Example
This statement adds the model named Tire to the list of children of the model named Car.
-- Lingo syntax
member("3D").model("Car").addChild(member("3D").model("Tire"))
// JavaScript syntax
member("3D").model("Car").addChild(member("3D").model("Tire"));
This statement adds the model named Bird to the list of children of the camera named
MyCamera and uses the
-- Lingo syntax
member("3D").camera("MyCamera").addChild(member("3D").model
("Bird"), #preserveWorld)
// JavaScript syntax
member("3D").camera("MyCamera").addChild(member("3D").model
("Bird"), symbol("preserveWorld"));
See also
parent, addToWorld,
addModifier
Usage
-- Lingo syntax
member(whichCastmember).model(whichModel).addModifier\
(#modifierType)
// JavaScript syntax
member(whichCastmember).model(whichModel).addModifier\
(symbol(modifierType));
Description
3D model command; adds a specified modifier to the model. There is no default value for
this command.
Parameters
symbolModType
follows:
•
#bonesPlayer
•
#collision
•
#inker
•
#keyframePlayer
•
(level of detail)
#lod
•
#meshDeform
•
#sds
•
#toon
For more detailed information about each modifier, see the individual modifier entries.
234
Chapter 12: Methods
#preserveWorld
removeFromWorld
Required. A symbol that specifies the modifier to add. Possible modifiers are as
argument to maintain Bird's world position.
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