MACROMEDIA FLASH MX 2004-USING FLASH Use Manual page 167

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Select the Sync option in the Property inspector to synchronize the animation of graphic symbol
10.
instances with the main Timeline.
Note: Modify > Timeline > Synchronize Symbols and the Sync option both recalculate the number
of frames in a tween to match the number of frames allotted to it in the Timeline.
If you're using a motion path, select Snap to attach the tweened element to the motion path by
11.
its registration point.
To create a motion tween using the Create Motion Tween command:
Select an empty keyframe and draw an object on the Stage, or drag an instance of a symbol from
1.
the Library panel.
Note: To create a tween, you must have only one item on the layer.
Select Insert > Timeline > Create Motion Tween.
2.
If you drew an object in step 1, Flash automatically converts the object to a symbol and assigns
it the name tween1.
Click inside the frame where you want the animation to end, and select Insert >
3.
Timeline > Frame.
Move the object, instance, or text block on the Stage to the desired position. Adjust the size of
4.
the element if you want to tween its scale. Adjust the rotation of the element if you want to
tween its rotation. Deselect the object when you have completed adjustments.
A keyframe is automatically added to the end of the frame range.
Drag the arrow next to the Easing value or enter a value to adjust the rate of change between
5.
tweened frames:
To begin the motion tween slowly and accelerate the tween toward the end of the
animation, drag the slider up or enter a value between -1 and -100.
To begin the motion tween rapidly and decelerate the tween toward the end of the
animation, drag the slider down or enter a positive value between 1 and 100.
By default, the rate of change between tweened frames is constant. Easing creates a more
natural appearance of acceleration or deceleration by gradually adjusting the rate of change.
To rotate the selected item while tweening, select an option from the Rotate menu:
6.
Select Auto to rotate the object once in the direction requiring the least motion.
Select Clockwise (CW) or Counterclockwise (CCW) to rotate the object as indicated, and
then enter a number to specify the number of rotations.
Note: The rotation in step 6 is in addition to any rotation you applied to the ending frame in step 4.
If you're using a motion path, select Orient to Path to orient the baseline of the tweened element
7.
to the motion path. (See
"Tweening motion along a path" on page
168.)
Tweening instances, groups, and type
167

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