enableFlashLingo
Usage
-- Lingo syntax
_movie.enableFlashLingo
// JavaScript syntax
_movie.enableFlashLingo;
Description
Movie property; determines whether a sprite with Flash content can make any direct scripting
callbacks when using the Flash
The Flash
getURL()
If
enableFlashLingo
command (subject to standard Shockwave Player-safe rules) when
If
enableFlashLingo
script commands when
This property is useful when creating a movie that displays Flash content of unknown origin,
such as in a projector that browses a system folder for SWF files, or a movie with Shockwave
content that accepts a URL for a SWF file from an end user.
Example
This statement sets the enableFlashLingo property to
-- Lingo syntax
_movie.enableFlashLingo = TRUE
// JavaScript syntax
_movie.enableFlashLingo = true;
See also
Movie
endAngle
Usage
member(whichCastmember).modelResource(whichModelResource).\
endAngle
Description
3D
or
#cylinder
cylinder is drawn.
The surface of a sphere is generated by sweeping a 2D half circle arc around the sphere's Y axis
from
startAngle
a complete sphere. To draw a section of a sphere, set
The surface of a cylinder is generated by sweeping a 2D line around the sphere's Y axis from
to
startAngle
endAngle
complete cylinder. To draw a section of a cylinder, set
The default setting for this property is 360.
754
Chapter 14: Properties
getURL()
method loads a new URL into a blank browser window.
is set to
, a sprite with Flash content can execute any valid script
TRUE
is set to
, a sprite with Flash content is prevented from executing
FALSE
is called. The default value of this property is
getURL()
model resource property; indicates how much of the sphere or
#sphere
to
. If
endAngle
startAngle
. If
startAngle
method. Read/write.
:
TRUE
is set to 0 and
endAngle
to a value less than 360.
endAngle
is set to 0 and
endAngle
endAngle
is called.
getURL()
.
FALSE
is set to 360, the result is
is set to 360, the result is a
to a value less than 360.
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