Creating Frame-By-Frame Animations - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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To use shape hints:
Select the first keyframe in a shape-tweened sequence.
1.
Select Modify > Shape > Add Shape Hint.
2.
The beginning shape hint appears as a red circle with the letter a somewhere on the shape.
Move the shape hint to a point that you want to mark.
3.
Select the last keyframe in the tweening sequence.
4.
The ending shape hint appears somewhere on the shape as a green circle with the letter a.
Move the shape hint to the point in the ending shape that should correspond to the first point
5.
you marked.
Play the animation again to see how the shape hints change the shape tweening. Move the shape
6.
hints to fine-tune the tweening.
Repeat this process to add additional shape hints. New hints appear with the letters that follow
7.
(b, c, and so on).
You can choose to view all shape hints, and you can remove shape hints.
To see all shape hints:
Select View > Show Shape Hints. The layer and keyframe that contain shape hints must be
active for Show Shape Hints to be available.
To remove a shape hint:
Drag it off the Stage.
To remove all shape hints:
Select Modify > Shape > Remove All Hints.

Creating frame-by-frame animations

To create a frame-by-frame animation, you define each frame as a keyframe and create a different
image for each frame. Each new keyframe initially contains the same contents as the keyframe
preceding it, so you can modify the frames in the animation incrementally.
To create a frame-by-frame animation:
Click a layer name to make it the active layer, and select a frame in the layer where you want the
1.
animation to start.
If the frame isn't already a keyframe, select Insert > Timeline > Keyframe to make it one.
2.
Create the artwork for the first frame of the sequence.
3.
You can use the drawing tools, paste graphics from the Clipboard, or import a file.
Click the next frame to the right in the same row and select Insert > Timeline > Keyframe, or
4.
right-click (Windows) or Control-click (Macintosh) and select Insert Keyframe from the
context menu.
This adds a new keyframe whose contents are the same as those of the first keyframe.
Alter the contents of this frame on the Stage to develop the next increment of the animation.
5.
Creating frame-by-frame animations
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