Tweening Instances, Groups, And Type - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Flash inserts new layers below any selected layers in the Timeline. The new layers are arranged top
to bottom, in the order in which the selected elements were originally created. For broken-apart
text, the layers are arranged in the order of the characters, whether left-to-right, right-to-left, or
top-to-bottom. For example, if you break apart the text FLASH and distribute it to layers, the
new layers, named F, L, A, S, and H, are arranged top to bottom, immediately below the layer
initially containing the text.
Distributing objects to layers
To distribute objects to layers, you select the objects in one or more layers and select Distribute to
Layers from the Modify menu or from the context menu.
To tween distributed objects, follow the procedure in
on page 165
or
"Tweening shapes" on page
To distribute objects to layers:
Select the objects that you want to distribute to layers. The objects can be in a single layer, or
1.
in several layers, including noncontiguous layers.
Do one of the following:
2.
Select Modify > Timeline > Distribute to Layers.
Right-click (Windows) or Control-click (Macintosh) one of the selected objects and select
Distribute to Layers from the context menu.

Tweening instances, groups, and type

To tween the changes in properties of instances, groups, and type, you use motion tweening.
Flash can tween position, size, rotation, and skew of instances, groups, and type. Additionally,
Flash can tween the color of instances and type, creating gradual color shifts or making an
instance fade in or out. To tween the color of groups or type, you must make them into symbols.
See
"Creating symbols" on page
you place each character in a separate text block; see
If you apply a motion tween and then change the number of frames between the two keyframes,
or move the group or symbol in either keyframe, Flash automatically tweens the frames again.
You can create a motion tween using one of two methods:
Create the starting and ending keyframes for the animation and use the Motion Tweening
option in the Property inspector.
Create the first keyframe for the animation, insert the number of frames you want on the
Timeline, select Insert > Timeline > Create Motion Tween, and move the object to the new
location on the Stage. Flash automatically creates the ending keyframe.
When tweening position, you can make the object move along a nonlinear path. See
motion along a path" on page
169.
55. To animate individual characters in a block of text separately,
168.

"Tweening instances, groups, and type"

"Breaking text apart" on page
Tweening instances, groups, and type
120.
"Tweening
165

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