MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 145

Director scripting reference
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Member
Represents a Shockwave 3D cast member.
A Shockwave 3D (or simply 3D) cast member contains a complete 3D world. A 3D world
contains the set of objects you use to add 3D functionality to a movie.
You can create a reference to a 3D cast member by using either the top level
or by using the
member
can use to create a reference to a non-3D cast member.
Use the top level
-- Lingo syntax
3dMember = member("magic")
// JavaScript syntax
var 3dMember = member("magic");
Use the Sprite object's
-- Lingo syntax
3dMember = sprite(1).member;
// JavaScript syntax
var 3dMember = sprite(1).member;
Method summary for the Member object
Method
camera()
cloneModelFromCastmember
cloneMotionFromCastmember
deleteCamera
deleteGroup
deleteLight
deleteModel
deleteModelResource
deleteMotion
deleteShader
deleteTexture
extrude3D
group()
light()
loadFile()
property of the Movie or Sprite object. These are the same techniques you
function.
member()
property.
member
model
modelResource
motion()
newCamera
newGroup
newLight
newMesh
newModel
newModelResource
newShader
newTexture
resetWorld
revertToWorldDefaults
shader()
texture()
function,
member()
Member
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