Setting the path of an unlinked cast member converts it to a linked cast member.
This property can be tested and set. The
empty string.
This property is the same as the
instead of
fileName
Example
The following
startMovie
the newly created cast member's
external file, and then sets the cast member's
on the World Wide Web:
on startMovie
member(new(#flash)).pathName = \
"http://www.someURL.com/myFlash.swf"
end
See also
fileName
(Member),
pathStrength
Usage
member(whichCastmember).modelResource(whichModelResource).\
emitter.pathStrength
Description
3D property; when used with a model resource whose type is
the particles follow the path specified by the
(no strength - so the particles won't be attracted to the path) and continues to infinity. Its default
value is 0.1. Setting
As the value of
pathStrength
Large
pathStrength
some dampening force is also used, such as the particle
This property can be tested and set.
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement sets the
property of ThermoSystem to 0.97. If a path is outlined by ThermoSystem's
pathStrength
property, the particles follow that path very closely.
emitter.path
member("Fires").modelResource("ThermoSystem").emitter.\
pathStrength = 0.97
See also
path
(3D),
emitter
pathName
fileName
.
pathName
script creates a new Flash cast member using the
property so that the cast member's assets are stored in an
linked
linked
to 0.0 is useful for turning the path off temporarily.
pathStrength
gets larger, the entire particle system will get more and more stiff.
values will tend to make the particles bounce around very quickly, unless
property of an unlinked member is an
property for other member types, and you can use
property to the location of a Flash movie
pathName
#particle
property of the emitter. Its range starts at 0.0
path
property.
drag
command, sets
new
determines how closely
,
pathStrength
915
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