Match Frame Positioning; Match Frame From Player To Timeline - GRASS VALLEY EDIUS VERSION 5.1 User Reference Manual

Editing for the digital generation software version 5.1
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Match Frame Positioning

Match Frame from Player to Timeline

EDIUS — User Reference Guide
Figure 493. Cursor Positioned at Entered Timecode
Match frame positioning acquires the timecode of the frame displayed in
the Player or Recorder and jumps to that same timecode position on the
Timeline (Recorder) or Player.
An example of the use of this feature would be switching, without any
interruption in video or audio, from a frame in the video of an interview to
the same frame in another video of the interview that may have been
recorded from a different angle.
Note
Match frame functions are available even when the source is on an external
video deck.
In order to use this function, the
be added to the Player, or the
Timeline or Recorder as it does not appear by default. See Button Settings
page 154
for more information on adding buttons.
Once the button(s) have been added, the feature may be used as explained
below.
To move to the same frame in the Timeline (Recorder) as the current frame
in the Player, do the following:
1. Play a clip in the Player and locate the frame to which you wish to jump
on the Timeline.
2. Click the
Match frame - Player > Recorder
Figure
494) on the Player.
Note
Pressing the [CTRL]+[F] keys on the keyboard will also invoke this function.
Match frame - Player > Recorder
button must be added to the
Display Master Clip
button (highlighted in blue in
Timeline Playback
button must
on
439

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