Example
This statement checks whether 45 seconds have passed since the mouse was last moved and, if so,
sends the playhead to the marker Attract Loop:
-- Lingo syntax
if (_player.lastRoll > (45 * 60)) then
_movie.go("Attract Loop")
end if
// JavaScript syntax
if (_player.lastRoll > (45 * 60)) {
_movie.go("Attract Loop");
}
See also
lastClick, lastEvent, lastKey,
left
Usage
-- Lingo syntax
spriteObjRef.left
// JavaScript syntax
spriteObjRef.left;
Description
Sprite property; identifies the left horizontal coordinate of the bounding rectangle of a sprite.
Read/write.
Sprite coordinates are measured in pixels, starting with (0,0) at the upper left corner of the Stage.
Example
The following statement determines whether the sprite's left edge is to the left of the Stage's left
edge. If the sprite's left edge is to the Stage's left edge, the script runs the handler
-- Lingo syntax
if (sprite(3).left < 0) then
offLeftEdge()
end if
// JavaScript syntax
if (sprite(3).left < 0) {
offLeftEdge();
}
This statement measures the left horizontal coordinate of the sprite numbered (i + 1) and assigns
the value to the variable named
-- Lingo syntax
vLowest = sprite(i + 1).left
// JavaScript syntax
var vLowest = sprite(i + 1).left
See also
bottom, height, locH, locV, right, Sprite, top,
828
Chapter 14: Properties
Player
:
vLowest
offLeftEdge
width
:
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