Changing Instance Properties - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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To edit a symbol in a new window:
Select an instance of the symbol on the Stage and right-click (Windows) or Control-click
1.
(Macintosh), and select Edit in New Window from the context menu.
Edit the symbol as needed.
2.
To change the registration point, drag the symbol on the Stage. A cross hair indicates the
3.
location of the registration point.
Click the Close box in the upper right corner (Windows) or upper left corner (Macintosh)
4.
to close the new window, and click in the main document window to return to editing the
main document.
To edit a symbol in symbol-editing mode:
Do one of the following to select the symbol:
1.
Double-click the symbol's icon in the Library panel.
Select an instance of the symbol on the Stage and right-click (Windows) or Control-click
(Macintosh) and select Edit from the context menu.
Select an instance of the symbol on the Stage and select Edit > Edit Symbols.
Select the symbol in the Library panel and select Edit from the Library options menu, or
right-click (Windows) or Control-click (Macintosh) the symbol in the Library panel and
select Edit from the context menu.
Edit the symbol as needed on the Stage.
2.
To change the registration point, drag the symbol on the Stage. A cross hair indicates the
3.
location of the registration point.
To exit symbol-editing mode and return to editing the document, do one of the following:
4.
Click the Back button at the left of the Edit bar at the top of the Stage.
Select Edit > Edit Document.
Click the scene name in the Edit bar at the top of the Stage.

Changing instance properties

Each symbol instance has its own properties that are separate from the symbol. You can change
the tint, transparency, and brightness of an instance; redefine how the instance behaves (for
example, change a graphic to a movie clip); and specify how animation plays inside a graphic
instance. You can also skew, rotate, or scale an instance without affecting the symbol.
In addition, you can name a movie clip or button instance so that you can use ActionScript to
change its properties. For more information, see Chapter 7, "Using the Built-In Classes," in Using
ActionScript in Flash. To edit instance properties, you use the Property inspector
(Windows > Properties).
The properties of an instance are saved with it. If you edit a symbol or relink an instance to a
different symbol, any instance properties you've changed still apply to the instance.
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Chapter 3: Using Symbols, Instances, and Library Assets

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