Flipping Objects; Restoring Transformed Objects - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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To rotate and skew objects by dragging:
Select the object or objects on the Stage.
1.
Select Modify > Transform > Rotate and Skew.
2.
Do one of the following:
3.
Drag a corner handle to rotate the object.
Drag a center handle to skew the object.
To end the transformation, click outside the selected object or objects.
4.
To rotate objects by 90°:
Select the object or objects.
1.
Select Modify > Transform > Rotate 90° CW to rotate clockwise, or Rotate 90° CCW to
2.
rotate counterclockwise.
Skewing objects
Skewing an object transforms it by slanting it along one or both axes. You can skew an object by
dragging or by entering a value in the Transform panel. To skew an object by dragging, see the
procedure for rotating and skewing an object by dragging, under
To skew an object using the Transform panel:
Select the object or objects.
1.
Select Window > Design Panels > Transform.
2.
Click Skew.
3.
Enter angles for the horizontal and vertical values.
4.

Flipping objects

You can flip objects across their vertical or horizontal axis without moving their relative position
on the Stage.
To flip an object:
Select the object.
1.
Select Modify > Transform > Flip Vertical or Flip Horizontal.
2.

Restoring transformed objects

When you scale, rotate, and skew instances, groups, and type with the Transform panel, Flash
saves the original size and rotation values with the object. This allows you to remove the
transformations you applied and restore the original values.
You can undo only the most recent transformation performed in the Transform panel by choosing
Edit > Undo. You can reset all transformations performed in the Transform panel by clicking the
Reset button in the panel before you deselect the object.
154
Chapter 8: Working with Graphic Objects
"Rotating objects" on page
153.

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