Enabling, Editing, And Testing Buttons - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Repeat steps 5 and 6 for the Down frame and the Hit frame.
7.
The Hit frame is not visible on the Stage, but it defines the area of the button that responds
when clicked. Make sure that the graphic for the Hit frame is a solid area large enough to
encompass all the graphic elements of the Up, Down, and Over frames. It can also be larger
than the visible button. If you do not specify a Hit frame, the image for the Up state is used as
the Hit frame.
You can create a disjoint rollover, in which moving the pointer over a button causes another
graphic on the Stage to change. To do this, you place the Hit frame in a different location than
the other button frames.
To assign a sound to a state of the button, select that state's frame in the Timeline, select
8.
Window > Properties, and then select a sound from the Sound menu in the Property inspector.
For more information, see
When you finish, select Edit > Edit Document. Drag the button symbol from the Library panel
9.
to create an instance of it in the document.

Enabling, editing, and testing buttons

By default, Flash keeps buttons disabled as you create them, to make it easier to select and work
with them. When a button is disabled, clicking the button selects it. When a button is enabled, it
responds to the mouse events that you've specified as if the SWF file were playing. You can still
select enabled buttons, however. In general, it is best to disable buttons as you work, and enable
buttons to quickly test their behavior.
To enable and disable buttons:
Select Control > Enable Simple Buttons. A check mark appears next to the command to
indicate buttons are enabled. Select the command again to disable buttons.
Any buttons on the Stage now respond. As you move the pointer over a button, Flash displays
the Over frame; when you click within the button's active area, Flash displays the Down
frame.
To select an enabled button:
Use the Selection tool to drag a selection rectangle around the button.
To move or edit an enabled button:
Select the button, as described above.
1.
Do one of the following:
2.
Use the arrow keys to move the button.
If the Property inspector is not visible, select Window > Properties to edit the button
in the Property inspector, or Alt-double-click (Windows) or Option-double-click the
button (Macintosh).
60
Chapter 3: Using Symbols, Instances, and Library Assets
"Adding sounds to buttons" on page 204.

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