Tweening Motion Along A Path - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Select Synchronize to ensure that the instance loops properly in the main document.
8.
Use the Synchronize command if the number of frames in the animation sequence inside the
symbol is not an even multiple of the number of frames the graphic instance occupies in
the document.
If you're using a motion path, select Snap to attach the tweened element to the motion path by
9.
its registration point.

Tweening motion along a path

Motion guide layers let you draw paths along which tweened instances, groups, or text blocks can
be animated. You can link multiple layers to a motion guide layer to have multiple objects follow
the same path. A normal layer that is linked to a motion guide layer becomes a guided layer.
To create a motion path for a tweened animation:
Create a motion-tweened animation sequence as described in
1.
type" on page
If you select Orient to Path, the baseline of the tweened element orients to the motion path. If
you select Snap, the registration point of the tweened element snaps to the motion path.
Do one of the following:
2.
Select the layer containing the animation and select Insert > Timeline > Motion Guide.
Right-click (Windows) or Control-click (Macintosh) the layer containing the animation
and select Add Motion Guide from the context menu.
Flash creates a new layer above the selected layer with a motion guide icon to the left of the
layer name.
Use the Pen, Pencil, Line, Circle, Rectangle, or Brush tool to draw the desired path.
3.
Snap the center to the beginning of the line in the first frame, and to the end of the line in
4.
the last frame.
Note: For best snapping results, drag the symbol by its registration point.
To hide the motion guide layer and the line so that only the object's movement is visible while
5.
you work, click in the Eye column on the motion guide layer.
The group or symbol follows the motion path when you play the animation.
168
Chapter 9: Creating Motion
165.
"Tweening instances, groups, and

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