Tweening Instances, Groups, And Type - MACROMEDIA FLASH 8-USING FLASH Use Manual

Using flash
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Distributing objects to layers
To distribute objects to layers, you select the objects in one or more layers and select
Distribute to Layers from the Modify menu or from the context menu.
To tween distributed objects, follow the procedure in
on page 253
or
"Tweening shapes" on page
To distribute objects to layers:
1.
Select the objects that you want to distribute to layers. The objects can be in a single layer,
or in several layers, including noncontiguous layers.
2.
Do one of the following:
Select Modify > Timeline > Distribute to Layers.
Right-click (Windows) or Control-click (Macintosh) one of the selected objects and
select Distribute to Layers from the context menu.

Tweening instances, groups, and type

To tween the changes in properties of instances, groups, and type, you use motion tweening.
Flash can tween position, size, rotation, and skew of instances, groups, and type. Additionally,
Flash can tween the color of instances and type, creating gradual color shifts or making an
instance fade in or out. To tween the color of groups or type, you must make them into
symbols. See
"Creating symbols" on page
text separately, you place each character in a separate text block; see
on page
177.
If you apply a motion tween and then change the number of frames between the two
keyframes, or move the group or symbol in either keyframe, Flash automatically tweens the
frames again.
You can create a motion tween using one of two methods:
Create the starting and ending keyframes for the animation and use the Motion Tweening
option in the Property inspector.
Create the first keyframe for the animation, insert the number of frames you want in the
Timeline, select Insert > Timeline > Create Motion Tween, and move the object to the
new location on the Stage. Flash automatically creates the ending keyframe.
When tweening position, you can make the object move along a nonlinear path. See
"Tweening motion along a path" on page
"Tweening instances, groups, and type"
261.
82. To animate individual characters in a block of
257.
Tweening instances, groups, and type
"Breaking text apart"
253

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