MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 952

Director scripting reference
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renderer
Usage
getRendererServices().renderer
Description
3D property; allows you to get or set the current renderer in use by a movie. The range of values
for this property is determined by the list of available renderers returned by the Renderer Services
object's
rendererDeviceList
Shockwave Player users have the option of specifying the renderer of their choice using the 3D
Renderer context menu in Shockwave Player. If the user selects the "Obey content settings"
option, the renderer specified by the
draw the movie (if available on the users system), otherwise the renderer selected by the user
is used.
The default value for this property is determined by the
This property returns the same value as returned by the movie property
Example
This statement shows that the renderer currently being used by the user's system is
put getRendererServices().renderer
-- #openGL
See also
getRendererServices(), preferred3dRenderer, rendererDeviceList,
active3dRenderer
rendererDeviceList
Usage
getRendererServices().rendererDeviceList
Description
3D renderer property; returns a list of symbols identifying the renderers that are available for use
on the client machine. The contents of this list determine the range of values that can be specified
for the
renderer
This property is a list that can contain the following possible values:
specifies the openGL drivers for a hardware acceleration which work with both
#openGL
Macintosh and Windows platforms.
#directX7_0
Windows platforms only.
#directX5_2
Windows platforms only.
specifies the Director built-in software renderer which works with both Macintosh
#software
and Windows platforms.
952
Chapter 14: Properties
property.
renderer
and
preferred3DRenderer
specifies the DirectX 7 drivers for hardware acceleration which work with
specifies the DirectX 5.2 drivers for hardware acceleration which work with
or
preferred3DRenderer
preferred3DRenderer
properties. This property can be tested but not set.
properties is used to
property.
the active3dRenderer
:
#openGL
.

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