to select it. If this Plug-in is currently hidden in the Plug-in Strip under the Mixer, it automatically scrolls to show the interface of that Plug-in (see section ↑9.4, The Plug-in Strip). MASCHINE MIKRO - Manual - 382...
  • Page 383 Mixer. Click the AUX 1 AUX 2 label to select a destination for this aux output, adjust its level via the little knob on the right, and select its MASCHINE MIKRO - Manual - 383...
  • Page 384: Using The Cue Bus

    9.2.6 Using the Cue Bus MASCHINE provides a dedicated Cue bus. This Cue bus allows you to route any channel (Sound or Group) to a separate output while leaving the main MASCHINE output untouched. For example, you can use it to prepare any Sound or Group in your headphones during a live...
  • Page 385 Adjusting the Cue Channel in the Mixer All signals on the Cue bus arrive on the Cue channel strip. You can display the Cue channel strip in the Mixer as follows: MASCHINE MIKRO - Manual - 385...
  • Page 386: The Plug-In Chain

    Except for its horizontal layout, the Plug-in Chain has the same functionality as the Plug-in List found in the channel strips of the Mixer above — namely to organize the Plug-ins of that channel: MASCHINE MIKRO - Manual - 386...
  • Page 387: The Plug-In Strip

    Strips). The Plug-in Strip In the lower part of the MASCHINE window, the Mix view provides an intuitive representation of all Plug-ins loaded in the channel (Sound, Group, or Master) currently under focus: the Plug- in Strip. The Plug-in Strip shows the loaded Plug-ins as a series of Plug-in panels, each Plug-in having its own panel.
  • Page 388 Navigating the Plug-in Strip If the MASCHINE window is not wide enough for all your Plug-in panels in the Plug-in Strip to be displayed entirely, click the name of the desired Plug-in in the Plug-in Chain above to make...
  • Page 389 Click a Plug-in in the Plug-in Chain to display its panel in the Plug-in Strip below. If the MASCHINE window is not wide enough for all Plug-in panels to be displayed at once, a horizontal scroll bar appears at the bottom of the Plug-in Strip to display the hidden part.
  • Page 390: The Plug-In Header

    Use the vertical scroll bar to display the rest of the Plug-in. 9.4.1 The Plug-in Header For all types of Plug-ins (Internal, Native Instruments, and External) the Plug-in panel displays a Plug-in Header at the top: MASCHINE MIKRO - Manual - 390...
  • Page 391: Panels For Drumsynths And Internal Effects

    Browser to get to the loaded preset. 9.4.2 Panels for Drumsynths and Internal Effects For Drumsynths and Internal Effects, the panels in the Plug-in Strip provide intuitive visual representations of the Plug-ins and their parameters. MASCHINE MIKRO - Manual - 391...
  • Page 392 Gate and the Limiter). For an exhaustive description of the parameters available in each panel, please refer to chapter ↑10, Using the Drumsynths for Drumsynths and chapter ↑12, Effect Reference for Internal Ef- fects. MASCHINE MIKRO - Manual - 392...
  • Page 393: Panel For The Sampler

    Parameter modulation is not indicated in the panel for Internal Plug-ins. As a conse- quence, the value of modulated parameters might change even if their control element doesn’t move in the panel. See section ↑7.5, Recording and Editing Modulation for more on modulating parameters. MASCHINE MIKRO - Manual - 393...
  • Page 394 (3) PLAY and LOOP sections: Allow you to adjust the play range and loop settings of the selected zone, respectively. These provide the same parameters as the PLAY RANGE LOOP sections found in the Zone page of the Sample Editor. For more details, see section ↑14, Sampling and Sample Mapping. MASCHINE MIKRO - Manual - 394...
  • Page 395 (7) AMP ENVELOPE section: Allows you to adjust the Type parameter and the envelope parame- ters from the Pitch/Envelope page in the Control area. For more details, see section ↑6.2.2, Page 2: Pitch / Envelope. Sampler – ZONE Pane MASCHINE MIKRO - Manual - 395...
  • Page 396 (3) Sample Map: Allows you to adjust the key and velocity ranges of your Zones. This the same as the Map view available in the Zone page of the Sample Editor. For more details, see section ↑14, Sampling and Sample Mapping. MASCHINE MIKRO - Manual - 396...
  • Page 397: Custom Panels For Native Instruments Plug-Ins

    Native Instruments product: ▪ The Default view is available for every Native Instruments Plug-in. ▪ An Additional view, only available for particular Native Instruments Plug-ins, provides an alternate set of controls for the Plug-in. For example: MASCHINE MIKRO - Manual - 397...
  • Page 398 Controlling Your Mix The Plug-in Strip ▪ ABSYNTH 5’s Default view shows the main elements of the Perform window of AB- SYNTH 5: MASCHINE MIKRO - Manual - 398...
  • Page 399 Controlling Your Mix The Plug-in Strip ▪ MASSIVE’s Default view shows specific parts of the Synth view (the eight Macro Controls at the top and the Modulation pages underneath): MASCHINE MIKRO - Manual - 399...
  • Page 400 ↑9.4.1, The Plug-in Header above for more details. For Native Instruments Plug-ins providing an Additional view, the Header also contains an Ad- ditional View button (a little “+” symbol) allowing switching between Default and Additional view: MASCHINE MIKRO - Manual - 400...
  • Page 401: Generic Panel For External Plug-Ins

    AU version of this Native Instruments product, please check that its VST version is also installed on your computer to ensure the perfect integration of this plug-in into MASCHINE. You can show/hide the AU version of Native Instruments plug-ins in the Plug-in menu (software) and Plug-in Browser (controller) via the...
  • Page 402: Undocking A Plug-In Panel (Native Instruments And External Plug-Ins Only)

    You can undock the panel of a Native Instruments or External Plug-in and open it in its own floating window by clicking the little diagonal arrow in the Plug-in Header: Click the little diagonal arrow to open the Plug-in in a floating window. MASCHINE MIKRO - Manual - 402...
  • Page 403 Plug-in menu. MASCHINE will always show the open floating windows of the focused channel (Sound, Group or Master). In this channel you can have as many open floating windows as you see fit. When you set the focus to another channel, all open floating windows disappear —...
  • Page 404 To dock a Native Instruments or External Plug-in back into the Plug-in Strip and close its ► dedicated floating window, click the little diagonal arrow in the Plug-in placeholder (Na- tive Instruments Plug-ins) or in the header of the generic Plug-in panel (External Plug- ins) in the Plug-in Strip. MASCHINE MIKRO - Manual - 404...
  • Page 405 You can also close any floating window via the common button provided by your operating system at the top left or right corner of the window. The Plug-in will be inserted back into the Plug-in Strip. MASCHINE MIKRO - Manual - 405...
  • Page 406: Using The Drumsynths

    Drumsynths have been designed for extreme playability, both from the high-quality pads of your MASCHINE controller and from any velocity-sensitive MIDI keyboard. They allow you to quickly build custom drum sounds and give you full control over the characteristics of the vari- ous drums —...
  • Page 407: Drumsynths - General Handling

    This section describes the general use and features of the Drumsynths. Managing Drumsynths Drumsynths are MASCHINE Plug-ins and, as such, they support all usual Plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste Drum-...
  • Page 408 MAIN section. The other sections on the page differ with each Drumsynth and engine. Common Layout in the Plug-in Strip (Mix View) In Mix view, the Plug-in panels of all Drumsynths have a similar layout in the Plug-in Strip: MASCHINE MIKRO - Manual - 408...
  • Page 409 ▪ In the bottom part of the panel you find the other parameters adjusting the sound of the selected engine. For more information on the various Plug-in panels found in the Plug-in Strip, please refer to section ↑9.4, The Plug-in Strip. MASCHINE MIKRO - Manual - 409...
  • Page 410: Shared Parameters

    For all engines, the Tune parameter lets you define which pitch will be played when hitting the pad of that Sound (with pads in Group mode) or playing the middle C (MIDI note 60) base note. MASCHINE MIKRO - Manual - 410...
  • Page 411: The Kicks

    Using the Drumsynths The Kicks In the MASCHINE convention the MIDI note 60 is noted C3. The engines have different pitch ranges: ▪ Most engines have limited pitch ranges: For example, in the Snare, the Chrome engine can play pitches from MIDI note 60 to 84, while the Iron engine can play pitches from MIDI note 46 to 70.
  • Page 412 The Kick provides following engines: ▪ Sub (default): ↑10.2.1, Kick – Sub. ▪ Tronic: ↑10.2.2, Kick – Tronic. ▪ Dusty: ↑10.2.3, Kick – Dusty. ▪ Rasper: ↑10.2.4, Kick – Rasper. ▪ Snappy: ↑10.2.5, Kick – Snappy. MASCHINE MIKRO - Manual - 412...
  • Page 413: Kick - Sub

    43.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 413...
  • Page 414 100.0 % (maximum attack). The default value is 50.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 414...
  • Page 415: Kick - Tronic

    43.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 415...
  • Page 416 At 100.0 %, only the distorted drum will be heard. Changes to the distortion parameters are only audible when the parameter is set above 0 %. MASCHINE MIKRO - Manual - 416...
  • Page 417: Kick - Dusty

    Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 417...
  • Page 418: Kick - Rasper

    The Rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into Drum’n’Bass or Dubstep productions. Its two crispness modes allow for a wide range of bass drums. MASCHINE MIKRO - Manual - 418...
  • Page 419 Amount Adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE MIKRO - Manual - 419...
  • Page 420: Kick - Snappy

    48.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 420...
  • Page 421 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE MIKRO - Manual - 421...
  • Page 422: Kick - Bold

    0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 422...
  • Page 423: Kick - Maple

    0.0 to 100.0 % (default: 50.0 %). Skin Tune Adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 423...
  • Page 424: Kick - Push

    The Push kick is an acoustic bass drum emulation that provides an aggressive and brazen sound. It is essential for mixes where a dirty, tight and powerful kick is required. Its versatility also allows for noisy and clicky kicks. MASCHINE MIKRO - Manual - 424...
  • Page 425 100.0 % (hardest). The default value is 75.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 425...
  • Page 426: The Snares

    10.3 The Snares The Snare Drumsynth can generate a multitude of snare sounds. The Snare in the Control area (Main page depicted). MASCHINE MIKRO - Manual - 426...
  • Page 427 The Snare provides following engines: ▪ Volt (default): ↑10.3.1, Snare – Volt. ▪ Bit: ↑10.3.2, Snare – Bit. ▪ Pow: ↑10.3.3, Snare – Pow. ▪ Sharp: ↑10.3.4, Snare – Sharp. ▪ Airy: ↑10.3.5, Snare – Airy. MASCHINE MIKRO - Manual - 427...
  • Page 428: Snare - Volt

    When enabled, the decay of the drum is choked by the end of the MIDI note. When disabled (default), the drum plays as a one-shot sound, i.e. until the end of its tail, no matter when the note is released. MASCHINE MIKRO - Manual - 428...
  • Page 429 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE MIKRO - Manual - 429...
  • Page 430: Snare - Bit

    Adjusts the level of the digital noise, measured as a percentage. Available val- ues range from 0.0 to 100.0 % (default: 25.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE MIKRO - Manual - 430...
  • Page 431: Snare - Pow

    Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage (default: 50.0 %). MASCHINE MIKRO - Manual - 431...
  • Page 432: Snare - Sharp

    The parameters described below are presented as they appear in the Control area (Arrange view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑9.4, The Plug-in Strip for more information on this. MASCHINE MIKRO - Manual - 432...
  • Page 433 Available values range from 0.0 to 100.0 % (default: 40.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 433...
  • Page 434: Snare - Airy

    64.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 434...
  • Page 435 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 435...
  • Page 436: Snare - Vintage

    70.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 436...
  • Page 437 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 437...
  • Page 438: Snare - Chrome

    Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact Adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. MASCHINE MIKRO - Manual - 438...
  • Page 439 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE MIKRO - Manual - 439...
  • Page 440: Snare - Iron

    Adjusts the level of the snare body independently from level of the snare wires, which is adjusted on the Advanced page (see below). Available values range from 0.0 to 100.0 % (default: 75.0 %). Advanced Page Advanced page contains parameters controlling the wires’ sound of the drum. MASCHINE MIKRO - Manual - 440...
  • Page 441: Snare - Clap

    The parameters described below are presented as they appear in the Control area (Arrange view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑9.4, The Plug-in Strip for more information on this. MASCHINE MIKRO - Manual - 441...
  • Page 442 100.0 % the claps are very sharp and staccato. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 442...
  • Page 443: The Hi-Hats

    10.4 The Hi-hats The Hi-hat Drumsynth can generate a variety of hi-hat sounds. The Hi-hat in the Control area (Main page depicted). MASCHINE MIKRO - Manual - 443...
  • Page 444 ↑10.4.3, Hi-hat – Memory. In addition, we mention how to use Choke groups with Hi-hat Plug-ins to emulate a closed vs. open hi-hat set up: ↑10.4.4, Creating a Pattern with Closed and Open Hi-hats. MASCHINE MIKRO - Manual - 444...
  • Page 445: Hi-Hat - Silver

    (default), the cymbal plays as a one-shot sound, i.e. until the end of its tail, no matter when the note is released, although the sound duration will still depend on the Decay parameter (see above). TONE Section MASCHINE MIKRO - Manual - 445...
  • Page 446 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE MIKRO - Manual - 446...
  • Page 447: Hi-Hat - Circuit

    In a way this parameter is a more effective tuning control than the Tune parameter itself. Note that the Color parameter also follows keyboard tracking (i.e. the key/pad you play) along with the Tune parameter, limited to the range of the parameter. MASCHINE MIKRO - Manual - 447...
  • Page 448: Hi-Hat - Memory

    10.4.3 Hi-hat – Memory The Memory hi-hat is similar to a Romper-based cymbal but with a modern twist, using ana- lyzed and reconstructed timbres rather than just a recorded sample. MASCHINE MIKRO - Manual - 448...
  • Page 449 0.0 to 100.0 % (default: 75.0 %). Distress Introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE MIKRO - Manual - 449...
  • Page 450: Creating A Pattern With Closed And Open Hi-Hats

    Sound you can quickly modify other parameters of your Hi-hat Plug-in — your changes will seamlessly apply to all your hi-hat variants! 10.5 The Toms The Tom Drumsynth can generate a variety of tom sounds. MASCHINE MIKRO - Manual - 450...
  • Page 451 As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Tom provides following engines: MASCHINE MIKRO - Manual - 451...
  • Page 452: Tom - Tronic

    36.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 452...
  • Page 453 10.0 %). At 0.0 % there is no frequency modulation so the other FM controls (FM Freq Decay) have no effect. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 453...
  • Page 454: Tom - Fractal

    Notes. Note that the pitch of this instrument is heavily dependent on the set- tings on the Advanced page (see below). Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE MIKRO - Manual - 454...
  • Page 455 Adjusts the mix between the tone oscillator and the feedback oscillator bank, measured as a percentage. Available values range from 0.0 % (tone oscillator only) to 100.0 % (feedback oscillator bank only). The default value is 5.0 %. MASCHINE MIKRO - Manual - 455...
  • Page 456 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE MIKRO - Manual - 456...
  • Page 457: Tom - Floor

    Adjusts the elasticity of the skin, measured as a percentage, allowing for a greater pitch bend when the drum is hit. Available values range from 0.0 to 100.0 % (default: 30.0 %). MUTE Section MASCHINE MIKRO - Manual - 457...
  • Page 458: The Percussions

    10.6 The Percussions The Percussion Drumsynth can generate a variety of percussion sounds. The Percussion in the Control area (Main page depicted). MASCHINE MIKRO - Manual - 458...
  • Page 459 Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Percussion provides following engines: ▪ Fractal (default): ↑10.6.1, Percussion – Fractal. ▪ Kettle: ↑10.6.2, Percussion – Kettle. ▪ Shaker: ↑10.6.3, Percussion – Shaker. MASCHINE MIKRO - Manual - 459...
  • Page 460: Percussion - Fractal

    When Tune Hold is disabled (default), the tuning behavior is that of the other modules: the tuning responds immediately when you adjust the Tune parame- ter. MASCHINE MIKRO - Manual - 460...
  • Page 461 Adjusts the pitch of oscillator C within the feedback oscillator bank, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 29.1 %). Note that this parameter has no effect when are set to zero (see below). MASCHINE MIKRO - Manual - 461...
  • Page 462: Percussion - Kettle

    The parameters described below are presented as they appear in the Control area (Arrange view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑9.4, The Plug-in Strip for more information on this. MASCHINE MIKRO - Manual - 462...
  • Page 463 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE MIKRO - Manual - 463...
  • Page 464: Percussion - Shaker

    Available values range from 0.0 to 100.0 % (default: 50.0 %). Furthermore the Grain parameter is as- signed to velocity: lower velocity shakes are more grainy. MASCHINE MIKRO - Manual - 464...
  • Page 465 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE MIKRO - Manual - 465...
  • Page 466: Using Effects

    ↑6, Working with Plug-ins — in MASCHINE, effects are just a certain type of Plug-ins. Nevertheless, we illustrate them here with various effect-oriented examples. Fur- thermore, from time to time we will use the Mix view instead of the default Arrange view —...
  • Page 467 Arranger), click the desired Sound slot in the Sound List (on the left of the Pat- tern Editor), and click the SOUND tab in the top left corner of the Control area. MASCHINE MIKRO - Manual - 467...
  • Page 468 In the Plug-in List each Plug-in has its own slot. Click the “+” icon under the last Plug-in in the list (or at the top if the list is empty). The Plug-in menu opens and shows a list of all available Effect Plug-ins. MASCHINE MIKRO - Manual - 468...
  • Page 469 The effect parameters are displayed in the Parameter area on the right (in the example underneath we selected the Phaser effect in the Plug-in menu). MASCHINE MIKRO - Manual - 469...
  • Page 470 Plug-in preset — see section ↑3.7, Using Quick Browse for more information on this. ▪ For all details on the parameters for each MASCHINE effect, please refer to chapter ↑12, Effect Reference.
  • Page 471 Group at the top of the Mixer. If the Mixer is cur- rently displaying Sound channel strips, double-click the header of the desired Group at the top of the Mixer. MASCHINE MIKRO - Manual - 471...
  • Page 472 Plug-in Strip under the Mixer for adjusting its pa- rameters — you can do this afterwards. For more information on the Mixer and the Mix view in MASCHINE, please refer to section ↑9.2, The Mixer.
  • Page 473 If you have selected the first Plug-in slot of a Sound, press the Left/Right Arrow button to select the 1/2: TYPE parameter. If you have selected any other Plug-in slot the TYPE field is the only field available. MASCHINE MIKRO - Manual - 473...
  • Page 474 Control encoder (or press any dimmed pad) to select another Plug-in slot, then release and you can directly load another effect into this other slot. ▪ For all details on the parameters for each MASCHINE effect, please refer to chapter ↑12, Effect Reference.
  • Page 475: Other Operations On Effects

    Group, or Master) and select Paste. Bypass an effect Click the icon (in Arrange view) or the little square (in Mix view) at the left of the effect name in the Plug-in List. Click again to re-enable the effect. MASCHINE MIKRO - Manual - 475...
  • Page 476 Native Instruments and External Effects in section ↑6.2.6, Page 6: Velocity / Modwheel. 11.1.2.1 Other Effect Operations on the MASCHINE MIKRO Controller Once you have selected an Effect Plug-in in a Sound, in a Group or in the Master, following actions are available: Action...
  • Page 477: Using The Side-Chain Input

    Modwheel. 11.1.3 Using the Side-Chain Input For certain Plug-ins, MASCHINE allows you to use a side-chain input to control how the effects process the audio. What Is a Side-Chain Input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit...
  • Page 478 ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter Pa- ges in the Control Area to know how to access Parameter pages. The parameters of the side-chain input are not available in the Plug-in panel of the Plug-in Strip. MASCHINE MIKRO - Manual - 478...
  • Page 479: Applying Effects To External Audio

    MASCHINE’s flexible routing facilities allow you to apply effects to external audio as well. This external audio can come from the inputs of your audio interface if MASCHINE is used in stand-alone mode, or from your host if MASCHINE is used as a plug-in.
  • Page 480: Step 1: Configure Maschine Audio Inputs

    MASCHINE as stand-alone application. If you are using MASCHINE as a plug-in in a host application, MASCHINE can receive au- dio from your host on any of its four stereo virtual inputs. To find out how to route audio in your host to the virtual inputs of the MASCHINE plug-in, please refer to your host docu- mentation.
  • Page 481 Using Effects Applying Effects to External Audio Any audio source plugged into the first input of your audio interface will be available on the In 1 L input of MASCHINE, and so on. In this example, we will assume that you plugged a stereo source (e.g., the output of your DJ...
  • Page 482: Step 2: Set Up A Sound To Receive The External Input

    You will find a detailed reference of the Audio page of the Sounds’ Input properties in sec- tion ↑8.1.1, Sending External Audio to Sounds. 11.2.2.1 Setting Up the Sound’s Input on the MASCHINE MIKRO MK1 Controller Press ENTER to enter Control mode. Press to select the SOUND tab.
  • Page 483 Now the external audio is routed to your Sound! You can adjust the level of the incoming → signal by adjusting the GAIN parameter (press the Right Arrow button, then turn the Con- trol encoder). MASCHINE MIKRO - Manual - 483...
  • Page 484: Step 3: Load An Effect To Process An Input

    Click the desired effect in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (Native Instruments products) or External (third-party products) submenu at the top of the list. MASCHINE MIKRO - Manual - 484...
  • Page 485 Upon your selection the effect is loaded in a new Plug-in slot and directly starts to proc- → ess your external audio! 11.2.3.1 Loading an Effect to Process an Input on the MASCHINE MIKRO Controller Press (PLUG-IN) to show the Plug-in slots of the selected Sound.
  • Page 486: Creating A Send Effect

    The procedure to set up a Sound or Group as a send effect is straightforward: You just need to load an effect into its first Plug-in slot — MASCHINE will take care of the rest and make it available as destination for other channels of your Project! The procedure in Arrange view is described here.
  • Page 487 The icon lights up. The Plug-in List appears. Since we have chosen an empty Sound, the Plug-in List should be empty: Click the “+” icon at the top of the Plug-in List. The Plug-in menu opens and shows a list of all available Instrument and Effect Plug-ins. MASCHINE MIKRO - Manual - 487...
  • Page 488 Upon selection the effect is loaded and its parameters are displayed in the Parameter → area. When you load an effect into the first Plug-in slot of a Sound, MASCHINE automati- cally configures the Sound’s input to receive any signal(s) coming from other Sounds and Groups in your Project and sends them through its own Plug-in slots —...
  • Page 489 Press the Left Arrow button under the display to select 1/2: TYPE. Turn the Control encoder to choose between MASCHINE internal instruments and effects (INTERNAL), VST/AU plug-ins from Native Instruments (NI) or VST/AU plug-ins from third- party manufacturers (EXTERNAL). Press the Right Arrow button under the display to select 2/2: SUBTYPE.
  • Page 490: Step 2: Route Audio To The Send Effect

    ↑2.3.3, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area). When you load an effect into the first Plug-in slot of a Sound, MASCHINE auto- matically configures the Sound’s input to receive any signal(s) coming from other Sounds and Groups in your Project and sends them through its own Plug-in slots —...
  • Page 491 You can repeat the process to route more Sounds/Groups to the same send effect, or route the same Sound/Group to an additional send effect send using 11.3.2.1 Routing Audio to the Send Effect on the MASCHINE MIKRO MK1 Controller Press ENTER to enter Control mode.
  • Page 492: A Few Notes On Send Effects

    ▪ Chain several Sounds configured as send effects by sending the output of a send effect into another send effect using the method described above (see ↑11.3.2, Step 2: Route Audio to the Send Effect). MASCHINE MIKRO - Manual - 492...
  • Page 493: Creating Multieffects

    Since you can have any number of Effect Plug-ins in each Sound, you can set up the whole sequence of effects in series into one single Sound. However it might MASCHINE MIKRO - Manual - 493...
  • Page 494 You can send the Main output of any Sound to the Cue bus and pre-listen the ▪ channel on a distinct MASCHINE output (typically your headphones). Note that enabling switch automatically mutes both Aux 1 and Aux 2 outputs as well, but it doesn’t send them to the Cue bus! ▪...
  • Page 495 In the MASCHINE Library there are already a number of multieffect Groups tagged Multi Groups of the Multi FX type in the LIBRARY pane.
  • Page 496: Effect Reference

    Effect Reference Effect Reference MASCHINE provides a healthy selection of more than 20 different Effect Plug-ins that can be quickly applied to Sounds, Groups and the Master, all as insert effects. By using MASCHINE’s powerful routing system, it is also easy to setup send effects, build complex effect chains or apply an effect to an external source that is connected to your audio interface, such as an in- strument, vocals or a turntable.
  • Page 497: Dynamics

    Sound or a Group, it also provides a Side-Chain Input page (in the Con- trol area and on your controller). The Compressor panel in the Plug-in Strip. Main Page The Compressor in the Control area: Main page. MASCHINE MIKRO - Manual - 497...
  • Page 498 OUTPUT Section Gain Gain to adjust the volume of the resulting signal; sometimes called “make-up gain” as it can be used to compensate for any reduction in the signal induced by the settings above. MASCHINE MIKRO - Manual - 498...
  • Page 499 For Groups: [Group name] (e.g., Drums) For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 for the Sound 4 of Group A1) Gain Adjusts the input level of the side-chain signal fed into the Plug-in. FILTER Section MASCHINE MIKRO - Manual - 499...
  • Page 500 Threshold fader accordingly. ▪ An additional level meter indicates the gain reduction currently applied by the Com- pressor to the input signal. MASCHINE MIKRO - Manual - 500...
  • Page 501: Gate

    Parameter Description DEPTH Section Threshold This value determines the threshold at which the Gate starts to work. High- er values will let only the loudest parts of the signal through the Gate. TIME Section MASCHINE MIKRO - Manual - 501...
  • Page 502 The Gate on the controller: MAIN page. Side-Chain Input Page The Gate in the Control area: Side-Chain Input page. MASCHINE MIKRO - Manual - 502...
  • Page 503 Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. The Gate on the controller: SIDE-CHAIN INPUT page. MASCHINE MIKRO - Manual - 503...
  • Page 504: Transient Master

    Adjust the desired amount of ac- centuation for the attack and/or sustain phases and you’re all set! The Transient Master panel in the Plug-in Strip. MASCHINE MIKRO - Manual - 504...
  • Page 505 Activates a hard limiter at the output, preventing the output signal from clip- ping. This can be useful when the Attack knob is set to a high value as this may produce amplified attack phases which become too loud. The Transient Master on the controller. MASCHINE MIKRO - Manual - 505...
  • Page 506: Limiter

    If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). The Limiter panel in the Plug-in Strip. Main Page The Limiter in the Control area: Main page. MASCHINE MIKRO - Manual - 506...
  • Page 507 0 dB; if you want to make your signal louder, dial the Knob to the left. The Limiter on the controller: MAIN page. Side-Chain Input Page The Limiter in the Control area: Side-Chain Input page. MASCHINE MIKRO - Manual - 507...
  • Page 508 Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. The Limiter on the controller: SIDE-CHAIN INPUT page. MASCHINE MIKRO - Manual - 508...
  • Page 509: Maximizer

    If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). The Maximizer panel in the Plug-in Strip. Main Page The Maximizer in the Control area: Main page. MASCHINE MIKRO - Manual - 509...
  • Page 510 Turbo intensifies the effect the Maximizer has on the signal by causing the maximizing algorithm to be applied twice. The Maximizer on the controller: MAIN page. Side-Chain Input Page The Maximizer in the Control area: Side-Chain Input page. MASCHINE MIKRO - Manual - 510...
  • Page 511 Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. The Maximizer on the controller: SIDE-CHAIN INPUT page. MASCHINE MIKRO - Manual - 511...
  • Page 512: Filtering Effects

    The EQ panel in the Plug-in Strip. Freq / Gain Page The EQ in the Control area: Freq / Gain page. Parameter Description LOW Section Freq Frequency selector for the low frequency band. Ranges from 20 Hz to 8 kHz. MASCHINE MIKRO - Manual - 512...
  • Page 513 Gain This determines how much the selected frequency is increased/attenuated by. The EQ on the controller: FREQ / GAIN page. Width / Output Page The EQ in the Control area: Width / Output page. MASCHINE MIKRO - Manual - 513...
  • Page 514: Filter

    If this effect is used in a Sound or a Group, it provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE MIKRO - Manual - 514...
  • Page 515 Controls the amount of resonance, i.e. the amount of amplification near the cutoff frequency. It is not available with filter mode Notch. MOD Section Amount This defines how much the Filter gets modulated by the modulation source. MASCHINE MIKRO - Manual - 515...
  • Page 516 Source: Envelope Decay With Decay you adjust how fast the envelope fades out. Smooth Smoothes the shape of the envelope. Shape Change the shape of the envelope here. The Filter on the controller: MAIN page. MASCHINE MIKRO - Manual - 516...
  • Page 517 Adjusts the center frequency of the filter. Width Adjusts the bandwidth of the filter. On your controller the outputs available in the SOURCE parameter are labeled as in the dis- play of the Source selector described above. MASCHINE MIKRO - Manual - 517...
  • Page 518: Modulation Effects

    (thereby making it sound as if there were several voices). It works by splitting the audio signal up into two versions and slightly detuning one of them. The Chorus panel in the Plug-in Strip. MASCHINE MIKRO - Manual - 518...
  • Page 519: Flanger

    Classic flanger effect with LFO and envelope modulation. The Flanger sounds a bit like the Chorus, but the difference between them is that the Flanger modulates the signal faster, it is equipped with a feedback mechanism, and can be synchronized to the tempo of the Project. MASCHINE MIKRO - Manual - 519...
  • Page 520 Defines the speed of the LFO in a range from 0.03 Hz up to 8 Hz. Speed (LFO Sync) Defines the speed of the LFO in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. MASCHINE MIKRO - Manual - 520...
  • Page 521 FM modulates the frequency of the audio signal based on FM synthesis. High frequency set- tings are useful for adding a subtle “gritty” texture to the input signal. The FM panel in the Plug-in Strip. MASCHINE MIKRO - Manual - 521...
  • Page 522 “gritty” and crackling. DEPTH Section Contour Contour determines the extent to which the input volume affects the inten- sity of the effect. Amount Determines the amount of the FM effect. The FM on the controller. MASCHINE MIKRO - Manual - 522...
  • Page 523: Freq Shifter

    OUTPUT Section Feedback Adjusts the amount of output signal fed back into the input. Increasing this parameter will increase the intensity of the effect. Stereo This parameter widens the stereo field of the effect. MASCHINE MIKRO - Manual - 523...
  • Page 524: Phaser

    The Freq Shifter on the controller. 12.3.5 Phaser Classic phaser with LFO and envelope modulation. The Phaser panel in the Plug-in Strip. MASCHINE MIKRO - Manual - 524...
  • Page 525 Change the shape of the envelope here. Stereo This parameter widens the stereo field of the effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE MIKRO - Manual - 525...
  • Page 526: Spatial And Reverb Effects

    This is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the Project “Come Into My Disco” from the MASCHINE factory library, you can hear how it creates deep soundscapes during the break in Scene 6.
  • Page 527: Metaverb

    The Ice on the controller. 12.4.2 Metaverb Like the Reverb, the Metaverb adds spatial room information. However, in contrast to the Re- verb it has a much more “synthetic” sound, which is particularly suited for melodic content. MASCHINE MIKRO - Manual - 527...
  • Page 528 This pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatu- ral. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE MIKRO - Manual - 528...
  • Page 529: Reflex

    “tight” rooms. At more extreme settings, it can produce interesting artificial, metallic textures. Automating the Color parameter usually yields very pleasing results. The Reflex panel in the Plug-in Strip. The Reflex in the Control area. MASCHINE MIKRO - Manual - 529...
  • Page 530: Reverb

    This reverb is best for most common applications. The Reverb adds room information to the signal, making it sound more spacious and natural. It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals. MASCHINE MIKRO - Manual - 530...
  • Page 531 This pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatu- ral. Stereo This parameter widens the stereo field of the effect. MASCHINE MIKRO - Manual - 531...
  • Page 532: Plate Reverb

    The Plate Reverb is the best choice if a vintage metallic sound is desired. It is particularly good for vocals, but popular for other ma- terial as well, such as snare drums. MASCHINE MIKRO - Manual - 532...
  • Page 533 Controls the low-frequency content in the reverberated signal. High Damp Adjusts the damping of the high frequencies in the reverberated signal. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE MIKRO - Manual - 533...
  • Page 534: Delays

    The Beat Delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the Project “Big Stream” from the MASCHINE factory library: the Beat Delay is used in various Groups here and offers a lot of rhythmic sonic possibilities.
  • Page 535 This parameter widens the stereo field of the effect. Values go from -100.0 % to 100 % — negative values inverse the stereo field of the ef- fect. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE MIKRO - Manual - 535...
  • Page 536 The Beat Delay in the Control area: Unit page. Parameter Description UNIT Section Unit Defines the unit used by the Time Offset parameters on the Main page. The Beat Delay on the controller: UNIT page. MASCHINE MIKRO - Manual - 536...
  • Page 537: Grain Delay

    Determines the pitch of the grains: low values result in a deep, slowly re- peating grain, high values speed up the grain, making it sound faster and higher. Size Defines the length of the grains. MASCHINE MIKRO - Manual - 537...
  • Page 538 The Grain Delay in the Control area: Output page. Parameter Description OUTPUT Section Stereo This parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). MASCHINE MIKRO - Manual - 538...
  • Page 539: Grain Stretch

    Grain Stretch The Grain Stretch effect uses granular synthesis to manipulate the speed and pitch of the in- coming signal. The Grain Stretch panel in the Plug-in Strip. The Grain Stretch in the Control area. MASCHINE MIKRO - Manual - 539...
  • Page 540: Resochord

    The Resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non-melodic content (like drums) as the Re- sochord will print its own harmonic content on to any input material. MASCHINE MIKRO - Manual - 540...
  • Page 541 You can select between different chord-styles such as minor or major. Chord (Chord mode) Here you can choose from different chords to be applied to your audio sig- nal. Tune It allows you to transpose the Resochord in semitones. COLOR Section MASCHINE MIKRO - Manual - 541...
  • Page 542: Distortion Effects

    The Resochord on the controller. 12.6 Distortion Effects 12.6.1 Distortion Combining overdrive, feedback and modulation, the Distortion produces a heavy distortion/fuzz effect, comparable to distortion stomp-boxes for guitars. This effect is special because of the feedback it creates. MASCHINE MIKRO - Manual - 542...
  • Page 543 Adjust the amount of output signal fed back into the input. Tone General tonal characteristic of the feedback signal. Tone Mod Modulation introduced in the feedback signal. OUTPUT Section Gate Gate button is used to cancel out feedback loops introduced by high Feedback settings. MASCHINE MIKRO - Manual - 543...
  • Page 544: Lofi

    The Lofi effect reduces the bit depth (or bit resolution) and Sample rate of the audio signal for an interesting “vintage” effect at subtle settings, and heavy digital distortion at extreme set- tings. The Lofi panel in the Plug-in Strip. MASCHINE MIKRO - Manual - 544...
  • Page 545 Reduces the aliasing introduced by the Lofi effect. Stereo Widens the stereo field of the effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. The Lofi on the controller. MASCHINE MIKRO - Manual - 545...
  • Page 546: Saturator

    The Saturator in Classic mode in the Control area. Classic Mode – Parameter Description MAIN Section Mode Selects between Classic, Tape, and Tube saturation modes. All other pa- rameters vary according to the mode selected here. MASCHINE MIKRO - Manual - 546...
  • Page 547 Selects between Classic, Tape, and Tube saturation modes. All other pa- rameters vary according to the mode selected here. Input Controls the input gain of the effect. This affects the amount of tape dis- tortion and compression. MASCHINE MIKRO - Manual - 547...
  • Page 548 Charge parameter (see above) it provides you with a powerful tool to pro- duce a richer, fatter sound. Drive Adjusts the level of the input signal. This directly affects the amount of tube distortion. MASCHINE MIKRO - Manual - 548...
  • Page 549 Treble Adjusts the level of the high frequency band. OUTPUT Section Gain Adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression. MASCHINE MIKRO - Manual - 549...
  • Page 550: Creating A Song Using Scenes

    Arranger Basics Creating a Song Using Scenes In MASCHINE, a song is made of a variable number of Scenes, which represent the different parts of the song — e.g., intro, verse, chorus, break, another verse… Scenes provide a very flexible way to arrange your song.
  • Page 551 As a notable consequence, whatever you do in the Arranger, your Patterns stay untouched — with one exception: When you double-click a Clip, you can enter a name that will be saved to the referenced Pattern. See ↑7.7.6, Naming Patterns for more on this. MASCHINE MIKRO - Manual - 551...
  • Page 552: Arranger Overview

    Arranger Basics 13.1.1 Arranger Overview In the MASCHINE software, the Arranger is where you define what should play with what, and when. This overview of the Arranger introduces you its main parts and control elements. An overview of the Arranger.
  • Page 553 Double-click the main part of the bar to reset the zoom and display all Scenes. See section ↑13.1.2, Navigating the Arranger. 13.1.1.1 Scenes, Clips, and Arrangement on Your Controller Your controller provides numerous modes to work on your Scenes and their Clips: MASCHINE MIKRO - Manual - 553...
  • Page 554: Navigating The Arranger

    ▪ Click the left handle (2) of the scroll bar, hold the mouse button, and drag your mouse horizontally to zoom in or out of the Arranger while keeping the right border of the display at a fixed position in the song. MASCHINE MIKRO - Manual - 554...
  • Page 555 Drag the handle to adjust the Arranger’s height. 13.1.2.1 Navigating the Arranger from the MASCHINE MIKRO MK1 Controller Use the View mode of your controller to navigate the Arranger in the software:...
  • Page 556 ↑2.3.5, Pinning a Mode on Your Controller). Press to select SCENE and use the pads in the table below to navigate the Arranger. Shortcuts for navigating the Arranger from the MASCHINE MIKRO controller. Action Shortcut Scroll Arranger left Press pad Scroll Arranger right...
  • Page 557: Following The Playback Position In Your Project

    To follow the playhead position in the Arranger during playback, click the Follow button ► in the MASCHINE Header. The Follow button lights up in the MASCHINE Header. The Arranger will now switch to → the next portion of your Project (with the same zoom factor) as soon as the playhead rea- ches the end of the portion currently displayed.
  • Page 558: Jumping To Another Playback Position In Your Project

    If the Pattern Grid is set to (i.e. disabled) or Quick, the playhead position is retained relative to the current bar. For more information on the Pattern Grid, see section ↑7.1.6, Adjusting the Pattern Grid and the Pattern Length. MASCHINE MIKRO - Manual - 558...
  • Page 559 Locate buttons (showing left/right arrows) in the TRANSPORT ► section to jump to the previous/next step, according to the current Step Grid settings. Depending on the playback state, the following will happen: → MASCHINE MIKRO - Manual - 559...
  • Page 560: Creating And Removing Clips

    In the Arranger, click the cell located in the column of the desired Scene and in the row of the desired Group. This selects both the desired Scene and Group simultaneously. You can also click the desired Scene label and Group separately. MASCHINE MIKRO - Manual - 560...
  • Page 561 In the Arranger, double-click the cell located in the column of the desired Scene and in ► the row of the desired Group. A new empty Pattern is automatically created and referenced by a new Clip in the selec- → ted Scene. MASCHINE MIKRO - Manual - 561...
  • Page 562: 13.1.5.1 Creating And Removing Clips On The Maschine Mikro Controller

    ▪ If the Clip was the longest in the Scene, the Scene will automatically shrink to the next longest Clip. 13.1.5.1 Creating and Removing Clips on the MASCHINE MIKRO Controller Creating a Clip Creating a Clip is done in Pattern mode.
  • Page 563 ▪ The corresponding Pattern will not be played by that Scene anymore. ▪ The Pattern itself is left untouched. ▪ If the Clip was the longest one in the Scene, the Scene will automatically shrink to the next longest Clip. MASCHINE MIKRO - Manual - 563...
  • Page 564: Managing Scenes

    In the software, all Scene management operations can be done in the Scene Manager: To open the Scene Manager, click the Scene Manager button (a down-pointing arrow) at ► the right of the Project name in the Arranger. The Scene Manager appears underneath. → MASCHINE MIKRO - Manual - 564...
  • Page 565 ▪ The Scene slots on the left and the cells in the selected pad grid on the right are strictly equivalent: you can use either the slots or the corresponding cells to execute all the man- agement commands described in the next sections. Closing the Scene Manager MASCHINE MIKRO - Manual - 565...
  • Page 566 Apart from this, actions in the Arranger’s top row and in the Scene Manager are strictly equivalent. 13.2.1.1 The Scene Mode on the MASCHINE MIKRO MK1 Controller The Scene mode is where you select and manage your Scenes. To enter Scene mode on your controller, press and hold...
  • Page 567: Selecting Scenes And Scene Banks

    The Scene name is now underlined to indicate that this Scene is selected. → Selecting a Scene and a Scene Bank in the Scene Manager To select a Scene in the Scene Manager, do the following: Open the Scene Manager (see ↑13.2.1, Scene Management Overview). MASCHINE MIKRO - Manual - 567...
  • Page 568 If it is not already selected, select the Scene bank containing the desired Scene by click- ing its pad grid on the right. The selected Scene bank is surrounded by a white border, and the left part of the Scene Manager displays the Scene slots in that bank. MASCHINE MIKRO - Manual - 568...
  • Page 569 Scene. If there is no Clip for the focused Group in the Scene you have just selected, the Pattern Editor is empty. ▪ Additionally, if the selected Scene is outside the current Loop Range: ◦ The Loop Range is set to the selected Scene. MASCHINE MIKRO - Manual - 569...
  • Page 570: 13.2.2.1 Selecting Scenes And Scene Banks On The Maschine Mikro Controller

    Perform Grid settings see section ↑13.3.2, Jumping to Other Scenes. 13.2.2.1 Selecting Scenes and Scene Banks on the MASCHINE MIKRO Controller Selecting a Scene Bank To select a Scene located in another Scene bank than the one currently selected, you fist need...
  • Page 571: Creating Scenes

    Scene Manager — it will be located in the last non-empty Scene bank right after the last Scene slot. Creating a Scene in the Scene Manager Open the Scene Manager (see ↑13.2.1, Scene Management Overview). MASCHINE MIKRO - Manual - 571...
  • Page 572 If it is not already selected, click the desired pad grid on the right to select the Scene bank where you want to create a Scene. The selected Scene bank is surrounded by a white border, and the left part of the Scene Manager displays the Scene slots in that bank. MASCHINE MIKRO - Manual - 572...
  • Page 573 Scene Manager. Inserting a New Scene after Another Scene You can also insert a new empty Scene after any existing Scene in your Project: MASCHINE MIKRO - Manual - 573...
  • Page 574 — see section ↑13.1.5, Creating and Removing Clips. 13.2.3.2 Inserting a New Scene after the Current Scene on the MASCHINE MIKRO Controller You can also insert a new Scene right after a particular Scene: Press and hold SCENE to enter Scene mode.
  • Page 575: Deleting Scenes

    Alternatively, you can delete Scenes as follows in the Scene Manager: To delete a Scene in the Scene Manager, hover the slot of the desired Scene with your ► mouse and click the little cross that appears on the right of the slot: MASCHINE MIKRO - Manual - 575...
  • Page 576: Creating And Deleting Scene Banks

    Creating a Song Using Scenes Managing Scenes 13.2.4.1 Deleting Scenes on the MASCHINE MIKRO Controller Press and hold SCENE to enter Scene mode. Press SHIFT + Left/Right Arrow to select the desired Scene bank. Press the pad corresponding to the Scene you want to delete.
  • Page 577 A little cross appears at the top right of the pad grid. Click the little cross to delete that Scene bank. The Scene bank is deleted including all its Scenes, if any. The following banks are shif- → ted up to fill the gap. MASCHINE MIKRO - Manual - 577...
  • Page 578: Naming Scenes

    Creating a Song Using Scenes Managing Scenes 13.2.5.1 Creating Scene Banks on the MASCHINE MIKRO Controller If the last Scene bank contains at least one Scene (even empty), you can create an additional Scene bank after that last bank. To do this:...
  • Page 579 If necessary, select the Scene bank containing the desired Scene by clicking its pad grid on the right. On the right of the Scene slot, click the little pen icon: You can also right-click ([Ctrl]-click on Mac OS X) the Scene slot or the corresponding cell MASCHINE MIKRO - Manual - 579...
  • Page 580: Changing The Scene's Color

    The Scene is renamed. → If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug-in window to confirm the name you have entered.
  • Page 581: Moving Scenes

    Scene as you move it. 13.2.8 Moving Scenes Reordering Scenes is essential to organize your Scenes and arrange your song. In the software you can move Scenes both in the Arranger and in the Scene Manager. MASCHINE MIKRO - Manual - 581...
  • Page 582: Clearing Scenes

    ▪ Drop the Scene slot onto another slot: the current Scene in that slot will be replaced (if any). ▪ Drag a Scene from the pad grid (on the right) onto the slot list (on the left), and inversely! 13.2.8.1 Moving Scenes on the MASCHINE MIKRO MK1 Controller To moves Scenes on your controller: Press and hold SCENE to enter Scene mode (you can pin it by pressing MAIN).
  • Page 583: 13.2.10 Duplicating, Copying, And Pasting Scenes

    Copying and pasting a Scene is similar to duplicating the Scene except that you can choose where the Scene copy has to be inserted. This is available only from your controller. Duplicating a Scene To duplicate a Scene: MASCHINE MIKRO - Manual - 583...
  • Page 584 → essary the following Scenes are shifted to the next slot. 13.2.10.2 Copying and Pasting Scenes on the MASCHINE MIKRO MK1 Controller While the duplicating method described above is the quickest one, you can also copy a Scene to the Scene slot of your choice via the...
  • Page 585: Playing With Scenes

    This may also be necessary if you are composing a studio track in your host sequencer and want to control which Scene the MASCHINE plug-in has to play. This is where the MASCHINE tools described in the following sections come in handy.
  • Page 586: Selecting A Loop Range

    The MASCHINE sequencer is always looping. In many situations a single Scene will be looped. But MASCHINE also allows you to select sev- eral consecutive Scenes and play them one after the other in a loop. You can even select a loop that doesn’t start at the beginning of a Scene or end at the end of a Scene.
  • Page 587 Drag the Loop Range’s highlighted region horizontally to move the whole Loop Range. ► Drag the left or right border of the Loop Range horizontally to move the Loop Range’s ► start or end point, respectively. This modifies the length of the Loop Range. MASCHINE MIKRO - Manual - 587...
  • Page 588 ↑13.1.4, Jumping to Another Playback Position in Your Project for more information. 13.3.1.1 Selecting a Loop Range on the MASCHINE MIKRO MK1 Controller On your controller you have several methods to control the Loop Range. Setting the Loop Range to a Single Scene...
  • Page 589 If you want to set the Loop Range back to a particular Scene, press SCENE + the desired pad as described above. You can also do this at any time without switching your controller to any particular mode: MASCHINE MIKRO - Manual - 589...
  • Page 590: Jumping To Other Scenes

    Another Playback Position in Your Project. MASCHINE provides you with two additional settings to fine-tune the jumps between the Scene currently playing and the next Scene that is selected: ▪ The Perform Grid lets you quantize the Scene transitions: You can choose the point at which the playback will leave the current Scene.
  • Page 591 3 will cause the new Scene to start playing on its beat 3. This ensures that the global groove of your track is not interrupted! In the software, the Perform Grid and the Retrigger setting can be adjusted in the MASCHINE Header: Adjusting the Perform Grid and Retrigger setting.
  • Page 592 Scene (Retrigger enabled) or from the same position as where it left the current Scene (Retrigger disabled). 13.3.2.1 Adjusting the Perform Grid and Retrigger Setting on the MASCHINE MIKRO Controller Adjusting the Perform Grid...
  • Page 593: Triggering Scenes Via Midi (Maschine Plug-In Only)

    MIDI Note numbers: Host applications use various conventions to name MIDI notes. For ex- ample, in MASCHINE, MIDI note number 0 is referred to as C-2 and MIDI note number 60 (middle C) as C3. Please refer to the documentation of your host to know which convention is used.
  • Page 594 Creating a Song Using Scenes Triggering Scenes via MIDI (MASCHINE Plug-in Only) In the MASCHINE Header, click the cog wheel icon. This opens the following menu: Click MIDI Scene Change from the menu. In the submenu that opens, select MIDI Note to trigger your Scenes via MIDI notes, Pro- gram Change to trigger your Scenes via MIDI Program Change messages, or None (default setting) to disable Scene MIDI Change completely.
  • Page 595: Sampling And Sample Mapping

    Opening the Sample Editor Sampling and Sample Mapping MASCHINE allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own Samples, or rearrange loops that you have created yourself using MASCHINE.
  • Page 596 ↑14.5, Mapping Samples to Zones. 14.1.1 Entering Sampling Mode on the MASCHINE MIKRO Controller The equivalent to the Sample Editor on your controller is the Sampling mode. To enter Sam- pling mode, do the following: With your controller in Control mode, press the pad of the Sound in which you want to record the Sample.
  • Page 597: Recording A Sample

    Sample Editor in the software, and inversely. The page currently displayed in the Sample Editor / Sampling mode is also in sync. 14.2 Recording a Sample MASCHINE provides everything you need to record your own Samples. 14.2.1 Opening the Record Page In the software, recording a new Sample is done in the Record page of the Sample Editor.
  • Page 598 Sampling and Sample Mapping Recording a Sample Record page looks as follows: The Record page in the software. 14.2.1.1 Opening the RECORD Page on the MASCHINE MIKRO Controller In Sampling mode, press + pad to access the RECORD page. You can also hold ►...
  • Page 599: Selecting The Source And The Recording Mode

    ► ▪ To record external audio signals connected to your audio interface, select Ext. Ster. (for stereo signals) or Ext. Mono (for mono signals). ▪ To record audio signals coming from MASCHINE itself, select Internal. Click the INPUT selector to choose between the available inputs: ►...
  • Page 600 For example, this can come in handy to adjust the appropriate threshold in De- tect mode. For this purpose, in Detect mode the level meters additionally provide a fader ad- MASCHINE MIKRO - Manual - 600...
  • Page 601 In this section, activate the MONITOR button to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded.
  • Page 602 To record external audio signals connected to your audio interface, select EXT. STER. (for stereo signals) or EXT. MONO (for mono signals). To record audio signals coming from MASCHINE itself, select INTERNAL. INPUT Choose between the available inputs. The available inputs depend on the SOURCE setting (see above). SOURCE is set to EXT.
  • Page 603 + Right Arrow button. In this sec- tion, You can set MONITOR in order to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded.
  • Page 604: Arming, Starting, And Stopping The Recording

    Cancel. ◦ Once the recording has started, click Stop to stop the recording (it stops immediately) Cancel to cancel the recording (the recorded audio will not be saved). MASCHINE MIKRO - Manual - 604...
  • Page 605 ↑14.5, Mapping Samples to Zones. Note that any events for that Sound in the current Pattern will remain. As a consequence, your recording might directly start to play at the pitch defined by the existing events! MASCHINE MIKRO - Manual - 605...
  • Page 606 Sampling and Sample Mapping Recording a Sample 14.2.3.1 Arming, Starting, and Stopping the Recording on the MASCHINE MIKRO Controller Starting and stopping the recording. Press (START) to arm the recording. ► After the recording has been armed, its behavior will depend on the recording mode you have...
  • Page 607: Checking Your Recordings

    Note that any events for that Sound in the current Pattern will remain. As a consequence, your recording might directly start to play at the pitch defined by the existing events! 14.2.4 Checking Your Recordings You can visualize the last recordings you have made in the current Sound: MASCHINE MIKRO - Manual - 607...
  • Page 608 Save Sample As… Opens a Save Sample As dialog allowing to save the recorded Sample under an- other name and/or to another location on your computer. (2) Zooming scroll bar MASCHINE MIKRO - Manual - 608...
  • Page 609 ▪ Drag any mini waveform to another Sound slot to load it in that Sound. Right-click (Mac OS X: [Ctrl]-click) any mini waveform in the Recording History to open a con- text menu with the following commands: MASCHINE MIKRO - Manual - 609...
  • Page 610 When you close the current Project, the Recording History is cleared for all Sounds — nev- ertheless all your recordings are saved as audio files and available for later use unless you explicitly delete them (via the MASCHINE interface or in your operating system). 14.2.4.1 Checking Your Recordings on the MASCHINE MIKRO Controller You can check the last recordings you have made in the current Sound on your controller: The name of the recorded Sample is shown on the display.
  • Page 611: Location And Name Of Your Recorded Samples

    When you close the current Project, the Recording History is cleared for all Sounds — nev- ertheless all your recordings are saved as audio files and available for later use unless you explicitly delete them (via the MASCHINE interface or in your operating system). 14.2.5...
  • Page 612: Using The Edit Page

    ↑14.4, Slicing a Sample more information on slicing Samples. 14.3.1 Using the Edit Page In the Sample Editor, click the Edit tab at the top to open the Edit page. ► Edit page looks as follows: MASCHINE MIKRO - Manual - 612...
  • Page 613 You can then adjust the loop by dragging its borders, and move the entire loop by drag- ging its title bar. Loops can be created and adjusted in the Zone page — see section MASCHINE MIKRO - Manual - 613...
  • Page 614 Sample on the Cue bus (see section ↑9.2.6, Using the Cue Bus for more information). Click the little circle (or pair of circle) at the far right to switch the waveform display (1) between single-channel and two-channel display. (3) Timeline MASCHINE MIKRO - Manual - 614...
  • Page 615 You can also edit the play and loop ranges on the Zone page. See section ↑14.5.7, Adjust- ing the Zone Settings for more information. 14.3.1.1 Using the EDIT Page on the MASCHINE MIKRO Controller In Sampling mode, press + pad to access the EDIT page. You can also hold ►...
  • Page 616 Press the Left/Right Arrow buttons to select the parameters within each page. To adjust the selected parameter, turn the Control encoder. For continuous parameters, press and turn the Control encoder to adjust the value in finer increments. MASCHINE MIKRO - Manual - 616...
  • Page 617 Page 2 – SELECTION RANGE Parameters The parameters in the SELECTION RANGE page allow you to adjust the range to which audio pro- cessing functions will be applied. MASCHINE MIKRO - Manual - 617...
  • Page 618: Audio Editing Functions

    LECTION RANGE section (see ↑14.3.1, Using the Edit Page above). To apply any audio function to the selected region in your Sample, click the desired icon ► in the Audio Toolbar. MASCHINE MIKRO - Manual - 618...
  • Page 619 This duplicates the selected region of the Sample. The copy is placed right after the original region. STRETCH This allows you to apply time stretching and/or pitch shifting to the selected re- gion of the Sample. See below for a detailed description. MASCHINE MIKRO - Manual - 619...
  • Page 620 This is more suited for non-rhythmic Samples. In this mode only one parameter is available: SPEED (see below). AUTO DTCT (Auto De- If enabled, MASCHINE automatically detects the tempo of the original audio. tection, Beat mode only) MASCHINE MIKRO - Manual - 620...
  • Page 621 Sample, or Cancel to let the Sample untouched. 14.3.2.1 Audio Editing Functions on the MASCHINE MIKRO Controller EDIT page additionally provides several audio editing functions to process your Sample. MASCHINE MIKRO - Manual - 621...
  • Page 622 This removes the DC offset. DC offset (“Direct Current offset”) is an undesirable constant shift in the signal level that might be introduced by some audio pro- cessing units. This offset can notably waste some of the available headroom. MASCHINE MIKRO - Manual - 622...
  • Page 623 (STRCH), use the Left/Right Arrow buttons ► and the Control encoder to select and adjust the parameters. Pitch shifting and time stretching can be applied independently. Parameters for the Stretch function. Following parameters are available: MASCHINE MIKRO - Manual - 623...
  • Page 624 This is more suited for non-rhythmic Samples. In this mode on- ly one parameter is available: SPEED (see below). AUTO DTCT AUTO DTCT (Auto Detection) is enabled, MASCHINE automatically detects the tempo of the original audio. (Auto Detection, Beat mode only) SRC BPM SRC BPM (Source BPM) allows to define the tempo of the original audio (in BPM).
  • Page 625: Slicing A Sample

    Choose a method for slicing along with a few settings depending on the chosen method: ↑14.4.2, Adjusting the Slicing Settings. If you wish, manually adjust the proposed Slices: ↑14.4.3, Manually Adjusting Your Sli- ces. MASCHINE MIKRO - Manual - 625...
  • Page 626: Opening The Slice Page

    In the software, slicing a Sample is done in the Slice page of the Sample Editor. In the Sample Editor, click the Slice tab at the top to open the Slice page. ► Slice page looks as follows: MASCHINE MIKRO - Manual - 626...
  • Page 627 Sampling and Sample Mapping Slicing a Sample The Slice page in the software. 14.4.1.1 Opening the SLICE Page on the MASCHINE MIKRO Controller In Sampling mode, press + pad to access the SLICE page. You can also hold ► and turn the Control encoder.
  • Page 628: Adjusting The Slicing Settings

    Slices: 4, 8, 16 or 32. When MODE is set to Grid (see above), SLICES lets you choose the length of the Slices in note values: 4th, 8th,16th or 32nd notes. MASCHINE MIKRO - Manual - 628...
  • Page 629 Slices. This parameter should be adjusted until all the musically significant sli- ces are being detected in the waveform. (BPM Mode) Selects how the tempo is defined: If you select Auto, MASCHINE will calculate the tempo automatically. If you select Manual, you can enter the tempo in BPM manually.
  • Page 630 Grid mode: The Sample will be sliced according to note values. Detect mode: The Sample will be sliced according to its transients. Manual mode: You can manually slice the Sample as you see fit. MASCHINE MIKRO - Manual - 630...
  • Page 631 This parameter should be adjusted until all the musically significant slices are being detected in the waveform. (BPM Mode) Selects how the tempo is defined: If you select AUTO, MASCHINE will calculate the tempo automatically. If you select MANUAL, you can enter the tempo in BPM manually.
  • Page 632: Manually Adjusting Your Slices

    You can directly adjust your Slices manually by selecting Manual in the MODE selector, or start from MASCHINE’s proposed Slices as described in section ↑14.4.2, Adjusting the Slicing Settings and fine-adjust these Slices manually — in that case the...
  • Page 633 Slice, drag the vertical line (instead of the “S”/“E” marker) toward that of the previ- ous (or next) Slice. By moving the start and end points of Slices independently, you can create overlapping Sli- ces or gaps between Slices. MASCHINE MIKRO - Manual - 633...
  • Page 634 ◦ Click the start border of a Slice to delete that border and merge the Slice with the pre- vious one. ◦ Click inside a Slice (i.e. anywhere between its borders) to remove the entire Slice. The corresponding part of the Sample is grayed out and won’t be exported as Slice. MASCHINE MIKRO - Manual - 634...
  • Page 635 Slices by press- ing the corresponding pads on your controller! 14.4.3.1 Manually Adjusting Your Slices on the MASCHINE MIKRO Controller Your controller provides a dedicated Slice Edit mode that allows you to select and fine-tune each particular Slice.
  • Page 636: Applying The Slicing

    ↑14.4.2, Adjusting the Slicing Settings), you can apply the slicing in order to actually cut the original Sample and create these Slices. This is done via the three elements at the bottom right of the Slice page: MASCHINE MIKRO - Manual - 636...
  • Page 637 ▪ If you drag to a Sound (in the Sound List at the left of the Sample Editor): ◦ The Slices will be mapped to individual notes of this Sound, starting with the bottom C (C-2 in MASCHINE convention). The base key of the Sound will be set to the bot- tom C as well (see section ↑5.1.3, Adjusting the Base Key...
  • Page 638 ◦ If Slices are exported to a Sound, the sequence of notes will contain one note for each pitch. Any existing notes for that Sound will be replaced. Notes for other Sounds in the Pattern will stay untouched. MASCHINE MIKRO - Manual - 638...
  • Page 639 If you drag a Slice to a Group in the Group List (at the left of the Arranger), it will be exported to the first Sound slot of that Group. Any Sound loaded in that Sound slot will be replaced. MASCHINE MIKRO - Manual - 639...
  • Page 640 The Slices will be mapped to individual notes of the selected Sound, starting with the → bottom C (C-2 in MASCHINE convention). The base key of the Sound will be set to the bottom C as well (see section ↑5.1.3, Adjusting the Base Key for more information on the base key).
  • Page 641 Choose the target Sound or Group as described in the paragraphs above. Press (APPLY) to export the selected Slice. APPLY: Exporting the Slices to the Same Sound On the SLICE page, press (APPLY) to export all Slices to the focused Sound itself. ► MASCHINE MIKRO - Manual - 641...
  • Page 642: Mapping Samples To Zones

    Select a Sound slot, then open the Sample Editor (by clicking the button with the wave- ► form icon on the left of the Pattern Editor), and click the Zone tab to show the Zone page. MASCHINE MIKRO - Manual - 642...
  • Page 643: Zone

    Sampling and Sample Mapping Mapping Samples to Zones The Zone page (here for an empty Sound). 14.5.1.1 Opening the ZONE Page on the MASCHINE MIKRO Controller In Sampling mode, press + pad to show the ZONE page. You can also hold ►...
  • Page 644 Zone List button (1). Click an entry in the list to set the focus to that Zone. You can also select multiple Zones, move them via drag and drop, and add/delete Zones in the list. See section ↑14.5.4, Selecting and Managing Zones in the Zone List for a complete description of the Zone List. MASCHINE MIKRO - Manual - 644...
  • Page 645: Adding Samples To The Sample Map

    You can add other Samples to the Sound via this method. The key range of several Zones can overlap, as can the velocity range. Adding Multiple Samples at Once You can also drag several Samples to the Sample Map at once: MASCHINE MIKRO - Manual - 645...
  • Page 646: Selecting And Managing Zones In The Zone List

    The first Sample selected will get the Zone with the lowest key range, the second Sample se- lected will get the Zone just over the previous one, etc. 14.5.3.1 Adding a Sample to the Sample Map on the MASCHINE MIKRO Controller To add a new Sample to the Sample Map of the current Sound:...
  • Page 647 You can add a new Zone to the Zone List in two ways: Drag a Sample from the Browser’s LIBRARY FILES pane or from your operating system ► onto the empty area in the Zone List. MASCHINE MIKRO - Manual - 647...
  • Page 648 Zone List. Right-click ([Ctrl]-click on Mac OS X) the desired entry in the Zone List and select Load Sample… in the menu that opens. A Load Sample dialog opens up. MASCHINE MIKRO - Manual - 648...
  • Page 649 Command Multiple Selection Hold [Ctrl] ([Cmd] on Mac OS X) and click Selects all clicked Zones. Click a selected Zone to deselect it several entries in the list (i.e. remove it from the selection). MASCHINE MIKRO - Manual - 649...
  • Page 650 In that menu selects Delete to remove the focused Zone only, or Delete Selected to re- move all selected Zones. Moving Zones in the List You can move your Zones across the Zone List via drag and drop: Select the Zone(s) you want to move. MASCHINE MIKRO - Manual - 650...
  • Page 651 ↑14.5.5, Selecting and Editing Zones in the Map View for more information on the Sample Map. 14.5.4.1 Selecting and Managing Zones on the MASCHINE MIKRO Controller You can select and remove Zones on your controller. Selecting a Zone On the...
  • Page 652: Selecting And Editing Zones In The Map View

    The Map view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is disabled. Disable the Sample View button to see the Map view. The Map view contains following elements: The Map view of the Zone page. MASCHINE MIKRO - Manual - 652...
  • Page 653 Sample Map. Double-click the main part of the bar to reset the zoom and display the entire pitch range. (4) Vertical zooming scroll bar MASCHINE MIKRO - Manual - 653...
  • Page 654 Zone(s) — depending on the corner. Click inside a Zone and drag Moves the selected Zone(s) across the Sample Map. Note that the Root Key of each Zone is moved accordingly. MASCHINE MIKRO - Manual - 654...
  • Page 655: Editing Zones In The Sample View

    Zone will be mapped to middle C (C3), the Zone underneath to C#3, etc. 14.5.6 Editing Zones in the Sample View The Sample view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is enabled. MASCHINE MIKRO - Manual - 655...
  • Page 656 ▪ Playhead indicator: When the Sample is played back (e.g., by pressing the pad or by click- ing the little play icon in the information bar above the waveform), a playhead indicator (white vertical line) shows you the current play position within the waveform. MASCHINE MIKRO - Manual - 656...
  • Page 657 Settings). Note that the loop will always stay within the play range. Therefore, when moving the Sample’s start and end points closer to each other (see above), keep in mind that it might also shrink the loop! MASCHINE MIKRO - Manual - 657...
  • Page 658: Adjusting The Zone Settings

    The various sections always display the values for the focused Zone. If the MASCHINE window is not wide enough to display all Zone settings at once, a hori- zontal bar appears underneath to scroll to the desired section of parameters.
  • Page 659 Zone of the whole Sample or to individual Zones for selected Slices. Parameter Description ATTACK Adjusts how quickly the Sample/Slice reaches full volume after being triggered. DECAY Adjusts how fast the Sample/Slice dies down. MASCHINE MIKRO - Manual - 659...
  • Page 660 Defines the highest velocity of the focused Zone. Alternatively, you can drag the higher border of the Zone in the Map. 14.5.7.1 Editing Your Zones on the MASCHINE MIKRO Controller At the bottom of the display, the Zone settings allow you to adjust how each Zone should be played back.
  • Page 661 Adjusts the playback’s end point in the Sample of the focused Zone. Press and turn the Control encoder to adjust the parameters in finer increments. In the waveform on the display, the regions outside the play range are grayed out. MASCHINE MIKRO - Manual - 661...
  • Page 662 Page 3 – TUNE / MIX Parameters TUNE / MIX page contains parameters controlling pitch- and level-related aspects of the Sam- ple playback. MASCHINE MIKRO - Manual - 662...
  • Page 663 Zone of the whole Sample or to individual Zones for selected Slices. Parameter Description ATTACK Adjusts how quickly the Sample/Slice reaches full volume after being triggered. DECAY Adjusts how fast the Sample/Slice dies down. MASCHINE MIKRO - Manual - 663...
  • Page 664 At any time you can visually check the key and velocity ranges of the Zone in the Map view of the Slice page in the software. See section ↑14.5.5, Selecting and Editing Zones in the Map View for more information on the Map view. 2 Page 2: Pitch / Envelope [➙ 215] MASCHINE MIKRO - Manual - 664...
  • Page 665: Troubleshooting - Getting Help

    (e.g., many effects, complex routing…). Increasing the RAM in your computer may help significantly. ▪ Make sure you have the most recent version of the MASCHINE software installed. You can find the latest available version following this link: http://www.native-instruments.com/updates...
  • Page 666: The Maschine Software Crashes

    About dialog for all Native Instruments ap- plications. This dialog can be opened by clicking the NI logo in the upper right corner of the user interface, by clicking the MASCHINE logo in its upper left corner, or by selecting About Maschine from the...
  • Page 667: Getting Help

    You can reach the Knowl- edge Base via: www.native-instruments.com/knowledge You can also access the Knowledge Base directly from MASCHINE by selecting Visit Online Knowledge Base from the Help menu in the Application Menu Bar or from the Help submenu in the MASCHINE menu.
  • Page 668: Registration Support

    If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’ Technical Support team via the online support as de- scribed above. You can reach the User Forum via: www.native-instruments.com/forum MASCHINE MIKRO - Manual - 668...
  • Page 669: Appendix: Tips For Playing Live

    So before you get on stage, give your live set a thorough performance check by first playing it at home. Have a look at the CPU meter in the MASCHINE software’s Header to en- sure it never turns red. If necessary, increase the...
  • Page 670: Consider Using A Limiter On Your Master

    16.2.1 Use Mute and Solo Mute and Solo are a good way to build up a live set especially on the MASCHINE controller as you can mute and solo Groups and Sounds at the same time. By pinning the Mute and Solo mode (press Button 1 simultaneously for this), you have both hands free to mute or solo Sounds and Groups.
  • Page 671: Create Variations Of Your Drum Patterns In The Step Sequencer

    To be able to quickly change and modulate the effect settings, you can set modulation for the multi-effect as Patterns from within the MASCHINE software. By using Pat- terns for the multi-effect Group you could for example trigger a filter sweep or a wild modula- ted Beat Delay.
  • Page 672: Load Long Audio Files And Play With The Start Point

    You can adjust the start point of a Sample in the Sampler’s Parameter pages (see ↑6.2.1, Page 1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations by tweaking (…or modulating) the start point. MASCHINE MIKRO - Manual - 672...
  • Page 673: Glossary

    If you have any doubts about the meaning of a word, this is the place to check! Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header, when the MASCHINE software is in Mix view (default view). On its left you can select Groups.
  • Page 674 Instrument and Effect Plug-ins, and Samples. Each of these can be stored, tagged, and categorized in a way that allows you easy access to all of them. MASCHINE’s factory li- brary is already completely tagged, as well as factory libraries of any Native Instruments prod- ucts installed on your computer.
  • Page 675 Control Area The Control area is located in the middle of the MASCHINE window in Arrange view, between the Arranger (above) and the Pattern Editor (below). This area allows you to adjust all the pa- rameters (in Channel properties and Plug-ins) of the focused Sound/Group or the Master: rout- ing, effects, plug-ins, mixing, Macro Controls, etc.
  • Page 676 An insert effect is an effect directly inserted in the signal path of the audio to be processed. Instance You can run several instances of the MASCHINE plug-in simultaneously in your host environ- ment — the only limit being the resources of your computer! At any time you can switch the focus of your hardware controller between the plug-in instances.
  • Page 677 Glossary Header The Header is the topmost row of controls in the MASCHINE software window. Always visible, the Header contains global settings, such as the Master Volume slider, the Transport controls, controls for global swing, tempo, time signature, etc. Keyboard View Keyboard view is the view of the Pattern Editor that shows events for the focused Sound only.
  • Page 678 These effects are applied to all Groups and the Sounds within them. Modulation Modulation allows you to record changes of parameter values from within MASCHINE so that you don’t need to actuate these parameters in real-time. You can modulate parameters of Plug- ins and Channel properties in Sounds and Groups.
  • Page 679 Glossary Parameter Pages The Parameter pages constitute the biggest part of the Control area in the MASCHINE window. They contain the adjustable parameters for the Plug-ins and Channel properties of the focused Sound/Group or those of the Master. Pattern A Pattern is a sequence that plays Sounds from a Group. It belongs to that Group and will be saved together with the Group.
  • Page 680 To quantize a Pattern is to make its events snap to a set of equally distributed locations known as steps. This ensures that these events are on beat. You can also let MASCHINE automatically quantize events that you record live. Quantization makes it easier to get a rhythm going, but too much use can make the Pattern seem stiff or lifeless.
  • Page 681 Patterns with them, etc. Sound Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads.
  • Page 682 Groove properties. Solo See Mute and Solo. Tempo The tempo of a Project (or song, track…) is the speed at which the song is played. The tempo is usually measured in beats per minute (BPM). MASCHINE MIKRO - Manual - 682...
  • Page 683 VST/AU plug-ins. You can not only load these VST/AU presets in MASCHINE but also save them as Plug-in presets: This will make them appear directly in the MASCHINE Browser and take advantage of all Browser’s features.
  • Page 684: Index

    Audio driver (selecting) [74] [30] showing and hiding Audio input [327] [479] Bussing point [674] Audio interface [670] Bypassing [75] selecting inputs and outputs [207] Plug-in slots [74] settings Autoload [105] [673] definition Automation MASCHINE MIKRO - Manual - 684...
  • Page 685 Pattern (controller) Chorus [518] Pattern content (software) [309] Classic saturation [546] [584] Scene (controller) Clear [144] Sound [582] Scene (software) Count-in [261] Clip [57] length [560] creating CPU power [669] [675] definition [560] removing MASCHINE MIKRO - Manual - 685...
  • Page 686 [542] [670] avoiding Driver selecting an audio driver [74] Drum program files [170] importing Duplicate [156] Group [310] Pattern (controller) Pattern (software) [309] [584] Scene (controller) [583] Scene (software) [144] Sound Dynamics effects [497] MASCHINE MIKRO - Manual - 686...
  • Page 687 [546] Saturator [675] definition [486] [681] send effect [542] Distortion [504] Transient Master [512] [512] [514] Filter EQ (Filter mode) [219] [519] Flanger Equalizer [512] [521] Events [523] Freq Shifter MASCHINE MIKRO - Manual - 687...
  • Page 688 (controller) [275] resizing (software) [273] [274] selecting (controller) [272] selecting (software) [278] transposing (controller) [276] transposing (software) Events vs. notes [268] Export [314] MIDI from Pattern Exporting audio [164] [313] from Patterns MASCHINE MIKRO - Manual - 688...
  • Page 689 Input properties (MIDI page) [28] [129] introduction load with Patterns [108] Header [364] Macro properties [677] definition [159] moving Help [665] [493] multieffect Host automation [351] multi-effect [671] HP2 (Filter mode) [219] [184] muting and soloing MASCHINE MIKRO - Manual - 689...
  • Page 690 Locking a mode (controller) [48] [279] quick erasing notes Lofi [544] [273] quick selecting events Loop Range [275] selecting notes [588] selecting (controller) Keyboard view selecting (software) [586] [677] definition LP2 (Filter mode) [219] MASCHINE MIKRO - Manual - 690...
  • Page 691 [275] events/notes (software) [351] automation [159] Group [77] compensating delay [311] Pattern configuring [76] Plug-in [210] [78] connecting external equipment [582] Scene (controller) [351] controlling parameters via [581] Scene (software) [314] exporting from Pattern MASCHINE MIKRO - Manual - 691...
  • Page 692 [278] moving (controller) [275] moving (software) [278] nudging (controller) [277] nudging (software) [283] paste (controller) paste (software) [281] [284] quantizing [273] quick selecting (controller) [275] resizing (software) selecting (controller) [273] [275] MASCHINE MIKRO - Manual - 692...
  • Page 693 [236] [250] adjusting length (controller) [249] adjusting length (software) [308] color [311] copying and pasting (controller) [302] creating (controller) [301] creating (software) [309] cut/copy/paste content (software) cut/copy/paste events/notes (controller) [283] [281] cut/copy/paste events/notes (software) MASCHINE MIKRO - Manual - 693...
  • Page 694 Phaser [524] [256] recording in Control mode (controller) Pinning a mode (controller) [48] [264] recording in Step mode (controller) Pitch scale [177] [306] renaming Plate Reverb [532] [313] rendering audio from Plug-in [50] MASCHINE MIKRO - Manual - 694...
  • Page 695 [680] Preferences [54] [284] quantizing after recording [71] Colors page [263] quantizing while recording (controller) [57] Defaults page Quick Browse [126] General page [55] [69] Hardware page [59] Library page [64] Plug-ins page MASCHINE MIKRO - Manual - 695...
  • Page 696 Redo [46] Reflex [529] Rendering audio [164] Replace mode (controller) [257] Reset [147] Sound slot Resize events/notes (software) [275] [250] Pattern (controller) [249] Pattern (software) Resochord [540] Result list [117] [120] in FILES pane MASCHINE MIKRO - Manual - 696...
  • Page 697 Modulation Envelope [583] duplicating (software) [215] Pitch/Gate [574] inserting (controller) Sampling inserting (software) [573] [615] editing (controller) [28] introduction [611] editing (software) [590] jumping to another [642] mapping (software) [582] moving (controller) recording (software) [597] MASCHINE MIKRO - Manual - 697...
  • Page 698 Sound Search results [99] [466] applying effects to Select Color [141] [273] events/notes (controller) [144] copying and pasting [272] events/notes (software) [681] definition Select mode (controller) [144] duplicating [274] selecting events/notes Groove properties [189] MASCHINE MIKRO - Manual - 698...
  • Page 699 Sync to External MIDI Clock [78] [360] sending MIDI [486] set up as send effect [184] soloing [129] Sound List [346] triggering via MIDI notes Sound List [129] Sound slot [140] naming [184] number resetting [147] Soundcard [670] MASCHINE MIKRO - Manual - 699...
  • Page 700 What’s new in MASCHINE 2.0? [21] [99] using in Browser Threshold [501] [506] Zone Transient Master [504] definition [683] Transpose Zone page [278] events/notes (controller) [642] software [276] events/notes (software) ZONE page (controller) [643] Troubleshooting [665] MASCHINE MIKRO - Manual - 700...

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