MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 710

Director scripting reference
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count (3D)
Usage
member(whichCastmember).light.count
member(whichCastmember).camera.count
member(whichCastmember).modelResource(whichModelResource).\
bone.count
member(whichCastmember).model.count
member(whichCastmember).group.count
member(whichCastmember).shader.count
member(whichCastmember).texture.count
member(whichCastmember).modelResource.count
member(whichCastmember).motion.count
member(whichCastmember).light.child.count
member(whichCastmember).camera.child.count
member(whichCastmember).model.child.count
member(whichCastmember).group.child.count
sprite(whichSprite).camera{(index)}.backdrop.count
member(whichCastmember).camera(whichCamera).backdrop.count
sprite(whichSprite).camera{(index)}.overlay.count
member(whichCastmember).camera(whichCamera).overlay.count
member(whichCastmember).model(whichModel).modifier.count
member(whichCastmember).model(whichModel).keyframePlayer.\
playlist.count
member(whichCastmember).model(whichModel).bonesPlayer.\
playlist.count
member(whichCastmember).modelResource(whichModelResource).\
face.count
member(whichCastmember).model(whichModel).meshDeform.\
mesh[index].textureLayer.count
member(whichCastmember).model(whichModel).meshDeform.mesh.count
member(whichCastmember).model(whichModel).meshDeform.\
mesh[index].face.count
Description
3D property; returns the number of items in the given list that is associated with the given 3D
object. Can be used with any type of object.
The
face.count
resource whose type is
This property can be tested but not set.
Example
These examples determine the number of various types of objects within a 3D cast member called
3D World.
numberOfCameras = member("3D World").camera.count
put member("3D World").light.count
-- 3
numberOfModels = member("3D World").model.count
numberOfTextures = member("3D World").texture.count
put member("3D World").modelResource("mesh2").face.count
-- 4
This statement shows that the first mesh of the model named Ear is composed of 58 faces.
put member("Scene").model("Ear").meshdeform.mesh[1].face.count
-- 58
710
Chapter 14: Properties
property allows you to get the number of triangles in the mesh for a model
.
#mesh

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