Appendix A: Using Samples And Templates; Using Samples - MACROMEDIA FLASH MX 2004-USING FLASH Use Manual

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Macromedia Flash MX 2004 and Macromedia Flash MX Professional 2004 come with several
samples and templates to help you get started. This appendix contains information on how to use
samples and how to use templates.

Using samples

One of the quickest ways to learn Flash is to look at existing sample files to see how they were
created. Each of the samples provided is described in the subsections below.
To view the published application file (SWF), you can link to it directly from the following
pages describing each sample application. To view the design file (FLA) for a sample, open the file
from within Flash. Some samples are complete applications, and others are simple applications
that are intended to introduce a concept that you can use to build your own Flash content.
To open a sample FLA file:
In Flash, select File > Open.
1.
Do one of the following to open the FLA file:
2.
On Windows, browse to boot drive\Program Files\Macromedia\Flash MX 2004\Samples\
sample folder, and double-click sample.fla.
On Macintosh, browse to Macintosh HD/Applications/Macromedia Flash MX 2004/
Samples/sample folder, and double-click sample.fla.
The Macromedia website contains more samples. You can view them at:
go/flashmx_samples.
Using the accessibility features in Flash
This sample shows how you can use the accessibility features of Flash. Features covered in this
sample include tab ordering, components, and the Accessibility panel. In this sample, you can see
how to use the new authoring tool features and user interface that are geared toward building
applications containing the accessibility features. An arrow moves to indicate which element on
the Stage has the focus. You can explore the source code to learn how to use the Flash accessibility
features.
Using Samples and Templates
APPENDIX A
www.macromedia.com/
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