Render All Areas Needing Rendering; Rendering Overload And Loaded Areas; Rendering A Clip Or Transition - GRASS VALLEY EDIUS VERSION 5.1 User Reference Manual

Editing for the digital generation software version 5.1
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Render All Areas Needing Rendering

Rendering Overload and Loaded Areas

Rendering a Clip or Transition

EDIUS — User Reference Guide
To render all areas between the In and Out points needing rendering - over-
load (red line), loaded (orange line) and might need rendering (aqua blue
line) areas - at the same time, do any of the following:
• Select Render>Render In/Out> All from the Preview window menu
bar.
• Click the list button [ ] on the
and select "Render In/Out>All" from the menu.
• Right-click the time scale and select "Render In/Out>All" from the
menu.
• Press the [
]+[
SHIFT
To render the overload (red line) and loaded (orange line) areas between
the In and Out points on the Timeline, do any of the following:
• Select Render>Render In/Out> Render Loaded Area from the Preview
window menu bar.
• Click the list button [ ] on the
and select "Render In/Out>Render Loaded Area" from the menu.
• Right-click the time scale and select "Render In/Out>Render Loaded
Area" from the menu.
• Press the [
]+[
CTRL
Note
If the In and Out points cover only a portion of a loaded or overload area, ren-
dering for that area is not available. Reposition the In and Out point to cover
the entire loaded or overload area in order to render these areas.
To render just a selected clip or transition, do the following:
Right-click a clip or transition and select "Rendering" from the menu as
shown in
Figure
501.
Render In/Out - Render overload area
]+[
] keys on the keyboard.
ALT
Q
Render In/Out - Render overload area
]+[
] keys on the keyboard.
ALT
Q
Rendering Operations
button
button
447

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