MACROMEDIA FLASH MX 2004-USING FLASH Use Manual page 140

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Applying a bitmap fill
You can apply a bitmap as a fill to a graphic object using the Color Mixer. Applying a bitmap as a
fill tiles the bitmap to fill the object. The Fill Transform tool allows you to scale, rotate, or skew
an image and its bitmap fill. See
To apply a bitmap as a fill using the Color Mixer:
To apply the fill to existing artwork, select a graphic object or objects on the Stage.
1.
Select Window > Design Panels > Color Mixer.
2.
In the Color Mixer, select Bitmap from the pop-up menu in the center of the panel.
3.
If you need a larger preview window to display more bitmaps in the current document, click the
4.
arrow in the lower right corner to expand the Color Mixer.
Click a bitmap to select it.
5.
The bitmap becomes the current fill color. If you selected artwork in step 1, the bitmap is
applied as a fill to the artwork.
Editing bitmaps in an external editor
If you are editing a Fireworks PNG file imported as a flattened image, you can choose to edit the
PNG source file for the bitmap, when available.
Note: You cannot edit bitmaps from Fireworks PNG files imported as editable objects in an external
image editor.
If you have Fireworks 3 or later or another image-editing application installed on your system,
you can start the application from within Flash to edit an imported bitmap.
To edit a bitmap with Fireworks 3 or later:
In the Library panel, right-click (Windows) or Control-click (Macintosh) the bitmap's icon.
1.
In the bitmap's context menu, select Edit with Fireworks 3.
2.
In the Edit Image dialog box, specify whether the PNG source file or the bitmap file is to
3.
be opened.
Perform the desired modifications to the file in Fireworks.
4.
In Fireworks, select File > Update.
5.
Return to Flash.
6.
The file is automatically updated in Flash.
To edit a bitmap with another image-editing application:
In the Library panel, right-click (Windows) or Control-click (Macintosh) the bitmap's icon.
1.
In the bitmap's context menu, select Edit With.
2.
Select an image-editing application to open the bitmap file, and click OK.
3.
Perform the desired modifications to the file in the image-editing application.
4.
140
Chapter 7: Using Imported Artwork
"Transforming gradient and bitmap fills" on page
80.

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