Analog Devices VisualDSP++ 3.5 Manual page 61

Loader manual for 16-bit processors
Hide thumbs Also See for VisualDSP++ 3.5:
Table of Contents

Advertisement

For the
count block, the address field is irrelevant since the block is
.DXE
not going to be copied to memory. The "ignore bit" is set in the flag word
of this header, so the boot loader does not try to load the
skips the count. For more details, see
page 2-20
Following the .
A bit-by-bit description of the boot steam is presented in
When learning about the ADSPP-BF561 boot stream structure, keep in
mind that the count byte for each
block header.
Table 2-7. ADSP-BF561 Processor Boot Stream Structure
Bit Field
0–7
8–15
16–23
24–31
32–39
40–47
48–55
56–63
64–71
72–79
80–87
88–95
96–103
104–111
112–119
VisualDSP++ Loader Manual
for 16-Bit Processors
Blackfin Processor Loader/Splitter
count block are the rest of the blocks of the first .
DXE
Description
LSB of the Global Header
8-15 of the Global Header
16-23 of the Global Header
MSB of the Global Header
LSB of the address field of 1st DXE count block (no care)
8-15 of the address field of 1st DXE count block (no care)
16-23 of the address field of 1st DXE count block (no care)
MSB of the address field of 1st DXE count block (no care)
LSB (4) of the byte count field of 1st DXE count block
8-15 (0) of the byte count field of 1st DXE count block
16-23 (0) of the byte count field of 1st DXE count block
MSB (0) of the byte count field of 1st DXE count block
LSB of the flag word of 1st DXE count block – ignore bit set
MSB of the flag word of 1st DXE count block
LSB of the first 1st
"Flags of Block Header" on
is, itself, a block encapsulated by a
.DXE
byte count
.DXE
count but
.DXE
.
DXE
Table
2-7.
2-31

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the VisualDSP++ 3.5 and is the answer not in the manual?

Subscribe to Our Youtube Channel

Related Products for Analog Devices VisualDSP++ 3.5

Table of Contents