See also
duration
(3D),
motionQuality
Usage
-- Lingo syntax
spriteObjRef.motionQuality
// JavaScript syntax
spriteObjRef.motionQuality;
Description
QuickTime VR sprite property; the codec quality used when the user clicks and drags the
QuickTime VR sprite. The property's value can be
#normalQuality
This property can be tested and set.
Example
This statement sets the
-- Lingo syntax
sprite(1).motionQuality = #minQuality
// JavaScript syntax
sprite(1).motionQuality = symbol("minQuality");
mouseChar
Usage
-- Lingo syntax
_mouse.mouseChar
// JavaScript syntax
_mouse.mouseChar;
Description
Mouse property; for field sprites, contains the number of the character that is under the pointer
when the property is called. Read-only.
The count is from the beginning of the field. If the mouse pointer is not over a field or is in the
gutter of a field, the result is -1.
The value of
mouseChar
multiple times, it's usually a good idea to call the property once and assign its value to a
local variable.
map (3D)
.
motionQuality
can change in a handler or loop. If a handler or loop uses this property
#minQuality
of sprite 1 to
#minQuality
,
, or
#maxQuality
.
mouseChar
869
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