Breaking Text Apart; Linking Text To A Url (Horizontal Text Only) - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Breaking text apart

You can break apart text to place each character in a separate text block. After you break text
apart, you can quickly distribute the text blocks to separate layers and animate each block
separately. For information on distributing objects to layers, see
tweened animation" on page
"Creating Motion," on page
Note: You cannot break apart text in scrollable text fields.
You can also convert text to its component lines and fills to reshape, erase, and otherwise
manipulate it. As with any other shape, you can individually group these converted characters, or
change them to symbols and animate them. After you convert text to lines and fills, you can no
longer edit the text.
To break apart text:
Select the Selection tool and click a text block.
1.
Select Modify > Break Apart. Each character in the selected text is placed in a separate text block.
2.
The text remains in the same position on the Stage.
Select Modify > Break Apart again to convert the characters to shapes on the Stage.
3.
Note: The Break Apart command applies only to outline fonts such as TrueType fonts. Bitmap
fonts disappear from the screen when you break them apart. PostScript fonts can be broken apart
only on Macintosh systems.

Linking text to a URL (horizontal text only)

You can link horizontal text to a URL so that users can jump to other files by clicking the text.
To link horizontal text to a URL:
Select some text or a text block. Do one of the following:
1.
Use the Text tool to select text in a text block.
Use the Selection tool to select a text block on the Stage. This links all the text in the
block to a URL.
If the Property inspector is not already displayed, select Window > Properties.
2.
For Link, enter the URL to which you want to link the text block.
3.
Note: To create a link to an e-mail address, use the mailto: URL. For example, for the Macromedia
Flash Wish URL, enter mailto:wish-flash@macromedia.com.
120
Chapter 6: Working with Text
164. For general information on animation, see
157.
"Distributing objects to layers for
Chapter 9,

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