Aligning Objects; Breaking Apart Groups And Objects - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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To restore a transformed object to its original state:
Select the transformed object.
1.
Select Modify > Transform > Remove Transform.
2.
To reset a transformation performed in the Transform panel:
With the transformed object still selected, click the Reset button in the Transform panel.

Aligning objects

The Align panel enables you to align selected objects along the horizontal or vertical axis. You can
align objects vertically along the right edge, center, or left edge of the selected objects, or
horizontally along the top edge, center, or bottom edge of the selected objects. Edges are
determined by the bounding boxes enclosing each selected object.
Using the Align panel, you can distribute selected objects so that their centers or edges are evenly
spaced. You can resize selected objects so that the horizontal or vertical dimensions of all objects
match those of the largest selected object. You can also align selected objects to the Stage. You can
apply one or more Align options to selected objects.
To align objects:
Select the objects to align.
1.
Select Window > Design Panels > Align.
2.
In the Align panel, select To Stage to apply alignment modifications relative to stage
3.
dimensions.
Select alignment buttons to modify the selected objects:
4.
For Align, select Align Left, Align Horizontal Center, Align Right, Align Top, Align Vertical
Center, or Align Bottom.
For Distribute, select Distribute Top, Distribute Horizontal Center, Distribute Bottom,
Distribute Left, Distribute Vertical Center, or Distribute Right.
For Match Size, select Match Width, Match Height, or Match Width and Height.
For Space, select Space Horizontally or Space Vertically.

Breaking apart groups and objects

To separate groups, instances, and bitmaps into ungrouped, editable elements, you use the Break
Apart command. Breaking apart significantly reduces the file size of imported graphics.
Although you can select Edit > Undo immediately after breaking apart a group or object,
breaking apart is not entirely reversible. It affects objects as follows:
It severs a symbol instance's link to its master symbol.
It discards all but the current frame in an animated symbol.
It converts a bitmap to a fill.
Breaking apart groups and objects
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