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High End Systems DL.2 Stage Lighting Manuals
Manuals and User Guides for High End Systems DL.2 Stage Lighting. We have
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High End Systems DL.2 Stage Lighting manuals available for free PDF download: User Manual
High End Systems DL.2 User Manual (334 pages)
Digital Light with Collage Software
Brand:
High End Systems
| Category:
Light Fixture
| Size: 16 MB
Table of Contents
User Manual
1
Contacting High End Systems
2
Patents
2
Declaration of Conformity
3
Product Modification Warning
4
FCC Information
4
Important Safety Information
4
Symbols
5
Fog Machine Warning
5
Packaged Media Notice
5
Warranty Information
6
What You Should Know about Copyright
7
Table of Contents
9
Chapter 1: Product Overview
23
Features
23
System
23
Graphics Engine
24
Content Management Application
25
Hardware
25
Related Products and Accessories
26
Chapter 2: Setup and Configuration
27
Hardware Setup
27
Unpacking the Fixture
27
Hardware Components
28
Connection Ports
28
Pan and Tilt Locking
29
Attaching a Power Cord Cap
29
Installing a Line Cord Cap - U.K. Only
29
Vatic Fitter Heads Information - Danmark
29
Mounting the Fixture
30
Fog Machine Warning
30
Mounting the Fixture Upright
31
Truss Mounting
31
Linking DL.3 Fixtures
32
Setting up a Standard DMX Link
32
Setting up an Ethernet Fixture Link
33
Linking Configurations
33
Powering on the Fixture
34
Homing the Fixture
35
The DL.3 Menu Display Panel
35
Software Setup
36
Installing and Launching the Content Management Application (CMA)
36
Verifying and Upgrading Fixture and CMA Software
37
Configuring DL.3 Fixtures
38
Setup Configuration Using the Menu System
38
Setup Configuration Using the CMA
39
DMX Control Setup
40
Patching the DL.3 Fixture to a Wholehog Console
40
Viewing Output
40
Shutting down the Fixture
41
Recommended Shutdown Options
41
Placing Fixture in Road Case
41
Chapter 3: The Digital Light Menu System
43
Menu Panel Components
43
LCD Display Adjustment Buttons
44
LCD Display Power Button
44
LCD Display Menu Options and Selection
44
Navigating the Menu
45
Menu Options
46
Menu Screen Descriptions
49
DMX Tab
49
Dmx_Control Screen
49
Dmx_Protocol Tab
50
Dmx_Protocol_Motion Screen
50
Dmx_Protocol _Global Screen
50
Dmx_Protocol _Obj Screens
50
Dmx_Raw Screen
51
Set Tab
52
Set_Fixture Screen
52
Set_Projector Screen
53
File Tab
55
Test Tab
56
Test_Home Screen
56
Test_Self Test Screen
56
Info Tab
57
Info_Hours
57
Info_Version Screen
57
Info_Status Tab
57
Reset Screen
58
Chapter 4: DMX Programming Basics and Quick Start
59
DMX Programming Overview
59
DMX512 Links
59
8-Bit Vs. 16-Bit DMX Parameters
59
Determining a DMX Start Channel
60
Protocol Levels
61
DL.3 and DL.2 Protocol Levels
61
Axon Protocol Levels
62
Lighting Console Tips
63
Fixture Libraries
63
Patching Digital Light Fixtures and Axon Media Servers
63
DMX Output Displays
63
Wholehog III Programming Notes
64
Play Speed
64
Mask Strobe
64
Play Modes (Opacity)
64
Cmy
64
Control Channel Functions
64
Quick Start with a Wholehog Console
65
Chapter 5: Tutorials
67
Fixture Set-Up (DL.3 and DL.2 Media Servers)
67
Lesson 1: Cross Fading between Graphic Objects
68
Define Graphic Object 1
68
Add the DL.2 Logo as Graphic Object 2
68
Define Graphic Object 3
68
Create Crossfade Cues
68
Lesson 2 - Working with Multiple Graphic Objects
69
Apply Transparency Effects
69
Lesson 3 - Girt, the Fire Breathing Lizard
70
Define Graphic Object 1
70
Define Graphic Object 2
70
Define Graphic Object 3
71
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow
72
Define Graphic Object 1
72
Define Graphic Object 2
72
Adjust this Effect with the Modifier Parameters
73
Lesson 5: Viewpoint
74
Define Graphic Object 1
74
Define Graphic Object 2
74
Define Graphic Object 3
74
Apply a Global Solarize Effect
75
Adjust Global Viewpoint Mode
75
Appendix A: "DMX Protocol" on Page A-237 Has a Detailed Listing of All the Parameters for Axon
77
Chapter 6: Graphics Engine Overview
77
Protocol Options
77
Image Optimizing Controls
77
Graphics Control Hierarchy
78
Graphics Engine Function Flow
79
Graphics Engine Functions
80
Object Graphic Functions
80
Global Functions
80
Making Graphics Effect Choices
80
Chapter 7: Graphic Functions: Defining Content
81
Selecting Content
81
How Content Is Organized
81
Content Selection Parameters
82
Object
82
Media Folder
83
Media Folder Descriptions
83
Media File
84
Defining a Media File Segment
85
In Frame and out Frame Parameters
85
Segment Selection Examples
85
Defining Playback
86
Playback Mode
86
Playback Speed
87
Chapter 8: Graphic Functions: Rotation, Position, Scale
89
Rotating a 3-D Object
89
Rotation Parameters
91
Rotation
91
Y Rotation
92
Z Rotation
93
Scaling the Object
94
Scale
94
Y Scale
95
Z Scale
96
Changing Object Position
97
Position
97
Y Position
98
Z Position
99
Chapter 9: Graphic Functions: Opacity and Effects
101
Opacity
101
Visual Mode
102
Visual Mode Options
104
Color to B/W
104
Content Optimization
104
Chroma Shift
105
Drop Shadow
106
Exposure Control
107
Faux LED
108
Faux Tile
109
Film Roll
110
Fire Gradient
110
Fuzzifier
111
Gray Maker 1
112
Gray Maker 2
113
Invert Black and White, Keep Color
114
Negative Art
115
Pan and Scan
116
Pixelate
117
Posterizer
118
Push to Red
119
Push to Sepia
120
Shakenbake
121
Texture Mixing
121
Zoom Blur
121
Effect 1 Mode and Effect 2 Mode
122
Chapter 10: Graphic Functions: Synchronizing Content
127
Synchronization Overview
127
Fixture Identification
127
Playback Timing
127
Synchronization Parameters
128
Sync to
128
Sync Mode
128
Chapter 11: Global Functions
129
Global Intensity
129
Global Effect Mode 1 and Effect Mode 2
130
Global Control
134
Shutdown and Reset Options
134
Four-In-One Control Option
134
On-Screen Frame Statistics
135
Masking Control
136
Mask Shape Select and Strobing
136
Mask Shapes
136
Strobing Mask Shapes
136
Mask Size
137
Mask Edge Fade
138
Image Edge Fade
139
Keystone Correction Parameters
140
Ratio
141
Y Ratio
141
Global Viewpoint Mode
142
Perspective View, Spherical Coordinates
142
Perspective View, Cartesian Coordinates
142
Orthogonal View, Cartesian Coordinates
142
Viewpoint Position X
143
Viewpoint Position y
143
Viewpoint Position Z (Zoom)
143
Chapter 12: Global Functions: Collage Generator™ Effect
145
Panorama Collage™ Configurations
146
Computing Collage Specifications
146
Example
146
Central Panorama Collage Specifications
147
Horizontal Panorama Collage Specifications
148
Vertical Panoramas Collage Specifications
150
Configuring the Collage Generator
153
Adjusting the Collage Array
153
Collage Setup Example
155
Mapping a Collage to a Spherical Surface
156
Spherical Mapping Setup Guide
156
Before You Begin
156
Mapping Two Outputs to a Sphere
156
Spherical Mapping Tips
158
Creating Custom Content for the Collage Generator Effect
159
Collages Using Live S-Video Input
159
Chapter 13: Effect Mode Options Descriptions
161
Effect Mode Color Options
162
All or Nothing
162
Background Color
162
Background Color Cycle
162
Chromakey
163
Chromakey Coarse
163
Chromakey Fine
163
Chromakey Medium
163
Modifier Parameters
163
Chromakey, Inverse
164
Chromakey Coarse, Inverse
164
Chromakey Fine, Inverse
164
Chromakey Medium, Inverse
164
Modifier Parameters
164
Cmy
165
CMY Add All Pixels
165
CMY Add Non-Black Pixels
165
Color Cycle
166
Color Deconverge
166
Colorize Gray Scale
166
Color to Alpha
167
Color to Alpha, Inverted
167
Dotp and Resample
167
Edge Fade Color
167
Glow
168
Glow Color Cycle
168
Intensity Key
168
Mask Color
169
Mask Color and Edge Fade Color
169
RGB Add, All Pixels
169
RGB Add2, All Pixels
170
RGB Add to Non-Black Pixels
170
RGB Invert
170
RGB Invert and Swap to BRG
171
RGB Invert and Swap to GBR
171
RGB Scale
171
RGB Swap to BGR
172
RGB Swap to BRG
172
RGB Swap to GBR
172
RGB Swap to GRB
173
RGB Swap to RBG
173
Scan Line
173
Solarize
174
Solarize 1
174
Solarize 2
174
Solarize 3
174
Solarize 4
174
Solid Color RGB
174
Geometric Effect Options
175
Cartoon Edge
175
Collage Generator
175
Chroma Shift
176
Curved Surface Support
176
Downward Vertical Streaks
178
Drop Shadow
179
Edge Detect Black and White
179
Edge Detect Color
180
Faux LED
180
Faux Tile
181
Film Roll
181
Framing
182
Framing Shutter Emulation
182
Fuzzifier
184
Gaussian Blur
184
Horizontal Mirror
185
Image Scale and Rotate
185
Magnifying Lens
186
Magnifying Lens 2
186
Mattes
187
Pan and Scan
189
Picture in Picture
189
Pixelate
190
Pixel Twist
190
Raindrop
190
Shakenbake
191
Sinewave, Circular
191
Sinewave, Circular W/X-Axis Wobbulation
191
Sinewave, Circular W/Y-Axis Wobbulation
191
Sinewave, Circular W/Z-Axis Wobbulation
191
Sinewave, Horizontal
192
Sinewave, Horizontal W/X-Axis Wobbulation
192
Sinewave, Horizontal W/Y-Axis Wobbulation
192
Sinewave, Horizontal W/Z-Axis Wobbulation
192
Sinewave, Vertical
192
Sinewave, Vertical W/X-Axis Wobbulation
192
Sinewave, Vertical W/Y-Axis Wobbulation
192
Sinewave, Vertical W/Z-Axis Wobbulation
192
Slats
193
Vertical Slats
193
Horizontal Slats
193
Spherical Mapping
194
Spherical Mapping, Outside
194
Spherical Mapping, Inside
194
Modifier Parameter Adjustments
194
Texture Mixing
196
Texture Ripple, Asymmetrical Circular
197
Texture Ripple, Circular
197
Texture Ripple, Horizontal
198
Texture Ripple, Vertical
198
Tiling
199
Transparent Wipes
199
Zoom Blur
200
Chapter 14: Fixture Motion Functions
201
Pan and Tilt
201
Dimmer
201
Focus
201
Zoom
201
Mspeed (Motor Speed)
202
Control Function Options
202
Fixture Operations
202
Projector Control
203
Control Parameter Projector Options
203
Using the Internal Projector's Menu
204
Chapter 15: Live Video Input and Control
205
Live Video Sources
205
Internal Camera
205
Other Video Sources
205
Live Video Connection Options
206
Configuring the Video Input Source
206
S-Video
206
Serial Device Interface (SDI)
207
Controlling the Internal Camera Input
207
Camera Zoom
207
Camera Focus
208
IR Illuminator
208
Camera Shutter
208
White Balance Mode
208
Orientation
208
Camera Effects
208
Sending the Camera Feed to S-Video Camera out
207
Chapter 16: Content Management Application (CMA)
209
Launching the CMA
210
Installing the CMA on Your Computer
210
Launching the CMA on Axon
211
Auto Discovery
211
Fixture Identification
212
The Management Client Window
212
Viewing Server Identification Information
213
Client Window Content Organization
214
Preloaded Stock Content
214
Custom User Content
214
Media Files
215
3D Object Files
215
Viewing Server Configuration Data
216
Viewing Content
216
Viewing Folders
216
Viewing Files
217
Managing User Content
218
Naming and Deleting User Content Files and Folders
218
Assigning DMX Values to User Content
218
Assigning DMX Values Automatically
218
Editing User Content DMX Values
219
Valid DMX Values
219
Moving User Content Files and Folders
220
Downloading Content from a Media Server to Your Local Drive
220
Uploading Content from Your Local Drive to a Media Server
221
Moving Files between Fixtures
221
Archiving User Content
222
Using Local Archives to Prepare Content Offline
222
Creating a Local Archive
222
For CMA Running Windows XP
222
For CMA Running Mac os 10.4
223
Creating Content Backup Archive
223
Deploying a Content Archive
223
Cloning User Content
224
Deleting Content
225
DMX Summary
225
Upgrading Software
226
Verifying Software Versions
226
Upgrading the CMA Software
226
Upgrading Server Software
226
Viewing Server Configuration
228
Viewing Current Configuration of All Servers
228
Viewing Individual Fixture Configuration Values
229
DL.3 and DL.2 Media Server Configuration Options
230
Server Tab
230
DMX Settings
230
Fixture Info
230
Version Info
230
Misc
230
Fixture Tab
231
Projector Settings
231
Fixture Settings
231
Display Settings
231
Projector Diagnostics
232
Lamp Tab
232
Test/Reset Tab
232
Home/Reset
232
Self Tests
232
Axon Media Server Configuration Options
233
Server Tab
233
DMX Settings
233
Fixture Info
233
Version Info
233
Misc
233
Display Settings Tab
234
Graphics Output Display Settings
234
Local CMA Display Settings
234
Self Tests
234
Configuration Example
235
Chapter 17: Maintenance and Troubleshooting
237
Pan and Tilt Locking
237
Maintaining the Filtering System
238
Filter Warnings
238
Cleaning and Replacing Filters
238
Cleaning the Base Housing Filter
239
Replacing the Fixture Filter
239
Replacing the Lamp
241
Removing the Projector
242
Replacing the Lens
243
Replacing the Fuse
245
Cleaning or Replacing the Front Window
245
Replacing Motor Driver Boards
246
Fixture Head Driver Board
246
Replacing Fixture Base Driver Board
247
Troubleshooting
248
Button Shortcut Commands
248
Filter Service
248
Status Message Menu Display
248
Button Action
249
Inactivity Timer
249
Supported Error/Warning Messages
249
System State Leds
250
Board LED States
251
General Troubleshooting Suggestions
251
Frequently Asked Questions
253
Advertisement
High End Systems DL.2 User Manual (322 pages)
Digital Light with Collage Software
Brand:
High End Systems
| Category:
Light Fixture
| Size: 14 MB
Table of Contents
Contacting High End Systems
2
Patents
3
Declaration of Conformity
4
FCC Information
5
Important Safety Information
5
Product Modification Warning
5
Fog Machine Warning
6
Packaged Media Notice
6
Symbols
6
Warranty Information
6
What You Should Know about Copyright
7
Table of Contents
9
Chapter 1: Product Overview
23
Features
23
System
23
Graphics Engine
24
Content Management Application
24
Hardware
25
Related Products and Optional Accessories
26
Chapter 2: Setup and Configuration
27
Application (CMA) and Configuring the Fixture for DMX Control
27
Hardware Setup
27
Unpacking the Fixture
27
Hardware Components
28
Connection Ports
28
Pan and Tilt Locking
29
Attaching a Power Cord Cap
29
Installing a Line Cord Cap - U.K. Only
29
Vatic Fitter Heads Information - Danmark
29
Mounting the Fixture
30
Fog Machine Warning
30
Mounting the Fixture Upright
31
Truss Mounting
31
Linking DL.2 Fixtures
32
Setting up a Standard DMX Link
32
Linking Configurations
33
Setting up an Ethernet Fixture Link
33
Powering on the Fixture
34
Homing the Fixture
35
The DL.2 Menu Display Panel
35
Software Setup
36
Installing and Launching the Content Management Application (CMA)
36
Verifying and Upgrading Fixture and CMA Software
37
Configuring DL.2 Fixtures
38
Setup Configuration Using the Menu System
38
Setup Configuration Using the CMA
39
DMX Control Setup
40
Patching the DL.2 Fixture to a Wholehog Console
40
Viewing Output
40
Shutting down the Fixture
41
Recommended Shutdown Options
41
Placing Fixture in Road Case
41
Chapter 3: The DL.2 Menu System
43
Menu Panel Components
43
LCD Display Adjustment Buttons
44
LCD Display Menu Options and Selection
44
LCD Display Power Button
44
Navigating the Menu
45
DL.2 Menu Options
46
Menu Screen Descriptions
49
DMX Tab
49
Dmx_Control Screen
49
Dmx_Protocol Tab
50
Dmx_Protocol _Global Screen
50
Dmx_Protocol _Obj Screens
50
Dmx_Protocol_Motion Screen
50
Dmx_Raw Screen
51
Set Tab
52
Display Options
52
Set_Fixture Screen
52
Timeout Options
52
Restoring Factory Defaults
53
Set_Projector Screen
53
File Screen
54
Test Tab
55
Test_Home Screen
55
Test_Self Test Screen
55
Info Tab
56
Info_Hours
56
Info_Status Tab
56
Info_Version Screen
56
Reset Screen
57
Chapter 4: DMX Programming Basics and Quick Start
59
DMX Programming Overview
59
DMX512 Links
59
8-Bit Vs. 16-Bit DMX Parameters
59
Determining a DMX Start Channel
60
DL.2 Protocol Levels
61
Axon Protocol Levels
62
Lighting Console Tips
63
Fixture Libraries
63
Patching DL.2 Fixtures and Axon Media Servers
63
DMX Output Displays
63
Wholehog III Programming Notes
64
Play Speed
64
Mask Strobe
64
Play Modes (Opacity)
64
Cmy
64
Control Channel Functions
64
Quick Start Axon and DL.2 Control with a Wholehog Console
65
Chapter 5: Tutorials
67
Fixture Set-Up (DL.2 Media Servers)
67
Lesson 1: Cross Fading between Graphic Objects
68
Define Graphic Object 1
68
Add the DL.2 Logo as Graphic Object 2
68
Define Graphic Object 3
68
Create Crossfade Cues
68
Lesson 2 - Working with Multiple Graphic Objects
69
Apply Transparency Effects
69
Lesson 3 - Girt, the Fire Breathing Lizard
70
Define Graphic Object 1
70
Define Graphic Object 2
70
Define Graphic Object 3
71
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow
72
Define Graphic Object 1
72
Define Graphic Object 2
72
Adjust this Effect with the Modifer Parameters
73
Lesson 5: Viewpoint
74
Define Graphic Object 1
74
Define Graphic Object 2
74
Define Graphic Object 3
74
Apply a Global Solarize Effect
75
Adjust Global Viewpoint Mode
75
Chapter 6: Graphics Engine Overview
77
DL.2 Fixture's and Axon Media Servers both Use the same Graphic Engine Software to Control Content Selection, Playback, and 3-D Object and Global Manipulation
77
Axon Protocol Options
77
Image Optimizing Controls
77
Graphics Control Hierarchy
78
Graphics Engine Function Flow
79
Graphics Engine Functions
80
Object Graphic Functions
80
Global Functions
80
Making Graphics Effect Choices
80
Chapter 7: Graphic Functions: Defining Content
81
Each Graphic Object's Content Is Composed of a 3-D Object Overlaid with a
81
Selecting Content
81
How Content Is Organized
81
Content Selection Parameters
82
Object
82
Media Folder
83
Media Folder Descriptions
83
Media File
84
Defining a Media File Segment
85
In Frame and out Frame Parameters
85
Segment Selection Examples
85
Defining Playback
86
Playback Mode
86
Playback Speed
87
Chapter 8: Graphic Functions: Rotation, Position, Scale
89
You Can Independently Control each Graphic Object's Rotation Direction and
89
Rotating a 3-D Object
89
Rotation Parameters
91
Rotation
91
Y Rotation
92
Z Rotation
93
Scaling the Object
94
Scale
94
Y Scale
95
Z Scale
96
Changing Object Position
97
Position
97
Y Position
97
Z Position
99
Chapter 9: Graphic Functions: Opacity and Effects
101
Opacity
101
Visual Mode
102
Visual Mode Options
104
Color to B/W
104
Content Optimization
104
Chroma Shift
105
Drop Shadow
106
Exposure Control
107
Faux LED
108
Faux Tile
109
Film Roll
110
Fire Gradient
110
Fuzzifier
111
Gray Maker 1
112
Gray Maker 2
113
Invert Black and White, Keep Color
114
Negative Art
115
Pan and Scan
116
Pixelate
117
Posterizer
118
Push to Red
119
Push to Sepia
120
Shakenbake
121
Texture Mixing
121
Zoom Blur
121
Effect 1 Mode and Effect 2 Mode
122
Chapter 10: Graphic Functions: Synchronizing Content
127
Synchronization Overview
127
Fixture Identification
127
Playback Timing
127
Synchronization Parameters
128
Sync to
128
Sync Mode
128
Chapter 11: Global Functions
129
Global Intensity
129
Global Effect Mode 1 and Effect Mode 2
130
Global Control
134
Shutdown and Reset Options
134
Four-In-One Control Option
134
On-Screen Frame Statistics
135
Masking Control
136
Mask Shape Select and Strobing
136
Mask Shapes
136
Strobing Mask Shapes
136
Mask Size
137
Mask Edge Fade
138
Image Edge Fade
139
Keystone Correction Parameters
140
Y Ratio
141
Ratio
141
Global Viewpoint Mode
142
Perspective View, Spherical Coordinates
142
Perspective View, Cartesian Coordinates
142
Orthogonal View, Cartesian Coordinates
142
Viewpoint Position X
143
Viewpoint Position y
143
Viewpoint Position Z (Zoom)
143
Using the Collage™ Generator Effect Option Lets You Configure Multiple Media Server Outputs to Display a Single Image in Arrays up to 8 X
145
Chapter 12: Global Functions: Collage Generator™ Effect
145
Panorama Collage™ Configurations
146
Computing Collage Specifications
146
Example
146
Central Panorama Collage Specifications
147
Horizontal Panorama Collage Specifications
148
Vertical Panoramas Collage Specifications
150
Configuring the Collage Generator
153
Adjusting the Collage Array
153
Collage Setup Example
155
Mapping a Collage to a Spherical Surface
156
Spherical Mapping Setup Guide
156
Before You Begin
156
Mapping Two Outputs to a Sphere
156
Spherical Mapping Tips
158
Creating Custom Content for the Collage Generator Effect
159
Collages Using Live S-Video Input
159
Chapter 13: Effect Mode Options Descriptions
161
Effect Mode Color Options
162
All or Nothing
162
Background Color
162
Background Color Cycle
162
Chromakey
163
Chromakey Coarse
163
Chromakey Fine
163
Chromakey Medium
163
Modifier Parameters
163
Chromakey , Inverse
164
Chromakey Coarse, Inverse
164
Chromakey Fine, Inverse
164
Chromakey Medium, Inverse
164
Modifier Parameters
164
Cmy
165
CMY Add All Pixels
165
CMY Add Non-Black Pixels
165
Color Cycle
166
Color Deconverge
166
Colorize Gray Scale
166
Color to Alpha
167
Color to Alpha, Inverted
167
Dotp and Resample
167
Edge Fade Color
167
Glow
168
Glow Color Cycle
168
Intensity Key
168
Mask Color
169
Mask Color and Edge Fade Color
169
RGB Add, All Pixels
169
RGB Add2, All Pixels
170
RGB Add to Non-Black Pixels
170
RGB Invert
170
RGB Invert and Swap to BRG
171
RGB Invert and Swap to GBR
171
RGB Scale
171
RGB Swap to BGR
172
RGB Swap to BRG
172
RGB Swap to GBR
172
RGB Swap to GRB
173
RGB Swap to RBG
173
Scan Line
173
Solarize
174
Solarize 1
174
Solarize 2
174
Solarize 3
174
Solarize 4
174
Solid Color RGB
174
Geometric Effect Options
175
Cartoon Edge
175
Collage Generator
175
Chroma Shift
176
Curved Surface Support
176
Downward Vertical Streaks
178
Drop Shadow
179
Edge Detect Black and White
179
Edge Detect Color
180
Faux LED
180
Faux Tile
181
Film Roll
181
Framing
182
Framing Shutter Emulation
182
Fuzzifier
184
Gaussian Blur
184
Horizontal Mirror
185
Image Scale and Rotate
185
Magnifying Lens
186
Magnifying Lens 2
186
Mattes
187
Pan and Scan
189
Picture in Picture
189
Pixelate
190
Pixel Twist
190
Raindrop
190
Shakenbake
191
Sinewave, Circular
191
Sinewave, Circular W/X-Axis Wobbulation
191
Sinewave, Circular W/Y-Axis Wobbulation
191
Sinewave, Circular W/Z-Axis Wobbulation
191
Sinewave, Horizontal
192
Sinewave, Horizontal W/X-Axis Wobbulation
192
Sinewave, Horizontal W/Y-Axis Wobbulation
192
Sinewave, Horizontal W/Z-Axis Wobbulation
192
Sinewave, Vertical
192
Sinewave, Vertical W/X-Axis Wobbulation
192
Sinewave, Vertical W/Y-Axis Wobbulation
192
Sinewave, Vertical W/Z-Axis Wobbulation
192
Slats
193
Vertical Slats
193
Horizontal Slats
193
Modifier Parameter Adjustments
194
Spherical Mapping
194
Spherical Mapping, Inside
194
Spherical Mapping, Outside
194
Texture Mixing
196
Texture Ripple, Asymmetrical Circular
197
Texture Ripple, Circular
197
Texture Ripple, Horizontal
198
Texture Ripple, Vertical
198
Tiling
199
Transparent Wipes
199
Zoom Blur
200
Chapter 14: Fixture Motion Functions
201
Pan and Tilt
201
Dimmer
201
Focus
201
Zoom
201
Mspeed (Motor Speed)
202
Control Function Options
202
Fixture Operations
202
Projector Control
203
Control Parameter Projector Options
203
Using the Internal Projector's Menu
204
Chapter 15: Live Video Input and Control
205
Live Video Sources
205
Internal Camera
205
Other Video Sources
205
Live Video Connection Options
206
Configuring the Video Input Source
206
Sending the Camera Feed to Camera out
207
Controlling the Internal Camera Input
207
Camera Zoom
207
Camera Focus
207
IR Illuminator
207
Camera Shutter
208
White Balance Mode
208
Orientation
208
Camera Effects
208
Chapter 16: Content Management Application (CMA)
209
Launching the CMA
210
Installing the CMA on Your Computer
210
Launching the CMA on Axon
211
Auto Discovery
211
Fixture Identification
212
The Management Client Window
212
Viewing Server Identification Information
212
Client Window Content Organization
213
3D Object Files
214
Custom User Content
214
Media Files
214
Preloaded Stock Content
214
Viewing Server Configuration Data
214
Viewing Content
215
Viewing Files
215
Viewing Folders
215
Managing User Content
216
Naming and Deleting User Content Files and Folders
216
Assigning DMX Values to User Content
217
Assigning DMX Values Automatically
217
Editing User Content DMX Values
217
Valid DMX Values
217
Moving User Content Files and Folders
218
Downloading Content from a Media Server to Your Local Drive
219
Uploading Content from Your Local Drive to a Media Server
219
Moving Files between Fixtures
220
Archiving User Content
221
Using Local Archives to Prepare Content Offline
221
Creating a Local Archive
221
For CMA Running Windows XP
221
For CMA Running Mac os 10.4
222
Creating Content Backup Archive
222
Deploying a Content Archive
222
Cloning User Content
223
Deleting Content
224
DMX Summary
224
Upgrading Software
224
Verifying Software Versions
224
Upgrading the CMA Software
225
Upgrading Server Software
225
Viewing and Editing Server Configuration
226
Viewing Fixture Configuration Values
227
Editing Configuration Values
227
Configuration Example
228
Configuration Options
229
DL.2 Configuration Options
229
Axon Configuration Options
232
Chapter 17: Maintenance and Troubleshooting
233
Pan and Tilt Locking
233
Maintaining the Filtering System
234
Filter Warnings
234
Cleaning and Replacing Filters
234
Cleaning the Base Housing Filter
235
Replacing the Fixture Filter
235
Cleaning the Internal Projector Filter
236
Replacing the Lamp
237
Replacing the Fuse
238
Cleaning or Replacing the Front Window
238
Replacing Motor Driver Boards
239
Fixture Head Driver Board
240
Replacing Fixture Base Driver Board
240
Troubleshooting
241
Button Shortcut Commands
241
Status Message Menu Display
241
Button Action
242
Inactivity Timer
242
Supported Error/Warning Messages
242
System State Leds
243
Board LED States
244
General Troubleshooting Suggestions
244
Frequently Asked Questions
246
Restoring the System
247
Chapter 18 : Restoring the System
247
Hardware Requirements
247
Performing the System Restore
247
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