MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 374

Director scripting reference
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invert()
Usage
member(whichCastmember).model(whichModel).transform.invert()
member(whichCastmember).group(whichGroup).transform.invert()
member(whichCastmember).camera(whichCamera).transform.invert()
sprite(whichSprite).camera{(index)}.transform.invert()
member(whichCastmember).light(whichLight).transform.invert()
transformReference.invert()
Description
3D
method; inverts the position and rotation properties of the transform.
transform
This method changes the original transform. To invert a copy of the original transform, use the
function.
inverse()
Parameters
None.
Example
This statement inverts the transform of the model Box:
member("3d world").model("Box").transform.invert()
See also
inverse()
isBusy()
Usage
-- Lingo syntax
soundChannelObjRef.isBusy()
// JavaScript syntax
soundChannelObjRef.isBusy();
Description
Sound Channel method; determines whether a sound is playing (
a sound channel.
Make sure that the playhead has moved before using
this function continues to return
method to start playing the sound before the playhead moves again.
This method works for those sound channels occupied by actual audio cast members.
QuickTime, Flash, and Shockwave Player audio handle sound differently, and this method will
not work with those media types.
Consider using the
property can be more accurate under many circumstances.
Parameters
None.
374
Chapter 12: Methods
after a sound should be playing, add the
FALSE
property of a sound channel instead of
status
) or not playing (
TRUE
to check the sound channel. If
isBusy()
isBusy()
) in
FALSE
updateStage()
. The
status

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