Chapter 8: 3D Objects - MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference

Director scripting reference
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The 3D objects enable you to add 3D functionality to a movie. These objects are exposed to both
Lingo and JavaScript syntax within Macromedia Director MX 2004, projectors, and the
Macromedia Shockwave Player.
You access these 3D objects through Shockwave 3D (or simply 3D) cast members. You can also
create 3D sprites from the 3D cast members. Both 3D cast members and 3D sprites contain
functionality that is specific to 3D cast members and sprites. They also have access to the
functionality of non-3D cast members and sprites, whose APIs are specified by the core
and
objects, respectively.
Sprite
A 3D cast member differs from a non-3D cast member in that a 3D cast member contains a
complete 3D world. A 3D world contains the objects that provide access to 3D functionality. All
objects in a 3D world are based on a basic object known as a node. The simplest form of a node in
a 3D world is a Group object; a Group object is essentially the most basic node. All other objects
in a 3D world are based on a Group object, which means that the other objects inherit the
functionality of a Group object in addition to containing functionality that is specific to
those objects.
For an illustration of how the 3D objects relate to each other and to other objects in Director, see
"Object model diagrams" on page
Director ships with two Xtra extensions that enable access to the 3D objects:
3D Asset Xtra (3DAuth.x32 in Windows, 3D Auth Xtra on Macintosh) provides support for
the 3D media window inside Director.
3D Media Xtra (Shockwave 3D Asset.x32 in Windows, 3D Asset Xtra on Macintosh) provides
support for the 3D media itself.
To access the 3D objects during authoring or at runtime, your movie must contain the 3D
Asset Xtra.
53.
CHAPTER 8
3D Objects
Member
141

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