MACROMEDIA FLASH MX 2004-USING FLASH Use Manual page 133

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If the name of the file you are importing ends with a number, and there are additional
5.
sequentially numbered files in the same folder, select whether to import the sequence of files.
Click Yes to import all the sequential files.
Click No to import only the specified file.
The following are examples of filenames that can be used as a sequence:
Frame001.gif, Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird 3
Walk-001.ai, Walk-002.ai, Walk-003.ai
To paste a bitmap from another application directly into the current Flash document:
Copy the image in the other application.
1.
In Flash, select Edit > Paste in Center or Edit > Paste in Place.
2.
Importing file formats for vector or bitmap files
Flash can import different vector or bitmap file formats depending on whether QuickTime 4 or
later is installed on your system. Using Flash with QuickTime 4 installed is especially useful for
collaborative projects in which authors work on both Windows and Macintosh platforms.
QuickTime 4 extends support for certain file formats (including Adobe Photoshop, PICT,
QuickTime Movie, and others) to both platforms.
The following vector or bitmap file formats can be imported into Flash MX 2004, regardless of
whether QuickTime 4 is installed:
File type
Adobe Illustrator (version 10 or earlier;
see
"Importing Adobe Illustrator, EPS,
or PDF files" on page
AutoCAD DXF (see
files" on page
137)
Bitmap
Enhanced Windows Metafile
FreeHand
FutureSplash Player
GIF and animated GIF
JPEG
PNG
Flash Player 6/7
Windows Metafile
136)
"AutoCAD DXF
.fh7, .fh8, .fh9,
Extension
Windows
.eps, .ai .pdf
.dxf
.bmp
.emf
.fh10, .fh11
.spl
.gif
.jpg
.png
.swf
.wmf
Macintosh
(Using QuickTime)
Placing artwork into Flash
133

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