When multiple sounds are queued in a sound channel, Director plays them all with the
,
channelCount
smooth playback. Director resets these properties only after the channel's sound queue is
exhausted or a
stop()
determines the new settings.
Example
This statement assigns the original sample rate of the file used in SWA streaming cast member
Paul Robeson to the field cast member Sound Quality:
-- Lingo syntax
member("Sound Quality").text = string(member("Paul Robeson").sampleRate)
// JavaScript syntax
member("Sound Quality").text = member("Paul Robeson").sampleRate.toString();
This statement displays the sample rate of the sound playing in sound channel 1 in the
Message window:
-- Lingo syntax
trace(sound(1).sampleRate)
// JavaScript syntax
trace(sound(1).sampleRate);
See also
channelCount, sampleSize, preLoadBuffer(),
Channel)
sampleSize
Usage
-- Lingo syntax
memberObjRef.sampleSize
// JavaScript syntax
memberObjRef.sampleSize;
Description
Cast member property; determines the sample size of the specified cast member. The result is
usually a size of 8 or 16 bits. If a sound channel is given, the value if for the sound member
currently playing in the given sound channel.
This property can be tested but not set.
Example
This statement checks the sample size of the sound cast member Voice Over and assigns the value
to the variable
soundSize
-- Lingo syntax
soundSize = member("Voice Over").sampleSize
// JavaScript syntax
var soundSize = member("Voice Over").sampleSize;
, and
sampleRate
sampleSize
method is issued. The next sound to be queued or played then
:
of the first sound queued, resampling the rest for
Sound
Channel,
stop() (Sound
sampleSize
967
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