MACROMEDIA FLASH MX 2004-USING FLASH Use Manual page 152

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To skew the selection, position the pointer on the outline between the transformation
handles and drag.
To distort shapes, press Control (Windows) or Command (Macintosh) and drag a corner
handle or a side handle. Shift-Control-drag (Windows) or Shift-Command-drag
(Macintosh) a corner handle to taper the object—to move the selected corner and the
adjoining corner equal distances from their origins. For more information on distorting
objects, see
Note: The Free Transform tool cannot transform symbols, bitmaps, video objects, sounds,
gradients, or text. If a multiple selection contains any of these, only the shape objects are distorted.
To transform text, first convert the characters to shape objects.
To end the transformation, click outside the selected object, instance, or text block.
4.
Distorting objects
When you apply a Distort transformation to a selected object, dragging a corner handle or an
edge handle on the bounding box moves the corner or edge and realigns the adjoining edges.
Shift-dragging a corner point tapers the object—that is, it moves that corner and the adjoining
corner an equal distance and opposite direction from each other. The adjoining corner is the
corner opposite the direction you drag. Control-dragging (Windows) or Command-dragging a
middle point on an edge moves the entire edge freely.
You can distort graphic objects by using the Distort command. You can also distort objects when
freely transforming them. See
To distort graphic objects:
Select a graphic object or objects on the Stage.
1.
Note: The Distort command cannot modify symbols, bitmaps, video objects, sounds, gradients,
object groups, or text. If a multiple selection contains any of these, only the shape objects are
distorted. To modify text, first convert the characters to shape objects.
Select Modify > Transform > Distort.
2.
Place the pointer on one of the transformation handles and drag.
3.
To end the transformation, click outside the selected object or objects.
4.
Modifying shapes with the Envelope modifier
The Envelope modifier lets you warp and distort objects. An envelope is a bounding box that
contains one or more objects. Changes made to an envelope's shape affect the shape of the objects
contained within the envelope. You edit the shape of an envelope by adjusting its points and
tangent handles. See
152
Chapter 8: Working with Graphic Objects
"Distorting objects" on page
"Transforming objects freely" on page
"Adjusting segments" on page
152.
94.
151.

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