105: Reverb Room; 106: Reverb Bright Room - Korg NAUTILUS Series Parameter Manual

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Pre Delay Thru [%]
The un-delayed input is mixed together with the Pre Delay
output, and the result is fed into the reverb. Pre Delay Thru
controls the level of the un-delayed input (the Pre Delay
level is always at maximum). The mix of the delayed and un-
delayed signals can create a more dense, natural timbre.

105: Reverb Room

This room-type reverb emphasizes the early reflections that
make the sound tighter. Changing the balance between the
early reflections and reverb sound allows you to simulate

106: Reverb Bright Room

This room-type reverb emphasizes the early reflections that
make the sound brighter. See 056: Reverb Room.
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
Left
EQ Trim
LEQ
HEQ
+
Pre Delay
EQ Trim
Right
Pre EQ
Trim
Sets the EQ input level.
LEQ Fc
Selects the cutoff frequency (low or mid-low) of the low-
range equalizer.
LEQ Gain [dB]
Sets the gain of the Low EQ.
HEQ Fc
Selects the cutoff frequency (high or mid-high) of the high-
range equalizer.
HEQ Gain [dB]
Sets the gain of the High EQ.
REVERB
Reverb Time [sec]
Sets the reverberation time.
High Damp [%]
Sets the amount of high-frequency attenuation.
[0...100]
Wet / Dry
ER Level
ERs
Pre Delay Thru
Reverb
Reverb Level
ERs
ER Level
Wet / Dry
[0...100]
[Low, Mid-Low]
[–15.0...+15.0]
[High, Mid-High]
[–15.0...+15.0]
[0.1...3.0]
[0...100]
Reverb and Early Reflections 105: Reverb Room
Reverb - Hall / Plate Type
Level
Dry
Reverb
Pre Delay Thru
Pre Delay
Reverb Time
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
"OUTPUT" on page 762.
nuances, such as the type of walls of a room. For detailed
explanations of the parameters, see "106: Reverb Bright
Room" on page 857.
Pre Delay [msec]
Sets the delay time from the dry sound. p.856.
Pre Delay Thru [%]
Sets the mix ratio of non-delay sound. p.857.
ER Level
Sets the level of early reflections. See "Reverb Level,"
below.
Reverb Level
Sets the level of the main reverberation.
Together, the ER Level and Reverb Level allow you to
model the type of walls in the room. A larger ER Level
simulates a hard wall, and a larger Reverb Level simulates a
soft wall.
Level
Dry
ER
(Early Reflections)
Reverb
Pre Delay Thru
Pre Delay
Reverb Time
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
"OUTPUT" on page 762.
Time
[0...200]
[0...100]
[0...100]
[0...100]
Reverb - Room Type
Time
857

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