Property summary for the Group object
Property
name (3D)
parent
pointAtOrientation
transform (property)
userData
worldPosition
See also
Camera, Light, Model,
Light
Represents a light in a 3D world.
Lights are used to light a 3D world. Without lights, the objects within the world cannot be seen.
You can create a reference to a light by using the
property gets the light at a specified index position in the list of lights. In Lingo, you use
light
the
property directly from the 3D
light
you must use the
The following example creates a reference to the third light of the 3D cast member "film room"
and assigns it to the variable
-- Lingo syntax
myLight = member("film room").light[3]
// JavaScript syntax
var myLight = member("film room").getPropRef("light", 3);
Property summary for the Light object
Property
attenuation
color (light)
specular (light)
spotAngle
spotDecay
type (light)
See also
Camera, Group, Model,
144
Chapter 8: 3D Objects
Model
Resource, Motion, Shader,
method to create a reference.
getPropRef()
.
myLight
Model
Resource, Motion, Shader,
property of the 3D
light
object to create a reference. In JavaScript syntax,
Member
Texture
object. The
Member
Texture
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