MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 506

Director scripting reference
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resetWorld
Usage
member(whichCastmember).resetWorld()
member(whichTextCastmember).resetWorld()
Description
3D command; resets the member's properties of the referenced 3D cast member to the values
stored when the member was first loaded into memory. The member's
either 0 (unloaded), 4 (media loaded), or -1 (error) before this command can be used, otherwise a
script error will occur.
This command differs from
state of the member when it was first loaded into memory rather than from the state of the
member when it was first created.
Parameters
None.
Example
This statement resets the properties of the cast member named Scene to the values they had when
the member was first loaded into memory:
member("Scene").resetWorld()
See also
revertToWorldDefaults
resolveA
Usage
collisionData.resolveA(bResolve)
Description
3D collision method; overrides the collision behavior set by the
collisionData.modelA
modelA using
collision.resolve
Parameters
Required. Specifies whether the collision for modelA is resolved. If
bResolve
then the collision for the modelA is resolved; if
not resolved.
See also
collisionData, registerScript(), resolve, modelA,
506
Chapter 12: Methods
revertToWorldDefaults
. Call this function only if you wish to override the behavior set for
.
in that the values used are taken from the
collision.resolve
is
the collision for modelA is
bResolve
FALSE
setCollisionCallback()
property must be
state
property for
is
bResolve
TRUE
,

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