Sound
Represents a cast member that is used to store and refer to sound samples.
Sound samples are controlled by the core Sound and Sound Channel objects. A sound cast
member does not have any APIs of its own, and uses the APIs of the Sound and Sound Channel
objects to control its behavior.
You can add a sound cast member to a movie by using the Movie object's
-- Lingo syntax
_movie.newMember(#sound)
// JavaScript syntax
_movie.newMember("sound");
For more information on the objects and APIs you can use to control sound samples, see
on page 110
and
See also
Member
Text
Represents a text cast member.
You can add a text cast member to a movie by using the Movie object's
-- Lingo syntax
_movie.newMember(#text)
// JavaScript syntax
_movie.newMember("text");
Event summary for the Text media type
Event
on hyperlinkClicked
Method summary for the Text media type
Method
count()
pointInHyperlink()
pointToChar()
pointToItem()
pointToLine()
pointToParagraph()
pointToWord()
"Sound Channel" on page
111.
method.
newMember()
"Sound"
method.
newMember()
Text
133
Need help?
Do you have a question about the DIRECTOR MX 2004-DIRECTOR SCRIPTING and is the answer not in the manual?
Questions and answers