MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 409

Director scripting reference
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See also
addVertex(), deleteVertex(), originMode,
multiply()
Usage
transform.multiply(transform2)
Description
3D command; applies the positional, rotational, and scaling effects of
original transform.
Parameters
Required. Specifies the transform that contains the effects to apply to another
transform2
transform.
Example
This statement applies the positional, rotational, and scaling effects of the model Mars's transform
to the transform of the model Pluto. This has a similar effect as making Mars be Pluto's parent for
a frame.
member("scene").model("Pluto").transform.multiply(member("scene")\
.model("Mars").transform)
neighbor
Usage
member(whichCastmember).model(whichModel).meshdeform.mesh[index].\
face[index].neighbor[index]
Description
3D command; meshDeform command that returns a list of lists describing the neighbors of a
particular face of a mesh opposite the face corner specified by the neighbor index
list is empty, the face has no neighbors in that direction. If the list contains more than one list, the
mesh is non-manifold. Usually the list contains a single list of four integer values:
faceIndex, vertexIndex, flipped]
The value
meshIndex
is the index of the neighbor face in that mesh. The value
faceIndex
the nonshared vertices of the neighbor face. The value
orientation is the same as
Parameters
None.
See also
meshDeform (modifier)
.
is the index of the mesh containing the neighbor face. The value
or opposite
(1)
(2)
vertexList
describes whether the face
flipped
that of the original face.
after the
transform2
. If the
(1,2,3)
[meshIndex,
is the index of
vertexIndex
neighbor
409

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