Property (continued)
loopCount
loopEndTime
loopsRemaining
loopStartTime
See also
channel()
(Sound),
Sprite
Represents an occurrence of a cast member in a sprite channel of the Score.
A Sprite object covers a sprite span, which is a range of frames in a given sprite channel. A Sprite
Channel object represents an entire sprite channel, regardless of the number of sprites it contains.
A sprite can be referenced either by number or by name.
•
When referring to a sprite by number, Director searches all sprites that exist in the current
frame of the Score, starting from the lowest numbered channel, and retrieves the sprite's data
when it finds the numbered sprite. This method is faster than referring to a sprite by name.
However, because Director does not automatically update references to sprite numbers in
script, a numbered reference to a sprite that has moved position on the Stage will be broken.
•
When referring to a sprite by name, Director searches all sprites that exist in the current frame
of the Score, starting from the lowest numbered channel, and retrieves the sprite's data when it
finds the named sprite. This method is slower than referring to a sprite by number, especially
when referring to large movies that contain many cast libraries, cast members, and sprites.
However, a named reference to a sprite allows the reference to remain intact even if the sprite
moves position on the Stage.
You can create a reference to a Sprite object by using the top level
object's
property, or the Sprite Channel object's
sprite
•
Use the top level
-- Lingo syntax
objSprite = sprite(1)
// JavaScript syntax
var objSprite = sprite(1);
•
Use the Movie object's
-- Lingo syntax
objSprite = _movie.sprite["willowTree"]
// JavaScript syntax
var objSprite = _movie.sprite["willowTree"];
•
Use the Sprite Channel object's
-- Lingo syntax
objSprite = channel(3).sprite
// JavaScript syntax
var objSprite = channel(3).sprite;
112
Chapter 5: Director Core Objects
sound
(Player), sound(),
function.
sprite()
property.
sprite
sprite
sampleRate
startTime
status
volume (Sound Channel)
Sound
property.
sprite
property.
function, the Movie
sprite()
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