Stacking Objects - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Enter scale, rotation, or skew values. See
3.
on page
153, and
Click the Create Copy button in the Transform panel (the left button in the lower right corner
4.
of the panel).
Deleting objects
Deleting an object removes it from the file. Deleting an instance on the Stage does not delete the
symbol from the library.
To delete objects:
Select an object or multiple objects.
1.
Do one of the following:
2.
Press Delete or Backspace.
Select Edit > Clear.
Select Edit > Cut.
Right-click (Windows) or Control-click (Macintosh) the object and select Cut from the
context menu.

Stacking objects

Within a layer, Flash stacks objects based on the order in which they were created, placing the
most recently created object at the top of the stack. The stacking order of objects determines how
they appear when they are overlapping.
Drawn lines and shapes always appear below groups and symbols on the stack. To move them up
the stack, you must group them or make them into symbols. You can change the stacking order of
objects at any time.
Layers also affect the stacking order. Everything on Layer 2 appears on top of everything on
Layer 1, and so on. To change the order of layers, drag the layer name in the Timeline to a new
position. See "Using layers"
To change the stacking order of an object:
Select the object.
1.
Use one of the following commands:
2.
Select Modify > Arrange > Bring to Front or Send to Back to move the object or group to
the top or bottom of the stacking order.
Select Modify > Arrange > Bring Forward or Send Backward to move the object or group up
or down one position in the stacking order.
If more than one group is selected, the groups move in front of or behind all unselected groups,
while maintaining their order relative to each other.
"Skewing objects" on page
Getting Started with Flash.
in
"Scaling objects" on page
154.
153,
"Rotating objects"
Stacking objects
149

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