About Components; Using The Library To Manage Media Assets - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Behaviors
are prewritten ActionScript scripts that you add to an object to control that object.
Behaviors let you add the power, control, and flexibility of ActionScript coding to your document
without having to create the ActionScript code. You can use behaviors to control movie clips and
video and sound files. See the following sections:
"Controlling instances with behaviors" on page
"Controlling video playback using behaviors" on page
"Controlling sound playback using behaviors" on page
In screen-based documents, you can use behaviors to control screens. See
transitions for screens with behaviors (Flash Professional only)" on page
Note: You can use ActionScript to create complex or customized interactivity. See Chapter 2,
"ActionScript Basics," in Using ActionScript in Flash.

About components

Components are movie clips with parameters that let you modify their appearance and behavior.
A component can provide a wide range of functionality. A component can be a simple user
interface control, such as a radio button or a check box, or it can be a complicated control
element, such as a media controller or a scroll pane. A component can even be nonvisual, such as
the focus manager that lets you control which object receives focus in an application.
Components let you separate coding and design. They also let you reuse code, and download
components created by other developers. For more information, see "Getting Started with
Components" in Using Components.

Using the library to manage media assets

The library in a Flash document stores media assets that you create or import for use in a Flash
document. The library stores imported files such as video clips, sound clips, bitmaps, and
imported vector artwork as well as symbols. A symbol is a graphic, button, or movie clip that you
create once and can reuse multiple times. You can also create a font symbol. For information on
symbols, see
Chapter 3, "Using Symbols, Instances, and Library Assets," on page 53
"Creating font symbols" on page
The library also contains components that you have added to your document. Components
appear in the library as compiled clips. For more information, see "Components in the Library
panel" in Using Components.
The Library panel displays a scroll list with the names of all items in the library, which lets you
view and organize these elements as you work. An icon next to an item's name in the Library
panel indicates the item's file type. The Library panel has an options menu with commands for
managing library items.
You can open the library of any Flash document while you are working in Flash, to make the
library items from that file available for the current document.
65.
116.

Using the library to manage media assets

191.
206.
"Creating controls and
228.
and
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