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MACROMEDIA FLASH MEDIA SERVER 2-DEVELOPING MEDIA manual available for free PDF download: Develop Manual
MACROMEDIA FLASH MEDIA SERVER 2-DEVELOPING MEDIA Develop Manual (114 pages)
Developing Media Applications
Brand:
MACROMEDIA
| Category:
Software
| Size: 2 MB
Table of Contents
Table of Contents
3
About this Manual
7
Intended Audience
7
About the Flash Media Server Documentation
8
Support for Learning about Flash Media Server
9
Typographical Conventions
9
Chapter 1: Getting Started
11
Installation and System Requirements
11
Setting up the Hardware and Software
11
Creating a Development Environment
13
Preview of Development Tasks
14
Deploying Applications and Application Instances
15
Storing Server-Side and Client-Side Files
15
Storing Your Application's Server-Side Script Files
16
About Application Instances
17
File Types Used by Flash Media Server
18
Connecting to the Server
19
Starting the Service
19
Opening a Connection to the Server
20
Chapter 2: Flash Media Server Architecture
21
Understanding the Flash Media Server Architecture
22
About Streams and Shared Objects
23
About Connecting to External Data Sources
26
Workflow for Creating and Deploying Applications
27
Understanding Application Flow
29
Understanding Connection Flow
30
Invoking Remote Methods
31
Understanding Shared Object Flow
34
Chapter 3: Using Media Classes
37
About Flash Media Server Classes
37
About Client-Side Classes
37
About Server-Side Classes
39
About Client-Server Communication
40
Understanding Shared Objects
41
About the Application Class
42
Using the Application.onconnect Handler
43
Using the Application.ondisconnect Handler
45
Handling Events in a Component-Based Application
46
The Camera Class
46
Turning the Camera off
46
Suggested Settings for Different Bandwidth Speeds
47
Using One Camera in Multiple Applications
47
The Client Class
47
The Microphone Class
48
Avoiding Audio Feedback
48
Keeping the Microphone on
48
The Netconnection Class (Client-Side)
49
The Netstream Class
50
Using Multiple Data Types in a Stream
50
Getting the Stream Time Length with Actionscript
50
About Buffering a Stream
51
About the Play Status of a Stream
51
The Sharedobject Class
52
About Synchronizing Shared Objects
52
Using Shared Object Slots Effectively
52
Flushing Remote Shared Objects
53
Avoiding Shared Object Synchronization Problems
53
The Stream Class
55
The System Class
55
About the Video Class
56
About Creating Video Objects Dynamically
56
Understanding Frame Rates
56
Chapter 4: Working with Media Files
57
Working with Video
57
About Creating Live Web Events
57
Customizing Stream Delivery
58
Working with MP3 Files
62
Chapter 5: Debugging and Monitoring Applications
65
Using the Management Console to Debug and Monitor Application
65
Connecting the Management Console to a Server
66
About the View Applications Panel
67
About the Live Log Panel
69
About the Clients Panel
70
About the Shared Objects Panel
71
About the Streams Panel
73
About the Performance Panel
74
Using a Debug Connection
76
About Onstatus Event Handlers
76
Where to Use Onstatus Handlers in a Script
77
About Overriding the Onstatus Handler
77
About the System.onstatus Handler
78
About Debugging a Netconnection.connect.failed Message
78
Tracing the Properties of an Object
79
Chapter 6: Application Development Tips and Tricks
81
About File Types and Paths
81
About Shared Object Files
82
Portability Across Servers
83
Client-Server Script Interdependence
84
Using Multiple Script Files
85
Archiving and Compiling Server-Side Script Files
86
Compiling Scripts to Bytecode
89
Forcing the Player Settings Panel to Appear
91
Managing Bandwidth
92
Writing Double-Byte Applications
93
About Unloading and Reloading Applications
94
Implementing Dynamic Access Control
94
Developing Secure Applications
95
Protecting Scripts from Third-Party Code
96
Simple-System Call Example
98
Synchronous System Calls
98
Asynchronous System Calls
99
Coding Conventions
101
Following Naming Guidelines
101
Naming Variables to Support Code Hinting
102
Commenting Your Code
103
Initializing Applications
104
Using Var for Local Variables
104
Index
107
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