face
Usage
member(whichCastmember).modelResource(whichModelResource).\
face.count
member(whichCastmember).modelResource(whichModelResource).\
face[index].colors
member(whichCastmember).modelResource(whichModelResource).\
face[index].normals
member(whichCastmember).modelResource(whichModelResource).\
face[index].shader
member(whichCastmember).modelResource(whichModelResource).\
face[index].textureCoordinates
member(whichCastmember).modelResource(whichModelResource).\
face[index].vertices
member(whichCastmember).model(whichModel).meshdeform.\
face.count
member(whichCastmember).model(whichModel).meshdeform.\
mesh[index].face.count
member(whichCastmember).model(whichModel).meshdeform.\
mesh[meshIndex].face[faceIndex]
member(whichCastmember).model(whichModel).meshdeform.\
mesh[meshIndex].face[faceIndex].neighbor{[neighborIndex]}
Description
3D
model resource and
#mesh
composed of triangles. Each triangle is a face.
You can access the properties of the faces of model resources whose type is
of these properties do not take effect until you call the
Note: For detailed information about the following properties, see the individual property entries.
•
indicates the number of triangles in the mesh.
count
•
indicates which indices in the color list of the model resource to use for each of the
colors
vertices of the face.
•
indicates which indices in the normal list of the model resource to use for each of the
normals
vertices of the face.
•
shadowPercentage
•
textureCoordinates
resource to use for each of the vertices of the face.
•
indicates which indices in the vertex list of the model resource to use to define
vertices
the face.
See the entry for
See also
build(), newMesh,
meshdeform
identifies the shader used when the face is rendered.
indicates which indices in the texture coordinate list of the model
for descriptions of its face properties.
meshDeform
meshDeform (modifier)
modifier property. All model resources are meshes
command.
build()
. Changes to any
#mesh
face
761
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