Creating A .Exe File - Analog Devices VisualDSP++ 3.5 Manual

Loader manual for 16-bit processors
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ADSP-2192 DSP Booting
3. Under Type, select DSP Loader file.
4. Under Name, type a name for the DSP's core 0
5. From the Link page, configure linker options for the core 0 file.
6. Run the project. This generates the
7. From the Project page, under Name, type a name for the DSP's
core 1
.DXE
8. From the Link page, configure linker options for the core 1 file.
9. Run the project. This generates the
For more information about the VisualDSP++ IDDE, see the
VisualDSP++ 3.5 User's Guide for 16-bit Processors or online Help.
If a DSP executable file changes, rerun the loader. The rerun creates a new
file from the
.H
described in
"Creating a .EXE File" on page
from the
file. Automate these tasks from the VisualDSP++ environment
.H
by specifying the target type as DSP Loader file on the Project page of the
Project Options dialog box and running the RTBL with a post-build
command (Post Build page of the Project Options dialog box); this
invokes a makefile that builds the RTBL.

Creating a .EXE File

The loader generates a single output file with an
described in
"Building .DXE Files" on page
the loader output (
host executable (
4-6
file.
,
, and
.DXE
.OVL
.SM
) and other user-written code (
.H
).
.EXE
,
, and
.DXE
.OVL
,
, and
.DXE
.OVL
input files. Then run the RTBL, as
4-6, to build an
extension. As
.H
4-5, a host compiler inputs
.C
VisualDSP++ Loader Manual
for 16-Bit Processors
file.
.DXE
files.
.SM
files.
.SM
file
.EXE
or
) to create a
.CPP

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