Adding, Naming, And Registering Assets - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Configuring a True or False interaction
In a True or False interaction, the user responds with an answer of either True or False.
To configure a True or False interaction:
If you are not using a quiz template, place the learning interaction on the Stage. If you are using
1.
a quiz template, select the frame on the Interactions layer that contains the True or False
interaction (Frame 7, if you have not added or removed keyframes).
Break the movie clip apart (Modify > Break Apart), display the Component Inspector, and then
2.
type the interaction ID and the question. See
on page
393.
In the Question text box, type the text of the question you want to ask the user.
3.
Select Correct to specify which answer, True or False, is the correct response for the interaction.
4.
If you want, you can change these responses to Correct or Incorrect by changing the text of
the distractors. For example, you could type A. Correct and B. Incorrect in the Distractors
text boxes.
True or False interaction distractors
The True or False interaction includes a question text field, two RadioButton components, a
control button, and a feedback text field. There are no other distractor options to configure.

Adding, naming, and registering assets

Each Flash learning interaction consists of the following assets:
An interaction component
Dynamic text fields
Distractor elements
User interface (UI) components
The collection of assets for each interaction type is stored within movie clip symbols in the
library. These movie clips are intended to provide mobility for the assets so they can be copied to
keyframes or among files. The movie clips are intended only to be containers and are not
necessary to make the interaction work.
If you have experience handling and naming graphics, you can enter your own instance names
for the graphic assets on the Stage. You do not need to use the movie clip containers or the
templates—instead, you can add your own assets to the Stage, add a Learning Interaction
component to the Stage, and then register the assets' instance names in the Component inspector
for the interaction.
Remember the following aspects about naming assets:
Interaction components do not need to be named.
UI components need to have unique names for similar interaction types.
Each graphic distractor (Drag object, Target object, hot spot, and hot object) must have a
unique instance name.
"Configuring a Learning Interaction component"

Adding, naming, and registering assets

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