Resolving Conflicts Between Library Assets - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

Hide thumbs Also See for FLASH MX 2004-USING FLASH:
Table of Contents

Advertisement

To update or replace a symbol:
With the document open, select a movie clip, button, or graphic symbol and select Properties
1.
from the Library options menu.
If the Symbol Properties dialog box is in basic mode, click Advanced to display the Linkage and
2.
Source panels. If the Linkage and Source panel are open, go to Step 3.
To select a new FLA file, under Source in the Symbol Properties dialog box, click Browse.
3.
In the Open dialog box, navigate to a FLA file containing the symbol that will be used to update
4.
or replace the selected symbol in the Library panel, and click Open.
To select a new symbol in the FLA file, under Source, click Symbol.
5.
Navigate to a symbol and click Open.
6.
In the Symbol Properties dialog box, under Source, select Always Update Before Publishing to
7.
automatically update the asset if a new version is found at the specified source location.
Click OK to close the Symbol Properties or Linkage Properties dialog box.
8.

Resolving conflicts between library assets

If you import or copy a library asset into a document that already contains a different asset of the
same name, you can choose whether to replace the existing item with the new item. This option is
available with all the methods for importing or copying library assets, including the following:
Copying and pasting an asset from a source document
Dragging an asset from a source document or a source document library
Importing an asset
Adding a shared library asset from a source document
Using a component from the components panel
The Resolve Library Items dialog box appears when you attempt to place items that conflict with
existing items in a document. A conflict exists when you copy an item from a source document
that already exists in the destination document and the items have different modification dates.
You can avoid naming conflicts by organizing your assets inside folders in your document's
library. The dialog box also appears when you paste a symbol or component into your document's
Stage and you already have a copy of the symbol or component that has a different modification
date from the one you're pasting.
If you choose not to replace the existing items, Flash attempts to use the existing item instead of
the conflicting item that you are pasting. For example, if you copy a symbol named Symbol 1 and
paste the copy into the Stage of a document that already contains a symbol named Symbol 1,
Flash creates an instance of the existing Symbol 1.
If you choose to replace the existing items, Flash replaces the existing items (and all their
instances) with the new items of the same name. If you cancel the Import or Copy operation, the
operation is canceled for all items (not just those items that conflict in the destination document).
72
Chapter 3: Using Symbols, Instances, and Library Assets

Advertisement

Table of Contents
loading

This manual is also suitable for:

Flash mx 2004 - actionscript

Table of Contents