Adding, Naming, And Registering Assets - MACROMEDIA FLASH 8-USING FLASH Use Manual

Using flash
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Configuring a True or False interaction
In a True or False interaction, the user responds with an answer of either True or False.
To configure a True or False interaction:
1.
If you are not using a quiz template, place the learning interaction on the Stage. If you are
using a quiz template, select the frame on the Interactions layer that contains the True or
False interaction (Frame 7, if you have not added or removed keyframes).
2.
Break the movie clip apart (Modify > Break Apart), display the Component inspector, and
then type the interaction ID and the question. See
component" on page
3.
In the Question text box, type the text of the question you want to ask the user.
4.
Select Correct to specify which answer, True or False, is the correct response for the
interaction. If you want, you can change these responses to Correct or Incorrect by
changing the text of the distractors. For example, you could type A. Correct and B.
Incorrect in the Distractors text boxes.
True or False interaction distractors
The True or False interaction includes a question text field, two RadioButton components, a
control button, and a feedback text field. There are no other distractor options to configure.

Adding, naming, and registering assets

Each Flash learning interaction consists of the following assets:
An interaction component
Dynamic text fields
Distractor elements
User interface (UI) components
The collection of assets for each interaction type is stored within movie clip symbols in the
library. These movie clips are intended to provide mobility for the assets so they can be copied
to keyframes or among files. The movie clips are intended only to be containers and are not
necessary to make the interaction work.
576
Creating E-learning Content
558.
"Configuring a Learning Interaction

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