MACROMEDIA FLASH MX 2004-USING FLASH Use Manual page 135

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For Objects, select one of the following:
6.
Rasterize if Necessary to Maintain Appearance
effects in Flash.
Keep All Paths Editable
strokes, and effects are lost on import.
For Text, select one of the following:
7.
Rasterize if Necessary to Maintain Appearance
in text imported into Flash.
Keep All Paths Editable
lost on import.
Select Import as a Single Flattened Image to flatten the PNG file into a single bitmap image.
8.
When this option is selected, all other options are dimmed.
Click OK.
9.
Importing FreeHand MX files
You can import FreeHand files in version 7 or later directly into Flash. FreeHand MX is the best
choice for creating vector graphics for import into Flash, because you can preserve FreeHand
layers, text blocks, library symbols, and pages, and choose a page range to import. If the imported
FreeHand file is in CMYK color mode, Flash converts the file to RGB.
Keep the following guidelines in mind when importing FreeHand files:
When importing a file with overlapping objects that you want to preserve as separate objects,
place the objects on separate layers in FreeHand, and select Layers in the FreeHand Import
dialog box in Flash when importing the file. (If overlapping objects on a single layer are
imported into Flash, the overlapping shapes will be divided at intersection points, just as with
overlapping objects that you create in Flash.)
When you import files with gradient fills, Flash can support up to eight colors in a gradient fill.
If a FreeHand file contains a gradient fill with more than eight colors, Flash creates clipping
paths to simulate the appearance of a gradient fill. Clipping paths can increase file size. To
minimize file size, use gradient fills with eight colors or fewer in FreeHand.
When you import files with blends, Flash imports each step in a blend as a separate path.
Thus, the more steps a blend has in a FreeHand file, the larger the imported file size will
be in Flash.
When you import files with strokes that have square caps, Flash converts the caps to
round caps.
When you import files with placed grayscale images, Flash converts the grayscale images to
RGB images. This conversion can increase the imported file's size.
When importing files with placed EPS images, you must select the Convert Editable EPS
when Imported option in FreeHand Import Preferences before you place the EPS into
FreeHand. If you do not select this option, the EPS image will not be viewable when imported
into Flash. In addition, Flash does not display information for an imported EPS image
(regardless of the Preferences settings used in FreeHand).
keeps all objects as editable vector paths. Some Fireworks fills,
keeps all text editable. Some Fireworks fills, strokes, and effects are
preserves Fireworks fills, strokes, and
preserves Fireworks fills, strokes, and effects
Placing artwork into Flash
135

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